Vectors: Use clear() and has().
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
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@@ -112,7 +112,7 @@ void AudioEffectRecordInstance::init() {
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ring_buffer_read_pos = 0;
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//We start a new recording
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recording_data.resize(0); //Clear data completely and reset length
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recording_data.clear(); //Clear data completely and reset length
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is_recording = true;
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#ifdef NO_THREADS
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@@ -925,7 +925,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
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}
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for (int i = 0; i < 4; i++) {
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//clear subdivisions
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shadow_atlas->quadrants[i].shadows.resize(0);
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shadow_atlas->quadrants[i].shadows.clear();
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shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
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}
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@@ -972,7 +972,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i
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}
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}
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shadow_atlas->quadrants[p_quadrant].shadows.resize(0);
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shadow_atlas->quadrants[p_quadrant].shadows.clear();
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shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
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shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
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@@ -6238,7 +6238,7 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool
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if (skeleton->buffer.is_valid()) {
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RD::get_singleton()->free(skeleton->buffer);
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skeleton->buffer = RID();
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skeleton->data.resize(0);
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skeleton->data.clear();
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skeleton->uniform_set_mi = RID();
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}
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@@ -822,7 +822,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
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ERR_FAIL_COND(!viewport);
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if (p_active) {
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ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active.");
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ERR_FAIL_COND_MSG(active_viewports.has(viewport), "Can't make active a Viewport that is already active.");
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viewport->occlusion_buffer_dirty = true;
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active_viewports.push_back(viewport);
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} else {
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@@ -7476,7 +7476,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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const String smode = String(mode);
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if (shader->render_modes.find(mode) != -1) {
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if (shader->render_modes.has(mode)) {
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_set_error(vformat(RTR("Duplicated render mode: '%s'."), smode));
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return ERR_PARSE_ERROR;
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}
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@@ -7489,7 +7489,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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if (smode.begins_with(name)) {
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if (!info.options.is_empty()) {
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if (info.options.find(smode.substr(name.length() + 1)) != -1) {
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if (info.options.has(smode.substr(name.length() + 1))) {
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found = true;
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if (defined_modes.has(name)) {
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