added dlscript module

This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
This commit is contained in:
Karroffel
2017-04-03 16:11:38 +02:00
parent 67f59bc2d9
commit fd55308786
55 changed files with 6543 additions and 623 deletions
+3 -3
View File
@@ -82,9 +82,9 @@ public:
//virtual VideoMode get_video_mode() const;
//virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const;
virtual Error open_dynamic_library(const String p_path, void* &p_library_handle);
virtual Error close_dynamic_library(void* p_library_handle);
virtual Error get_dynamic_library_symbol_handle(void* p_library_handle, const String p_name, void* &p_symbol_handle);
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle);
virtual Error close_dynamic_library(void *p_library_handle);
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle);
virtual Error set_cwd(const String &p_cwd);