Commit Graph

7 Commits

Author SHA1 Message Date
Jorrit Rouwe d03c9b2f6f Jolt Physics: Fixed contact callbacks for body with motion quality LinearCast vs a soft body
Previously, the contacts would be reported accidentally through the regular ContactListener. Now they're properly reported through the SoftBodyContactListener.
2026-04-11 08:46:52 +02:00
Jorrit Rouwe ff59dd6d5a Increased maximum value of HeightFieldShape::mBitsPerSample to 16 to allow for better precision
Made tolerance that's used in the internal edge removal algorithm configurable in CollideShapeSettings and PhysicsSettings
2026-03-09 12:59:20 +01:00
Mikael Hermansson 998f97a2a1 Jolt: Update to 5.5.0 2026-02-14 19:47:28 +01:00
Mikael Hermansson cf75064c71 Jolt: Update to 5.4.0 2025-10-07 13:43:40 +02:00
Mikael Hermansson 5d00161040 Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Rémi Verschelde 4727f0707b Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
Fixes #100557.
2024-12-21 15:15:50 +01:00
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00