Thaddeus Crews
4d794c4ffb
Merge pull request #118629 from Kaleb-Reid/fix-bilinear-fallback
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Fall back to bilinear scaling when setting FSR or MetalFX Temporal on Mobile
2026-04-24 15:43:31 -05:00
Kaleb Reid
57466fd247
Fall back to bilinear scaling when setting FSR or MetalFX Temporal on Mobile
2026-04-22 13:52:46 -07:00
LiveTrower
5dac818f77
Fix clearcoat intensity for area lights
2026-04-22 13:07:53 -06:00
Thaddeus Crews
0e25644655
Merge pull request #118796 from deralmas/gotta-go-wrap
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Buildsystem: Simplify `format_buffer` utility method
2026-04-22 09:58:29 -05:00
Thaddeus Crews
835e2dcbba
Merge pull request #118809 from blueskythlikesclouds/fix-clearcoat-half-ddx-ddy
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Fix SPIR-V validation error in Mobile clearcoat code.
2026-04-21 16:46:14 -05:00
Thaddeus Crews
dc12c5f48e
Merge pull request #118752 from dsnopek/reflection-probe-rt-error
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Fix `Parameter "rt" is null` when toggling `ReflectionProbe` visibility
2026-04-21 16:46:02 -05:00
Dery Almas
e4dcf1d852
Buildsystem: Simplify format_buffer utility method
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This method is used to generate headers for embedding files into the binary
(think about the new `#embed` feature in C23 and C++26).
While the stringification step itself was plenty fast, it then proceeded
to wrap everything using the `textwrap` module. `textwrap` is *very*
slow, as it's apparently optimized for human text.
This patch reimplements the wrapping logic using a simple regex,
resulting in a tremendous speed improvement (~6x), and switches to `map`
for the stringification itself (thanks Rémi!)
It also removes a (practically) unused argument, `initial_indent`.
The generated files are pretty much the same, with a tiny difference in
line length (for some reason the old logic overshot the requested line
length)
2026-04-21 23:18:42 +02:00
Thaddeus Crews
06fc4f8165
Merge pull request #113413 from Kaleb-Reid/fix-aa-bilinear-scaling
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Fix screen-space AA when scaling using bilinear filtering
2026-04-21 08:48:00 -05:00
Skyth
52e8eb4bbb
Fix SPIR-V validation error in Mobile clearcoat code.
2026-04-21 13:58:40 +03:00
David Snopek
0c00e99d39
Fix Parameter "rt" is null when toggling ReflectionProbe visibility
2026-04-19 08:45:54 -05:00
Kaleb Reid
08cb31b4d1
Fix screen-space AA when upscaling using bilinear filtering
2026-04-15 15:33:26 -07:00
Kaleb Reid
f973e3e346
Remove p_ and add r_ prefixes to argument names
2026-04-15 13:47:15 -07:00
Rémi Verschelde
cc212fb90a
Merge pull request #117788 from kleonc/canvas_item_shader_generate_sdf_on_using_normal
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Generate SDF texture on `texture_sdf_normal` usage
2026-04-15 12:40:50 +02:00
Thaddeus Crews
f94bbfc07c
Merge pull request #118353 from Chaosus/shader_subgroups
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Allow to define more than one subgroup level in shader material
2026-04-14 07:11:08 -05:00
Thaddeus Crews
473b449df7
Merge pull request #118405 from Fahien/fahien/random-raytracing-fixes
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Random raytracing fixes
2026-04-14 07:11:07 -05:00
Thaddeus Crews
7ce1853014
Merge pull request #108219 from CookieBadger/area-light-integration
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Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
Antonio Caggiano
24f9ac81ba
raytracing: Fix shader binding table record alignment
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Raytracing shader binding table records are addressed through Vulkan
alignment rules that distinguish between the raw shader group handle size,
the per-record handle alignment, and the base alignment required for SBT
region addresses.
The previous layout treated the shader group handle size as the record
stride everywhere. This worked only on devices where the handle size
already satisfied all relevant alignment requirements. It broke down once
multiple ray generation shaders were placed in the same SBT: selecting a
non-zero raygen index advanced the raygen region address by the raw handle
size, which could produce an address that was not aligned to the required
shader group base alignment.
Separate the SBT layout into the appropriate strides:
- ray generation records use a base-aligned stride, since selecting a
raygen shader changes the SBT region start address for the dispatch.
- miss and hit records use the handle-aligned shader group stride, since
their regions start at a base-aligned address and individual records are
selected through the region stride.
This keeps the CPU-side SBT population and the dispatch-time SBT regions
using the same layout, so shader group handles are written to the same
aligned slots that Vulkan later addresses.
2026-04-13 23:24:17 +02:00
Thaddeus Crews
b042e9688e
Merge pull request #118519 from blueskythlikesclouds/fix-max-instance-computation
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Fix max instance computation when creating vertex arrays.
2026-04-13 15:52:16 -05:00
Thaddeus Crews
cee489f46e
Merge pull request #118242 from BlueCube3310/draw-tex-set-type
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Properly set `drawable_type` property in RenderingServer's `DrawableTexture`
2026-04-13 15:52:15 -05:00
Skyth
6b1ddf3c62
Fix max instance computation when creating vertex arrays.
2026-04-13 17:38:42 +03:00
Antonio Caggiano
b4e802c79d
raytracing: Check error when updating hit SBT
2026-04-13 13:57:34 +02:00
Antonio Caggiano
dd5fe138a0
raytracing: Add device address flag to SBT buffer
2026-04-13 13:57:34 +02:00
Clay John
ba7f91ccc8
Remove is_discardable property from several textures
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The property is causing issues on NVidia devices
2026-04-10 16:00:28 -07:00
Thaddeus Crews
9268bc73a0
Merge pull request #117619 from BastiaanOlij/fix_117303
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Fix assymmetrical rendering of reflections in SDFGI
2026-04-10 10:32:35 -05:00
Skyth
83d2b84a51
Refactor raytracing pipelines.
2026-04-10 14:21:02 +03:00
Thaddeus Crews
bed5d2774a
Merge pull request #118239 from blueskythlikesclouds/rd-disallow-zero-sizes-in-copies
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Forbid zero size values in RD texture copy method.
2026-04-09 17:41:18 -05:00
Thaddeus Crews
daa913af63
Merge pull request #117672 from Chaosus/shader_pp_ops
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Fix a few operators in shader preprocessor expression
2026-04-09 17:41:16 -05:00
Thaddeus Crews
27799eb871
Merge pull request #117847 from Nolkaloid/keyword_icon
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Add keyword code completion option
2026-04-09 17:41:09 -05:00
Chaosus
5c667de60c
Allow to define more than one subgroup level in shader material
2026-04-09 19:15:19 +03:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
Nolkaloid
1d165e7ea9
Add keyword code completion option
2026-04-08 20:04:08 +02:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00
Thaddeus Crews
b6f86739b6
Merge pull request #109911 from TCROC/fix-particles-moving-timescale-0
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Fix particles moving when timescale is 0
2026-04-08 09:25:25 -05:00
Thaddeus Crews
ccdb6fdb29
Merge pull request #118120 from romgerman/visual-profiler-folding
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Add folding to the Visual Profiler tree
2026-04-08 09:25:21 -05:00
Thaddeus Crews
fdc9f35119
Merge pull request #117148 from blueskythlikesclouds/rt-api-adjustments
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Raytracing API adjustments.
2026-04-06 13:02:27 -05:00
Skyth
e7519d4849
Forbid zero size values in RD texture copy method.
2026-04-06 14:33:18 +03:00
BlueCube3310
7ba643bdcf
Properly set drawable_type property in RenderingServer's DrawableTexture
2026-04-06 13:11:49 +02:00
Altay Evren Özsan
d18e225ba5
Added math constants to texture-blit
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Fixes #118144
Fixed an issue where texture-blit shader was failing to compile when using some math constants because the code was incorrectly passing name strings into the shader
2026-04-05 22:45:50 +03:00
German
0d08515a5b
Add folding to the Visual Profiler tree
2026-04-04 14:43:54 +03:00
CookieBadger
7b7bd1dcea
Add AreaLight3D
2026-04-04 01:37:10 +02:00
Skyth
e16a299a86
Raytracing API adjustments.
2026-04-03 18:06:34 +03:00
Thaddeus Crews
7351e6909b
Merge pull request #116962 from blueskythlikesclouds/blas-create-api-change
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Refactor `blas_create` to accept multiple geometries.
2026-04-02 12:33:23 -05:00
Thaddeus Crews
c05358c1d6
Merge pull request #108073 from Gaktan/fix-decal-atlas
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Fix decal atlas clipped when using texture resolution < 32
2026-04-02 12:33:14 -05:00
Thaddeus Crews
872cfabf3d
Merge pull request #79731 from Calinou/viewport-add-nearest-3d-scaling
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Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
2026-04-02 12:33:13 -05:00
Thaddeus Crews
8c3a9f9afc
Merge pull request #105122 from Calinou/canvasitem-drawing-antialiasing-compensate-width
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Fix CanvasItem lines appearing thicker when antialiasing is enabled
2026-04-01 18:10:18 -05:00
Thaddeus Crews
7e3bf93f8a
Merge pull request #117909 from QbieShay/qbe/fix-trimmed-transform
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Fix incorrectly stored emission transform for GPUParticles2D
2026-04-01 18:10:11 -05:00
Thaddeus Crews
eda3dc13b9
Merge pull request #109142 from QbieShay/qbe/particle-process-windown
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Extra particle tools for seeking
2026-04-01 18:10:08 -05:00
Skyth
27305b6de8
Fix color correction not working in the tonemap subpass.
2026-04-01 12:36:39 +03:00
Qbieshay
df081fc7c1
Fix incorrectly stored emision transform for GPUParticles2D
2026-03-27 18:48:37 +01:00
StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00