Use hint_color when getting shader default params

This commit is contained in:
JFonS
2018-11-16 12:20:23 +01:00
parent 26d33d1c6e
commit fb92c7b0fa
4 changed files with 13 additions and 7 deletions

View File

@@ -2353,7 +2353,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
p_type == TYPE_SAMPLERCUBE;
}
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) {
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
if (p_value.size() > 0) {
Variant value;
switch (p_type) {
@@ -2397,7 +2397,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
break;
case ShaderLanguage::TYPE_VEC4:
value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
} else {
value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
}
break;
case ShaderLanguage::TYPE_MAT2:
value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));