Use Key enum instead of plain integers

This commit is contained in:
Aaron Franke
2021-06-20 13:12:33 -04:00
parent 18bd0fee5a
commit fa3a32a2d6
43 changed files with 173 additions and 102 deletions

View File

@@ -172,7 +172,7 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript
Ref<InputEventKey> ev = setup_key_event(p_event);
ev->set_pressed(false);
Input::get_singleton()->parse_input_event(ev);
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
}
// Mouse

View File

@@ -31,7 +31,7 @@
#include "core/os/keyboard.h"
// See https://w3c.github.io/uievents-code/#code-value-tables
int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
#define DOM2GODOT(p_str, p_godot_code) \
if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
return KEY_##p_godot_code; \
@@ -79,7 +79,7 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
b0 -= 32;
}
return b0;
return (Key)b0;
}
#define _U_2BYTES_MASK 0xE0
@@ -88,11 +88,11 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin.
uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F);
if (key >= 0xA0 && key <= 0xDF) {
return key;
return (Key)key;
}
if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin.
key -= 0x20;
return key;
return (Key)key;
}
}
#undef _U_2BYTES_MASK