Commit Graph

1039 Commits

Author SHA1 Message Date
Thaddeus Crews 60710df3b6 Merge pull request #94047 from KoBeWi/resource_printer
Improve `to_string()` and add it to Resource
2025-10-16 12:48:11 -05:00
scgm0 cbc960c997 Fix some compilation errors 2025-10-14 05:54:58 +08:00
kobewi e6783dbdd1 Improve to_string() and add it to Resource 2025-10-09 00:54:38 +02:00
Lukas Tenbrink 33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
Thaddeus Crews 8276e512d6 Merge pull request #110767 from Ryan-000/Fix-AnimationPlayer-to-use-StringName
Fix AnimationPlayer to use StringName instead of String in the exposed API.
2025-10-07 17:15:06 -05:00
Thaddeus Crews 72cf639020 Merge pull request #111178 from PhairZ/anim-is-paused
Expose `is_valid()` from `AnimationPlayer` to make detecting paused animations possible.
2025-10-07 17:15:04 -05:00
Thaddeus Crews a1974604fe Merge pull request #108227 from Meorge/bugfix/kill-subtweens
Propagate `Tween.kill()` to subtweens
2025-10-07 11:54:29 -05:00
Rémi Verschelde 1cab5e1b1c Merge pull request #110982 from TokageItLab/fix-rm-animtree-bw
Fix backward/pingpong root motion in AnimationTree
2025-10-07 13:07:06 +02:00
Ryan 35999a16dd Fix AnimationPlayer to use StringName instead of String
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-06 16:29:40 -04:00
Lukas Tenbrink d6036462b1 Remove hash_map.h include from a_hash_map.h, and remove cross conversion operators. 2025-10-06 17:20:31 +02:00
Seif El-Din Ahmed 2cb1c51038 Expose is_valid() 2025-10-03 18:37:00 +03:00
Silc Lizard (Tokage) Renew 749d9b95b9 Fix backward root motion in AnimationTree 2025-10-03 10:30:57 +09:00
Aaron Franke 3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews af08ab49f7 Merge pull request #107468 from Calinou/editor-animationtree-warn-disabled
Display AnimationTree editor warnings when the node is disabled
2025-09-30 18:35:14 -05:00
Thaddeus Crews 21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Malcolm Anderson 9ad608691b Kill subtweens when their parent tween is killed
# Conflicts:
#	scene/animation/tween.h
2025-09-29 15:11:19 -07:00
Thaddeus Crews 54e74142af Merge pull request #110656 from KoBeWi/LocalTweener
Change list of Tweeners from Vector to LocalVector
2025-09-24 09:59:03 -05:00
Michael Alexsander f16ff829f0 Allow to use sliders for integers in EditorSpinSlider 2025-09-22 11:23:15 -03:00
kobewi 0108e2f82f Change list of Tweeners from Vector to LocalVector 2025-09-19 22:36:07 +02:00
kobewi d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Thaddeus Crews 2557b0da9f Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Lukas Tenbrink abe3b481ae Make conversions from LocalVector to Vector explicit. 2025-09-16 21:41:28 +02:00
Luo Zhihao adbd78af91 AnimationTree: Fix libraries is stored 2025-09-11 09:41:22 +08:00
Hugo Locurcio 269ee1204d Display AnimationTree editor warnings when the node is disabled
AnimationTree's Active property isn't the only way to control whether
an AnimationTree can play animations. Node's Process Mode property
also affects it.
2025-07-24 00:08:31 +02:00
kobewi fd5646856d Remove PropertyTweener start warning 2025-07-08 15:53:53 +02:00
Malcolm Anderson 914480e256 Skip killed/invalid subtween 2025-07-02 10:10:02 -07:00
kobewi b615c7b3db Block Tween custom_step() during step 2025-06-26 12:27:53 +02:00
Rémi Verschelde 0129180c72 Merge pull request #106567 from TokageItLab/fix-fadeout-dur
Fix fade out duration to extend a bit take into account current delta in NodeOneShot
2025-06-22 11:59:01 +02:00
Nazarii 1964918e46 Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
LuoZhihao 8ba4656ea3 Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
Adam Johnston d72006119d Add node started/finished signals for animation state machines 2025-06-05 12:09:16 -07:00
Silc Lizard (Tokage) Renew 64e015cb65 Add default paramater for AnimationNode as super class 2025-06-06 02:23:59 +09:00
Rémi Verschelde e5c8fb8f1d Merge pull request #107005 from TokageItLab/fix-anim-node-param-type
Fix ambiguous AnimationNode's parameter type in default value and make `validate_type_match()` static function
2025-06-05 13:12:43 +02:00
Silc Lizard (Tokage) Renew 678fb63451 Fix ambiguous AnimationNode's parameter type in default value
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-06-05 10:02:22 +09:00
LuoZhihao 713ed59a77 Remove unnecessary _validate_property() calling 2025-06-03 21:57:36 +08:00
Silc Lizard (Tokage) Renew 2ffb3fb690 Fix fade out duration to extend a bit take into account current delta 2025-05-19 22:41:42 +09:00
Thaddeus Crews 70fa7fba19 Merge pull request #101792 from TokageItLab/oneshot-scale
Change `NodeOneShot` fading to uses self delta instead of input delta
2025-05-19 08:01:30 -05:00
Silc Lizard (Tokage) Renew b4ac896c66 Changed NodeOneShot fading so that it does not depend on input delta 2025-05-18 09:27:05 +09:00
Rémi Verschelde b7f75578db Merge pull request #104419 from Ryan-000/fix_animation_mixer_errors
Remove incorrect errors in AnimationMixer
2025-05-13 01:04:33 +02:00
Thaddeus Crews 0793c626d2 Merge pull request #106111 from Calinou/animationmixer-libraries-use-typed-dictionary
Use a type-hinted dictionary for AnimationLibrary's `libraries` property
2025-05-07 12:48:33 -05:00
kobewi 34b485d62b Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
Hugo Locurcio 006c9bb39a Use a type-hinted dictionary for AnimationLibrary's libraries property
This is done at a editor property hint level so that it doesn't break compatibility.
In other words, the actual `libraries` property exposed to the scripting API
remains an untyped Dictionary.
2025-05-06 00:32:30 +02:00
lawnjelly f8f350a32a Add GLOBAL_GET cached macros.
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00
Thaddeus Crews 796b9caa09 Merge pull request #105552 from adamwych/expose-get-node-list
Expose `AnimationNode(StateMachine/BlendTree).get_node_list()`
2025-04-27 19:21:26 -05:00
Thaddeus Crews 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
Nazarii afc923f415 Use AHashMap for RBMap nodes and HashMap input_activity 2025-04-26 13:21:12 +03:00
Thaddeus Crews fdf8f3ac73 Merge pull request #105089 from Summersay415/current-anim
Fix `current_animation_changed` emission on animation finish
2025-04-22 18:25:48 -05:00
Adam Wychowaniec d193af78c5 Expose AnimationNode(StateMachine/BlendTree).get_node_list() 2025-04-22 21:08:26 +02:00
Thaddeus Crews 1e8b7fe5a0 Merge pull request #101582 from Flynsarmy/recursive_transition_wording
Improve wording on recursive transition detection warning
2025-04-18 12:21:26 -05:00
Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00