Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
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<brief_description>
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Height map shape for 3D physics (Bullet only).
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Height map shape for 3D physics.
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</brief_description>
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<description>
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Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].
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