Resolved issues with script PhysicsDirectBodyState3d contacts

Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
This commit is contained in:
Tim Gift
2022-03-07 10:07:46 -08:00
parent c3ed7af123
commit fffc6aba58
10 changed files with 40 additions and 11 deletions

View File

@@ -179,6 +179,13 @@
Returns the local shape index of the collision.
</description>
</method>
<method name="get_contact_local_velocity_at_position" qualifiers="const">
<return type="Vector3" />
<param index="0" name="contact_idx" type="int" />
<description>
Returns the linear velocity vector at the body's contact point.
</description>
</method>
<method name="get_space_state">
<return type="PhysicsDirectSpaceState3D" />
<description>