Commit Graph

9786 Commits

Author SHA1 Message Date
Rémi Verschelde 970debed93 Merge pull request #60177 from reduz/animation-library-import
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde 383cac9d1e Merge pull request #59398 from Calinou/animation-track-editor-keyframe-draw-hover 2022-04-13 13:07:03 +02:00
Rémi Verschelde 668c498659 Merge pull request #60030 from KoBeWi/pewport 2022-04-13 12:57:21 +02:00
SaracenOne f8cc2e054d Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice 2022-04-13 04:39:01 +01:00
Rémi Verschelde 895f2a21f4 Merge pull request #60081 from fire-forge/input-event-editor-fix
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Rémi Verschelde 4f0a379b25 Merge pull request #60040 from ConteZero/editor_log_copy 2022-04-12 21:06:54 +02:00
Rémi Verschelde 776c6bf6fb Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recent-as-default 2022-04-12 21:05:15 +02:00
Rémi Verschelde c896ba8c8c Merge pull request #60163 from fire-forge/texture-size-x 2022-04-12 16:34:08 +02:00
FireForge 0b0a74e135 Redesign InputEvent editor plugin
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
Rémi Verschelde 43f94c95aa Merge pull request #60057 from timothyqiu/select-frames 2022-04-12 14:43:37 +02:00
Rémi Verschelde c28d781344 Merge pull request #60169 from bruvzg/remove_fa_close 2022-04-12 14:16:52 +02:00
bruvzg d2ebac3a30 Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
bruvzg 59e0a55c9c Fix OpenType property editor signal connection. 2022-04-12 13:15:10 +03:00
Rémi Verschelde f586e06f7b Merge pull request #60166 from bruvzg/narrow_file_access 2022-04-12 10:39:54 +02:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Haoyu Qiu 2b97020543 Disable Open in Inspector when there is no animation 2022-04-12 13:10:42 +08:00
FireForge d879d6016a Use multiplication symbol in Texture size label 2022-04-11 23:02:39 -05:00
Rémi Verschelde bbd8651d87 Merge pull request #60020 from KoBeWi/yeet_bg 2022-04-11 17:54:58 +02:00
Rémi Verschelde 4ab86c6731 Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
Rémi Verschelde 5613ac37d6 Merge pull request #59440 from bruvzg/fd_ref_counted 2022-04-11 14:12:18 +02:00
Rémi Verschelde 2ec68599a4 Merge pull request #60111 from KoBeWi/the_files_have_landed 2022-04-11 12:52:51 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Rémi Verschelde aba84275ae Merge pull request #59514 from EricEzaM/input-editor-fixes 2022-04-11 12:37:10 +02:00
bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Haoyu Qiu 35d0878139 Localize unnamed project name in editor window title 2022-04-11 12:50:10 +08:00
kobewi 63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
Haoyu Qiu 90782a18b7 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:00 +08:00
ConteZero ee8fc125bf Fix editor_log text copy 2022-04-08 22:13:48 +02:00
kobewi 216fe8f8d9 Fix 2D editor menu position 2022-04-08 17:09:40 +02:00
kobewi f75e08db6a Remove unused SplitContainer bg theme property 2022-04-08 13:05:29 +02:00
Hugo Locurcio f064258aee Highlight hovered keyframes in the animation track editor
Both unselected and selected keyframes feature hover feedback.

This currently only affects standard keyframes (i.e. not booleans,
colors or audio tracks which use custom icons).
2022-04-08 01:43:21 +02:00
Rémi Verschelde 748fde8df0 Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing
Improve the animation track editor drawing
2022-04-08 01:18:42 +02:00
Rémi Verschelde 10dc3284fa Merge pull request #59178 from Calinou/occluder3d-add-editor-icons 2022-04-07 19:02:41 +02:00
Rémi Verschelde a49079947b Merge pull request #59962 from Ev1lbl0w/bugfix-projectManagerFileDialog 2022-04-07 00:09:48 +02:00
Ev1lbl0w 38fed916e7 Restore hidden folder behavior for project manager 2022-04-06 22:37:33 +01:00
Daniel Kříž cbe363d716 Fix missing favorite files in filesystem dock 2022-04-06 22:49:50 +02:00
Aleksey Smirnov 6edbbf3a94 Fix false warning folder already exists 2022-04-06 21:01:00 +03:00
bruvzg f851c4aa33 Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Rémi Verschelde a8ae206a1e Merge pull request #59922 from V-Sekai/fix_editor_search
Improve handling for editor documentation search with blank searches
2022-04-05 23:49:41 +02:00
SaracenOne 208c4ce3f0 Improve handling for editor search with blank searches 2022-04-05 21:39:02 +01:00
Marios Staikopoulos da2b5da0c5 Fix Project Manager hard crashes due to invalid access to Editor Nodes 2022-04-05 11:40:47 -07:00
Rémi Verschelde f00803b8a5 Merge pull request #56695 from bruvzg/mod_unicode_input 2022-04-05 14:03:39 +02:00
bruvzg d1207a0504 [Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Yuri Roubinsky 5db47c5521 Fix lookup symbol in scripts which doesn't open a tab at first attempt 2022-04-05 10:18:45 +03:00
Rémi Verschelde af2c8fbcb6 Merge pull request #59891 from ConteZero/editor_log_deselect 2022-04-05 00:00:28 +02:00
Rémi Verschelde b512fe67a6 Merge pull request #59888 from akien-mga/clang-tidy 2022-04-04 23:57:30 +02:00
Rémi Verschelde db8e6bd83f Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
ConteZero deddbc142c Disable deselect on focus lost on editor_log 2022-04-04 22:21:49 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00