Commit Graph

9933 Commits

Author SHA1 Message Date
Rémi Verschelde 6d5d9dd82a Merge pull request #61016 from macjuul/mono-script-editor-fix
Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills 77f23a3023 Fix script editor opening when external editor is configured 2022-05-14 01:27:01 +02:00
Yuri Rubinsky eb80a9f325 Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge 584a646f50 Capitalize output port names in visual shader 2022-05-13 00:53:09 -05:00
Rémi Verschelde 2f47a0747c Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-type
[Fix #58248] Add custom type check before hiding type
2022-05-12 23:58:52 +02:00
Rémi Verschelde b32fec988f Merge pull request #60539 from snailrhymer/class-desc-select-fix
Fix _class_desc_select to handle Variant.Type
2022-05-12 23:16:28 +02:00
Rémi Verschelde f263e3ac81 Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes 2022-05-12 23:11:00 +02:00
Rémi Verschelde ff30a09993 Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
SnailRhymer d04a431b9b Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope
before resorting to slicing either side of ".".

Bug was caused by assumption that no enums or constants in @GlobalScope would contain ".". This is still
assumed elsewhere in the file, so bugs may persist.

Format some comments.
2022-05-12 16:09:00 +01:00
Rémi Verschelde a38aafca3e Merge pull request #60970 from Chaosus/gds_fix_signal_completion 2022-05-12 16:36:40 +02:00
kobewi 379ebe304a Show list of groups in node tooltip 2022-05-12 15:46:16 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
SaracenOne ce99de32b8 Fix ownership of nodes created by the MeshInstance3DEditorPlugin
and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
bruvzg d36c5514d3 Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Rémi Verschelde cc3ed63af6 Merge pull request #60923 from aaronfranke/fix-pm-features 2022-05-10 18:20:34 +02:00
Aaron Franke b1ea83451a Fix display of unsupported project features in the project manager 2022-05-10 08:25:22 -05:00
Rémi Verschelde b95042a3aa Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
Increase the default texel size for lightmap baking
2022-05-10 15:16:08 +02:00
Aleksey Smirnov 81520be31d Cleanups after changes in ItemList signals 2022-05-10 13:26:16 +03:00
Rémi Verschelde ccb583be09 Merge pull request #60865 from KoBeWi/plugin_maker_3000
Improve plugin dialog UX
2022-05-10 08:30:10 +02:00
Rémi Verschelde a12fe31e1f Merge pull request #60873 from KoBeWi/ded 2022-05-09 22:47:44 +02:00
Yuri Rubinsky 033e211724 Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
Yuri Rubinsky b5cb4ea067 Merge pull request #60844 from Chaosus/vs_vec4 2022-05-09 21:34:13 +03:00
Rémi Verschelde 6f130768c7 Merge pull request #53356 from kleonc/animation-track-editor-root-removed-connection-fix 2022-05-09 15:47:21 +02:00
kobewi 8177a8d358 Remove unused code 2022-05-08 02:49:20 +02:00
kobewi 32c4d110eb Improve plugin dialog UX 2022-05-07 23:19:55 +02:00
Yuri Roubinsky ee1b7a033d Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders 2022-05-07 09:49:12 +03:00
Yuri Roubinsky edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
Rémi Verschelde 36c8af8849 Merge pull request #60823 from timothyqiu/import-defaults
Make import defaults inspector honor property style settings
2022-05-06 17:50:41 +02:00
Rémi Verschelde 9424dc0467 Merge pull request #60543 from fire-forge/connection-icons
Add all types to connections dialog and add icons
2022-05-06 17:49:45 +02:00
Haoyu Qiu 9c94ff178d Make import defaults inspector honor property style settings 2022-05-06 22:24:57 +08:00
Rémi Verschelde 61517b6d39 Merge pull request #59720 from Vitika9/itemlist-signals 2022-05-06 10:46:47 +02:00
Vitika9 aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Rémi Verschelde f70085a942 Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
FireForge 86378ff1fd Add missing types to connections dialog
- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
2022-05-05 18:12:50 -05:00
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio 79be2c7b75 Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Rémi Verschelde efd6e4da0c Merge pull request #60795 from KoBeWi/can't_export_this 2022-05-05 19:57:14 +02:00
kobewi e7da3ce96e Disallow Callable, Signal and RID in export arrays 2022-05-05 19:22:48 +02:00
RechieKho 8e8e457dd9 Disallow setting editor-only metadata in the editor 2022-05-05 16:11:27 +02:00
Rémi Verschelde 71e41eb395 Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Rémi Verschelde b2beab3a0a i18n: Sync editor translations with Weblate
(cherry picked from commit 0997c2de84764c4cfbdf582ab405ac73b1cfad30)
2022-05-05 15:55:44 +02:00
kobewi 3f50dad460 Cache script icons in editor 2022-05-05 14:27:29 +02:00
Rémi Verschelde 90da6ad9b4 Merge pull request #58024 from geowarin/master
use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu b3162e270e Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
Rémi Verschelde 0f8ee1d256 Merge pull request #60161 from V-Sekai/instanced_children_color
Make editable children use warning color instead of disabled color
2022-05-05 01:41:27 +02:00
Hugo Locurcio 016cca1740 Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Rémi Verschelde 640279bdd4 Merge pull request #60738 from LightningAA/disable_input_map_add_button 2022-05-04 20:39:08 +02:00
Aaron Record 6b878e9aea Disable add button when action name is invalid 2022-05-04 11:19:27 -06:00