added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
This commit is contained in:
@@ -82,9 +82,9 @@ public:
|
||||
//virtual VideoMode get_video_mode() const;
|
||||
//virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const;
|
||||
|
||||
virtual Error open_dynamic_library(const String p_path, void* &p_library_handle);
|
||||
virtual Error close_dynamic_library(void* p_library_handle);
|
||||
virtual Error get_dynamic_library_symbol_handle(void* p_library_handle, const String p_name, void* &p_symbol_handle);
|
||||
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle);
|
||||
virtual Error close_dynamic_library(void *p_library_handle);
|
||||
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle);
|
||||
|
||||
virtual Error set_cwd(const String &p_cwd);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user