Commit Graph

15 Commits

Author SHA1 Message Date
Thaddeus Crews 28c37846d8 Merge pull request #111547 from sockeye-d/script-editor-join-lines
Add script editor `join_lines` keybind
2026-02-27 08:49:31 -06:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
fish 4d294caac9 Add script editor join line functionality 2026-02-20 15:59:41 -08:00
arkology f3df9c2434 Convert "Line and column numbers" label to button 2026-02-11 14:01:03 +00:00
Colin O'Rourke 63f6e3691c DrawableTextures
Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
Michael Alexsander 4eafa3c587 Fix code completion popup colors not being updated properly 2026-01-23 18:40:58 -03:00
Michael Alexsander ec7bd419fc Fix different separations across different code editors 2025-12-16 12:51:23 -03:00
Logan Detrick 0d83637853 Use new dock system for ShaderDock 2025-12-02 10:40:44 -08:00
kit 4e22eddb3c Fix warnings and error panel font not updating 2025-11-01 15:19:35 -04:00
Aaron Franke 23fa9d8508 Organize toggle files button logic in shader editor 2025-09-24 17:55:39 -07:00
Michael Alexsander aeb3a45c97 Hide Control focus when given via mouse input 2025-09-19 13:43:29 -03:00
Aaron Franke 0831b4b516 Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Giganzo c21a03361a Add hover styles to buttons in Script/Shader editor 2025-08-16 15:05:07 +02:00
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00