Enzo Novoselic
1b98247ef8
Fix RequiredResult<T> not being parsed properly by include-cleaner
2026-05-02 14:02:01 -04:00
StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
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Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
Thaddeus Crews
371282b28e
Merge pull request #92984 from adamscott/reveal-me
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Customize the file manager label for each platform
2026-03-04 11:20:31 -06:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Adam Scott
f441172719
Customize the file manager for each platform
2026-03-02 09:42:13 -05:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Rémi Verschelde
1c12d2c36e
Tidy up includes in scene/main and scene/debugger
2026-02-19 15:09:29 +01:00
Lukas Tenbrink
c9249346c4
Change HashSet copy constructor from implicit to explicit.
2026-02-16 23:10:33 +01:00
Michael Alexsander
6862edcede
Move RuntimeNodeSelect to its own files
2026-01-29 11:02:25 -03:00
Michael Alexsander
b658e6824c
Check if a resource from a snapshot exists before loading it
2026-01-20 18:12:48 -03:00
Michael Alexsander
ce648d13e3
Fix theming issues with the ObjectDB profiler
2026-01-06 20:19:57 -03:00
Rémi Verschelde
424310f775
Merge pull request #114405 from KoBeWi/TracToR
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Fix some invalid translation usages
2026-01-01 16:47:35 +01:00
passivestar
3393740d42
Improve the look of inner tabs in modern theme
2025-12-30 06:05:12 +04:00
kobewi
8819651847
Fix some invalid translation usages
2025-12-30 00:03:17 +01:00
Michael Alexsander
5246b5fba9
Add leftover scroll hints, and panels for scrollables without hints
2025-12-12 10:59:03 -03:00
aaronp64
520f159810
Prevent ObjectDB snapshots from being overwritten
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Updated ObjectDBProfilerPanel::receive_snapshot to check if file exists, and make filename unique before writing, to avoid overwriting when multiple snapshots are made within same second.
2025-12-05 11:44:22 -05:00
Rémi Verschelde
b3cec96b24
Merge pull request #113366 from aaronp64/free_gamestate_snapshots
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Fix `GameStateSnapshot`s not being freed
2025-12-05 09:38:13 +01:00
aaronp64
ed6181c943
Fix GameStateSnapshots not being freed
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Updated GameStateSnapshot to inherit from RefCounted, to be automatically deleted when reference count reaches zero, and removed GameStateSnapshotRef wrapper class.
2025-12-04 14:42:40 -05:00
Hugo Locurcio
db920eb7f0
Use Unicode arrow symbols throughout the editor
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This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
A Thousand Ships
ac05ce5226
Fix use of outdated macros in ObjectDBProfiler
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These were renamed but were missed in this PR and fails with disable
deprecated.
2025-10-13 17:25:45 +02:00
Thaddeus Crews
e33f89fe27
Merge pull request #111323 from HolonProduction/rm-script
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Remove `Object::script`
2025-10-10 10:26:09 -05:00
HolonProduction
2adecffbc3
Remove Object::script
2025-10-06 16:27:53 +02:00
chocola-mint
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
Mikael Hermansson
3528e83ff3
Various fixes and style nitpicks
2025-07-09 14:27:48 +02:00
Rémi Verschelde
0adf0898eb
Various style nitpicks
2025-07-08 16:39:24 +02:00
Aleksander Litynski
78f1543e35
Add an ObjectDB Profiling Tool
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A new tab is added to the debugger that can help profile a game's memory usage.
Specifically, this lets you save a snapshot of all the objects in a running
game's ObjectDB to disk. It then lets you view the snapshot and diff two
snapshots against each other. This is meant to work similarly to Chrome's
heap snapshot tool or Unity's memory profiler.
2025-07-08 16:39:24 +02:00