Fix AnimatedSprite play() don't redraw immediately
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@@ -1182,8 +1182,9 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool
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}
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}
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notify_property_list_changed();
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set_process_internal(true);
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notify_property_list_changed();
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_queue_redraw();
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}
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void AnimatedSprite3D::play_backwards(const StringName &p_name) {
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