nikolay-egorov
e777acec15
Add quaternion rotation targets to Generic6DOFJoint3D:
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- SixDOF target orientations supported for Jolt, trivial fallback to identity quaternion is used when explicit angular rotation is unconfigured or unsupported
- Conversion between BS and CS is handled inside, surface exposes BS
Implements godotengine/godot-proposals#3891
2026-05-04 08:34:36 +03:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Mikael Hermansson
371485758a
Share one JoltTempAllocator instance across all JoltSpace3D
2026-02-25 17:16:20 +01:00
David Snopek
fc92ce3e7f
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
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SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
PiCode
fe3aaa2ae3
Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics
2025-05-23 22:04:52 +03:00
Elzewyr
9f67bf96fa
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-16 18:38:00 +03:00
Mikael Hermansson
d470c2ac6a
Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2024-12-11 13:57:25 +01:00