Rémi Verschelde
b0ede90786
Merge pull request #104525 from lawnjelly/fti_fix_proj_setting_doc
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Physics Interpolation - Fix project setting tooltip
2025-03-28 14:33:07 +01:00
Rémi Verschelde
c93ce94f4a
Merge pull request #104455 from Ivorforce/ubrk-clone
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Optimize startup times by using `ubrk_clone` instead of `ubrk_open`.
2025-03-28 14:33:03 +01:00
Rémi Verschelde
0251fc4476
Merge pull request #104399 from scgm0/Improve-Popup-content_scale_factor
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Improve Popup `content_scale_factor`
2025-03-28 14:32:58 +01:00
Rémi Verschelde
10799d0b44
Merge pull request #104389 from Ivorforce/color-string-append
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Optimize `Color::to_html` by allocating less.
2025-03-28 14:32:54 +01:00
Rémi Verschelde
5e8c80ab93
Merge pull request #104346 from dugramen/tree-prevent-inspect-while-drag-scrolling
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Scene Tree prevent inspecting node while scrolling
2025-03-28 14:32:49 +01:00
Rémi Verschelde
0d3ce48562
Merge pull request #104279 from L2750558108/pr-fix-nested-in-generic-errors
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Fix nested GodotObject class in generic class lead to source generator errors in C#
2025-03-28 14:32:44 +01:00
Rémi Verschelde
27181e89cc
Merge pull request #104252 from beicause/prompt-restart-when-data-missing
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Prompt to restart when project data (.godot) is missing
2025-03-28 14:32:39 +01:00
Rémi Verschelde
1116fc7b0f
Merge pull request #104201 from BrotherShort/folding-move-to-2nd-col
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Fix folding arrow and relationship lines move to 2nd column.
2025-03-28 14:32:35 +01:00
Rémi Verschelde
81425f1ebd
Merge pull request #104103 from lodetrick/xr-controller-docs
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Clarify `XRController3D` `get_input` name corresponds to actions in the action set
2025-03-28 14:32:31 +01:00
Rémi Verschelde
8e9faae2be
Merge pull request #104058 from dugramen/path3d-outwards-curve
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Path3D prefer control points for outward curve
2025-03-28 14:32:25 +01:00
Rémi Verschelde
1f127770fc
Merge pull request #103943 from dugramen/scroll-while-dragging
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Scroll `EditorInspector` while drag & drop hovering near the edges
2025-03-28 14:32:20 +01:00
Rémi Verschelde
76c30189fa
Merge pull request #103923 from Ivorforce/span-array-init
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Add C array constructor to `Span`.
2025-03-28 14:32:14 +01:00
Rémi Verschelde
d560d5c5c7
Merge pull request #103875 from Meorge/feat/verbose-project-manager
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Allow opening a project in verbose mode from the Project Manager
2025-03-28 14:32:08 +01:00
Rémi Verschelde
d01ffe4ad2
Merge pull request #103708 from Ivorforce/linear-casts-fast-virtual-casts-bad
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Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 7x throughput over `dynamic_cast`.
2025-03-28 14:32:04 +01:00
Rémi Verschelde
46a5940950
Merge pull request #103643 from dsnopek/openxr-alternative-reference-spaces
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OpenXR: Support alternative reference spaces from extensions
2025-03-28 14:32:00 +01:00
Rémi Verschelde
e9d827b440
Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
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Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
Rémi Verschelde
fceae7ed89
Merge pull request #103000 from rburing/tell_me_WHICH_keystore
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When code signing, specify which keystore is not found
2025-03-28 14:31:52 +01:00
Rémi Verschelde
666edb3f76
Merge pull request #102440 from dsnopek/classdb-cannot-instantiate-unexposed-classes
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Prevent instantiating classes that aren't exposed
2025-03-28 14:31:46 +01:00
Rémi Verschelde
e81eb3f1e9
Merge pull request #102354 from YYF233333/style_iterator
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Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
Rémi Verschelde
4e1e99142d
Merge pull request #102126 from Ivorforce/optimize-get_setting_with_override
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Optimize `ProjectSettings::get_setting_with_override` / `GLOBAL_GET` by avoiding repeated dict lookups.
2025-03-28 14:31:36 +01:00
Rémi Verschelde
0db55e7e2e
Merge pull request #101275 from aaronfranke/gltf-target-names-unused
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GLTF: Don't write unused `"targetNames"` on meshes
2025-03-28 14:31:31 +01:00
Rémi Verschelde
17a8f58a51
Merge pull request #100754 from BlueCube3310/image-cleanup-v4
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Image: Remove references to defunct `FORMAT_CUSTOM`
2025-03-28 14:31:27 +01:00
Rémi Verschelde
ecda77959c
Merge pull request #99590 from Calinou/version-double-build-name
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Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
Rémi Verschelde
408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
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Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Rémi Verschelde
aeeea52a93
Merge pull request #98949 from Meorge/canvasitem-clip-children-warning
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Add warning in scene tree when nested CanvasItems try to clip children
2025-03-28 14:31:12 +01:00
Rémi Verschelde
723605c4d1
Merge pull request #97348 from pafuent/updating_inspector_dock_when_rename_on_filesystem_dock
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Update Inspector when renaming a file via File System Dock
2025-03-28 14:31:08 +01:00
Rémi Verschelde
0a502d31dc
Merge pull request #94689 from Cliear/master
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[Windows] Fix issue where newly created window incorrectly acquired the popup property.
2025-03-28 14:31:05 +01:00
Rémi Verschelde
af2fe97798
Merge pull request #104660 from bruvzg/macos_dummy_ds
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[macOS] Fix running with `DisplayServerHeadless`.
2025-03-28 14:31:01 +01:00
Pāvels Nadtočajevs
e47207ad16
Fix updating editor icons on translation change.
2025-03-28 15:04:32 +02:00
Pablo Andres Fuente
b4db9dc688
Update Inspector when rename a file via File System Dock
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Fixes #56803
Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
Aaron Franke
38ba5f59c9
GLTF: Fix export_post_convert not running for multi-root scenes
2025-03-27 23:00:01 -07:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
Sean
41ce0e6004
fix create root node dialog to follow preferred node name casing
2025-03-27 22:49:58 -04:00
Aaron Franke
98e9ace3ef
GLTF: Don't write unused targetNames on meshes
2025-03-27 18:14:33 -07:00
Aaron Franke
17db92b8b8
Clarify API for top selected nodes in EditorSelection and make public
2025-03-27 16:09:08 -07:00
kobewi
b291156ece
Inspector localization improvements
2025-03-27 23:28:02 +01:00
Cliear
9dfa751425
[Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows.
2025-03-28 04:10:03 +08:00
Lukas Tenbrink
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
c3921954f2
Fix editor layout direction change on translation change.
2025-03-27 17:35:21 +02:00
Lukas Tenbrink
dd9dc75a83
Optimize Object::cast_to by assuming no virtual and multiple inheritance, gaining 8x throughput over dynamic_cast.
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Add `-Wvirtual-inheritance` to compiler warnings as a sanity check.
2025-03-27 15:39:53 +01:00
Hugo Locurcio
c7d855967c
Don't show toasts for textures detected as used in 3D/normal/roughness
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A message is still printed in the Output panel when a texture is detected
as being used in 3D/normal/roughness.
2025-03-27 14:58:57 +01:00
Mikael Hermansson
5c5b9847da
Optimize LocalVector::push_back for non-trivial objects
2025-03-27 14:22:30 +01:00
Pāvels Nadtočajevs
5665e55f9a
[macOS] Fix running with DisplayServerHeadless.
2025-03-27 15:08:07 +02:00
Pāvels Nadtočajevs
a2919f8127
[RTL] Improve vertical padding.
2025-03-27 08:51:21 +02:00
Malcolm Anderson
6f3c007e3d
Support more controllers on macOS 11+
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Fix platform availability
Make inputs accumulate, matching the `extendedGamepad` implementation
2025-03-26 21:41:51 -07:00
Malcolm Anderson
b2ab89677b
Add option to "Edit" in Project Manager for verbose mode
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Add "Edit" button dropdown item for "Edit in verbose mode"
Remove ability to hold Alt key to change "Edit" and "Run" buttons to verbose mode counterparts
Update editor/project_manager.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Remove code for running project in verbose mode
2025-03-26 21:41:19 -07:00
Malcolm Anderson
60a9c8e2ea
Add node configuration warnings for nested clipping and CanvasGroups
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Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well
Make clip children warning update whenever clip_children_mode is modified
Update scene/main/canvas_item.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Add warning if ancestor of clipping CanvasItem is CanvasGroup
Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
kleonc
943bec398f
Fix applying TileMapLayer.self_modulate to tiles
2025-03-27 03:15:53 +01:00
Mauricio Narvaez
15b9c15517
Ensure the composition layer is registered when the layer viewport is updated.
2025-03-26 14:39:40 -07:00
BlueCube3310
649fa630a7
Image: Remove references to defunct FORMAT_CUSTOM
2025-03-26 21:37:26 +01:00