From 20b80e7342835da6fe30ca76464f2a19ece0892e Mon Sep 17 00:00:00 2001 From: ryevdokimov Date: Fri, 13 Mar 2026 11:01:03 -0400 Subject: [PATCH] Fix Modo/Maya navigation conflicts with Path3D editor shortcuts --- editor/scene/3d/path_3d_editor_plugin.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/editor/scene/3d/path_3d_editor_plugin.cpp b/editor/scene/3d/path_3d_editor_plugin.cpp index 865ee95d3f..654bf24baa 100644 --- a/editor/scene/3d/path_3d_editor_plugin.cpp +++ b/editor/scene/3d/path_3d_editor_plugin.cpp @@ -40,6 +40,7 @@ #include "editor/editor_undo_redo_manager.h" #include "editor/scene/3d/node_3d_editor_plugin.h" #include "editor/settings/editor_settings.h" +#include "scene/debugger/view_3d_controller.h" #include "scene/gui/dialogs.h" #include "scene/gui/menu_button.h" #include "scene/main/scene_tree.h" @@ -604,6 +605,13 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p Ref mb = p_event; if (mb.is_valid()) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { + View3DController::NavigationScheme nav_scheme = (View3DController::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int(); + if ((nav_scheme == View3DController::NAV_SCHEME_MAYA || nav_scheme == View3DController::NAV_SCHEME_MODO) && mb->is_alt_pressed()) { + return EditorPlugin::AFTER_GUI_INPUT_PASS; + } + } + Point2 mbpos(mb->get_position().x, mb->get_position().y); Node3DEditorViewport *viewport = nullptr;