Jorrit Rouwe
d03c9b2f6f
Jolt Physics: Fixed contact callbacks for body with motion quality LinearCast vs a soft body
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Previously, the contacts would be reported accidentally through the regular ContactListener. Now they're properly reported through the SoftBodyContactListener.
2026-04-11 08:46:52 +02:00
Jorrit Rouwe
ff59dd6d5a
Increased maximum value of HeightFieldShape::mBitsPerSample to 16 to allow for better precision
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Made tolerance that's used in the internal edge removal algorithm configurable in CollideShapeSettings and PhysicsSettings
2026-03-09 12:59:20 +01:00
Mikael Hermansson
998f97a2a1
Jolt: Update to 5.5.0
2026-02-14 19:47:28 +01:00
Mikael Hermansson
cf75064c71
Jolt: Update to 5.4.0
2025-10-07 13:43:40 +02:00
Mikael Hermansson
5d00161040
Jolt: Update to 5.3.0
2025-03-21 17:17:55 +01:00
Rémi Verschelde
4727f0707b
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
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Fixes #100557 .
2024-12-21 15:15:50 +01:00
Mikael Hermansson
d470c2ac6a
Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2024-12-11 13:57:25 +01:00