Commit Graph

108 Commits

Author SHA1 Message Date
Haoyu Qiu ec10da604f Add window size settings in 3to4 conversion 2023-01-28 17:54:55 +08:00
Rémi Verschelde 91c0ed5e33 Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Silc Renew 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Danil Alexeev b004f8180e GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
Aaron Franke 0e7785333f Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde 0b141e107f Merge pull request #70913 from Maran23/4-x-some-more-missing-properties-to-godot-converter
Added more missing properties/methods to the Godot converter
2023-01-20 23:59:58 +01:00
Marius Hanl e27695e927 Add more missing properties/methods to the converter.
icon_align -> icon_alignment
rect_min_size -> custom_minimum_size
get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
_unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
And C# equivalents
2023-01-20 23:33:52 +01:00
Marius Hanl 61f9f4d2be Add InputMap conversion
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.

This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
2023-01-20 19:26:13 +01:00
G-Shadow 7f3da3d714 Add missed OS window settings to project converter, fix fullscreen indents.
Add conversion for OS.window_maximized, vsync_enabled, window_resizable, window_borderless, get_screen_count and set_current_screen.
Fix OS.window_fullscreen conversion corrupted line indents.
2023-01-19 20:50:49 +03:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Nong Van Tinh c6a3a262c4 Add missing functions in the Control node when converting project 2023-01-11 14:14:18 +07:00
Juan Linietsky 0e0a6bb39b Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Marius Hanl c0feed47c7 Added Rect (rect_) properties to the c# migration table 2023-01-05 19:13:24 +01:00
Rémi Verschelde d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Micky 67cdac6db8 Remove Array.find_last() 2022-11-25 18:34:50 +01:00
Rémi Verschelde c40cb24c1c Merge pull request #68946 from timothyqiu/setget-3to4
Complete `setget` 3to4 conversion
2022-11-21 11:43:49 +01:00
Haoyu Qiu fbf47c5d47 Complete setget 3to4 conversion 2022-11-21 17:05:48 +08:00
Haoyu Qiu 81b6e28c94 Fix not enough arguments error when validating 3to4 conversion 2022-11-21 16:49:59 +08:00
Chenzo 378d9a630c Add raise -> move_to_front rename line 2022-11-17 16:56:10 -05:00
cespeute 4b00c2ec57 Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424

Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Rémi Verschelde 6fc1715cdf Merge pull request #65779 from Mickeon/rename-camera-follow
Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
Micky 43b9cc96da Rename Camera2D's smoothing to position_smoothing
For Camera2D:
`smoothing_enabled` ->  `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde 2b376437a2 Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Micky ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde fe9f056623 Merge pull request #66640 from gotnospirit/master-project_converter-json-print
Project converter: JSON.print -> JSON.stringify
2022-09-30 09:59:04 +02:00
James c8132ee279 Project converter: JSON.print -> JSON.stringify 2022-09-30 10:30:42 +08:00
James 6ec19b3681 Project converter: OS.get_datetime -> Time.get_datetime_dict_from_system 2022-09-30 10:10:16 +08:00
kobewi 1bf741c277 Fix wrong DirAccess function in project converter 2022-09-27 13:12:31 +02:00
Rémi Verschelde eae7d27578 Merge pull request #66233 from DorianSzlachcic/3-to-4-converter-issue
Prevent 3-to-4 project converter from adding extra line for move_and_slide
2022-09-25 17:05:47 +02:00
DorianSzlachcic bf6d84b8bb Prevent 3-to-4 project converter from adding extra line for move_and_slide
Fixes #66054
2022-09-25 11:54:33 +02:00
Rémi Verschelde c9e75a7c3c Merge pull request #65531 from Mickeon/project-converter-missing-entries
Add a few missing entries in Project Converter
2022-09-25 00:22:00 +02:00
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Rémi Verschelde 0b06f8b0bd Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Micky ee16de583f Reverse Camera2D.rotating to ignore_rotation
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D

Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
bruvzg d104a4cdbd Add missing initial window flags and window mode to the project settings. 2022-09-19 12:30:10 +03:00
kobewi 9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rafał Mikrut 4e7cf3d919 Add missing constructor, to compile editor without regex module 2022-09-18 08:16:36 +02:00
Micky eb0cc08a23 Rename AudioStreamPlayer3D's unit_db to volume_db
AudioStreamPlayer3D.`unit_db` -> `volume_db`

Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
Micky 8aee143f79 Add a few missing entries in Project Converter 2022-09-08 20:04:54 +02:00
Rémi Verschelde 5cef88b882 Merge pull request #65499 from Mickeon/project-converter-english-exam 2022-09-08 13:31:18 +02:00
Micky d377bdb3ad Fix several oddities in Project Converter
This is not a complete list. Nor are all of the changes exhaustive.
- Measure final execution time in seconds instead of milliseconds.
- Use `vformat()` instead of unreadable string concatenation whenever necessary.
- Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it.
- Adds punctuation to some comments, in accordance to codebase guidelines.
- Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct.
- Reworded some comments and error messages entirely.
2022-09-08 12:32:59 +02:00
Rémi Verschelde 69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde de739530c2 Merge pull request #63596 from Jayman2000/issue-27640
Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Fabio Alessandrelli a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00