C#: Fix generated nested class order
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+14
-6
@@ -128,16 +128,20 @@ using Godot.NativeInterop;
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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AppendPartialContainingTypeDeclarations(containingType);
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while (containingType != null)
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void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
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{
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if (containingType == null)
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return;
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AppendPartialContainingTypeDeclarations(containingType.ContainingType);
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.NameWithTypeParameters());
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source.Append("\n{\n");
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containingType = containingType.ContainingType;
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}
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}
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@@ -303,16 +307,20 @@ using Godot.NativeInterop;
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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AppendPartialContainingTypeDeclarations(containingType);
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while (containingType != null)
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void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
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{
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if (containingType == null)
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return;
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AppendPartialContainingTypeDeclarations(containingType.ContainingType);
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.NameWithTypeParameters());
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source.Append("\n{\n");
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containingType = containingType.ContainingType;
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}
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}
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