Use functions defined in the their classes.
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@@ -4898,8 +4898,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
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if (p_op == VIEW_CENTER_TO_SELECTION) {
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center = rect.get_center();
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Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
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view_offset.x -= Math::round(offset.x / zoom);
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view_offset.y -= Math::round(offset.y / zoom);
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view_offset -= (offset / zoom).round();
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update_viewport();
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} else { // VIEW_FRAME_TO_SELECTION
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