Merge pull request #47347 from nekomatata/heightmap-support

Heightmap collision shape support in Godot Physics
This commit is contained in:
Rémi Verschelde
2021-04-20 17:40:28 +02:00
committed by GitHub
8 changed files with 379 additions and 72 deletions

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
<brief_description>
Height map shape for 3D physics (Bullet only).
Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].