Move to .NET8
- Change TFM and LangVersion - Better exception throwing (CA1510, CA1512, CA1513) - Better exception utility method definition (CA1859) - Prefer comparing `.Count` over calling `.Any()` (CA1860) - Prefer `.AsSpan()` over `.Substring()` (CA1846) - Add a few more `scoped` - Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()` - Use delegate instead of delegate pointer in variant generic conversions - Enable EnforceExtendedAnalyzerRules in source generator projects - Disable CS8981 on structs named movable in Godot.NativeInterop
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@@ -1,17 +1,21 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
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<TargetFramework>net7.0</TargetFramework>
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<LangVersion>10</LangVersion>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
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<PackageReference Include="Microsoft.Build.Locator" Version="1.2.6" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
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</ItemGroup>
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</Project>
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