Thaddeus Crews
5d0a321575
Merge pull request #102987 from ArchercatNEO/wayland-hdr
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[LinuxBSD] Add support for HDR output (Wayland)
2026-03-16 11:32:54 -05:00
Rémi Verschelde
874f500acb
Merge pull request #117469 from ssd3/fix/ios-static-lib-open-dynamic-library
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[Apple Embedded] Fix static .a/.xcframework library loading in `open_dynamic_library`
2026-03-16 12:08:42 +01:00
Rémi Verschelde
967c23c6ce
Merge pull request #117359 from akien-mga/d3d12-cleanup-includes
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Clean up includes in `drivers/d3d12`
2026-03-16 12:08:17 +01:00
ssd3
44541235ba
[Apple Embedded] Fix static .a/.xcframework library loading in open_dynamic_library
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When a .a or .xcframework path is requested but not found on disk (because
it is already statically linked into the binary), the previous code set
`path = String()` and fell through to `dlopen("")`, which is undefined
behavior and bypasses the RTLD_SELF symbol lookup table used by
`get_dynamic_library_symbol_handle`. This caused GDExtension loading to
fail silently or with ERR_CANT_OPEN when building with vulkan=no on iOS.
Fix by returning RTLD_SELF early, consistent with the existing empty-path
case at the top of the function.
2026-03-16 10:15:37 +02:00
Rémi Verschelde
eda0a8d033
Clean up includes in drivers/d3d12
2026-03-14 22:39:01 +01:00
Rémi Verschelde
0d7bd115da
Remove unused includes in drivers with clangd-tidy
2026-03-14 22:38:02 +01:00
Rémi Verschelde
d9b81615e5
Remove unused includes in platform with clangd-tidy
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Handled Linux, Windows, Android, and (partially) Web.
2026-03-14 22:37:05 +01:00
ArchercatNEO
eee3384e20
HDR output for linuxbsd (wayland)
2026-03-13 16:48:58 +00:00
Thaddeus Crews
d7ed107cd8
Merge pull request #116852 from Chaosus/rendering_fix_texture_array
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Fix repeating last valid texture in samplers array
2026-03-12 09:03:32 -05:00
Thaddeus Crews
0e3249941c
Merge pull request #117294 from H3x4g0n/d3d12-texture-clear-fix
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Fix `RenderingDevice::texture_clear()` behaving unexpectedly when using the D3D12 driver
2026-03-12 09:03:31 -05:00
Pāvels Nadtočajevs
11dd17db17
Improve OS.is_process_running error messages.
2026-03-12 11:56:12 +02:00
Pāvels Nadtočajevs
dd0387fcb0
Remove AccessKit dynamic wrappers, add download script and build warning if libs are missing.
2026-03-11 14:52:38 +02:00
Moritz Leitner
0b7c30fa35
Use ClearUnorderedAccessViewFloat() instead of ClearUnorderedAccessViewUint() in command_clear_color_texture()
2026-03-10 14:08:41 +01:00
Rémi Verschelde
1d5e34ed7b
Merge pull request #114596 from bruvzg/ac_019
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Update AccessKit to 0.21.1
2026-03-10 10:29:16 +01:00
Pāvels Nadtočajevs
2bc2e93e88
Update AccessKit to 0.21.1
2026-03-09 20:39:42 +02:00
Stuart Carnie
06844bc55e
Metal: Fix offscreen rendering in context driver.
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Introduced by #106814
2026-03-08 07:26:35 +11:00
Allen Pestaluky
eff40f8c92
Apply tonemapping in post of Compatibility when using canvas background mode.
2026-03-05 13:45:51 -05:00
StarryWorm
3cb2d376f8
Get rid of all unnecessary class_db.h includers
2026-03-04 17:40:05 -05:00
Thaddeus Crews
4296a0c158
Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
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Clean up `is_frustum` projection code
2026-03-04 14:32:33 -06:00
Thaddeus Crews
371282b28e
Merge pull request #92984 from adamscott/reveal-me
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Customize the file manager label for each platform
2026-03-04 11:20:31 -06:00
Rémi Verschelde
727b06a79f
Move ProcessID typedef out of OS
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This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Thaddeus Crews
74b5be24f4
Merge pull request #117023 from akien-mga/visionos-build-fix
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Fix Apple OsLogLogger build on visionOS
2026-03-03 17:20:09 -06:00
Rémi Verschelde
36771d2357
Fix Apple OsLogLogger build on visionOS
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Recent includes refactoring led to missing one here.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2026-03-03 15:05:08 +01:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
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Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Thaddeus Crews
1ae6976471
Merge pull request #110083 from WhalesState/gles3-texture-repeat
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Fix texture repeat mode for GLES3 renderer.
2026-03-02 15:54:01 -06:00
Adam Scott
f441172719
Customize the file manager for each platform
2026-03-02 09:42:13 -05:00
Pāvels Nadtočajevs
1306221592
Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton.
2026-03-02 13:48:29 +02:00
Rémi Verschelde
f1ce0e6510
Merge pull request #106814 from stuartcarnie/rendering/hdr-output
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Apple: Support output to EDR (HDR) displays
2026-03-02 12:35:22 +01:00
Mounir Tohami
c0a648de76
Fix textures repeat mode for GLES3 renderer.
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Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com >
2026-03-01 06:57:34 +02:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00
Chaosus
205a1b0972
Fix repeating last valid texture in samplers array
2026-02-27 19:49:09 +03:00
Thaddeus Crews
e42575d23f
Merge pull request #113956 from allenwp/colour/remove-LinearToSRGB-clamping
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Remove clamping from LinearToSRGB visual shader node.
2026-02-27 08:49:33 -06:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Stuart Carnie
d5504ffc69
feat: Add EDR support to Metal and all Apple platforms
2026-02-27 05:23:56 +11:00
Allen Pestaluky
dce001aee7
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
Skyth
b394ca0a7a
Upgrade D3D12MA.
2026-02-26 14:25:45 +03:00
Rémi Verschelde
e3b60a1530
Move RenderingMethod::RenderInfo to RenderingServerTypes
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Also move RS::scaling_3d_mode_type to RenderingServerEnums.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
671864fb05
Decouple TextureStorage from RenderingServer
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By moving RS::TextureDetect(Roughness)Callback and RS::TextureInfo
to RenderingServerTypes.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
cb9b4cff90
Decouple MeshStorage from RenderingServer
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By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.
This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
a85df7cc73
Minimize includes in renderer_compositor.h
2026-02-25 20:17:27 +01:00
Rémi Verschelde
0ce92073ae
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
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On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 1s, and paves the way for more decoupling in
rendering code.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
f0a448540e
Misc dependency improvements for files depending on rendering_server.h
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On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
25bfae8ff9
Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
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Removes RS as a dependency in `project_settings.cpp` (which was a bug,
`core` shouldn't include `servers`). This doesn't have a big impact on
incremental rebuild time by itself.
Also move helper `get_splash_stretched_screen_rect` to RenderingServerTypes.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
a3cb56dd38
Decouple RenderingServer from XR/OpenXR headers
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Move BlitToScreen to RenderingServerTypes.
2026-02-25 20:17:23 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews
637ae4c514
Merge pull request #114336 from LunaCapra/bent-normals-compatibility
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Add bent normal map support for the compatibility renderer
2026-02-25 11:25:10 -06:00
Pāvels Nadtočajevs
d09f6d879a
Fix UTF-8 handling in GLES3 shaders.
2026-02-25 15:08:53 +02:00
Bastiaan Olij
2c49923c39
Cleanup projection code so we don't need our frustum override in the renderer
2026-02-25 21:16:38 +11:00