Fixes snapping and replaces the _draw_canvas by forward_canvas_draw

This commit is contained in:
Gilles Roudiere
2017-10-15 22:33:25 +02:00
parent 6e960c7d6b
commit fc02605b49
21 changed files with 118 additions and 164 deletions
@@ -72,7 +72,6 @@ class LightOccluder2DEditor : public HBoxContainer {
ConfirmationDialog *create_poly;
void _wip_close(bool p_closed);
void _canvas_draw();
void _menu_option(int p_option);
void _create_poly();
@@ -83,6 +82,7 @@ protected:
public:
Vector2 snap_point(const Vector2 &p_point) const;
void forward_draw_over_canvas(Control *p_canvas);
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
@@ -92,11 +92,12 @@ class LightOccluder2DEditorPlugin : public EditorPlugin {
GDCLASS(LightOccluder2DEditorPlugin, EditorPlugin);
LightOccluder2DEditor *collision_polygon_editor;
LightOccluder2DEditor *light_occluder_editor;
EditorNode *editor;
public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return light_occluder_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { return light_occluder_editor->forward_draw_over_canvas(p_canvas); }
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }