Commit Graph

491 Commits

Author SHA1 Message Date
Thaddeus Crews bed242666a Merge pull request #116848 from billuo/bugfix/issue-116788-crash
Fix `reload_scene_from_path` may crash
2026-03-04 11:20:41 -06:00
Thaddeus Crews d5e2ac7e02 Merge pull request #116991 from jazztickets/freelook_invert_y_axis
Add separate Freelook Invert Y Axis option
2026-03-04 11:20:37 -06:00
Rémi Verschelde eabb9a63d4 Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde 727b06a79f Move ProcessID typedef out of OS
This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
Rémi Verschelde 765362b033 Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
Rémi Verschelde f332faf46b Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
Zhen Luo 0b4f18be7a Fix reload_scene_from_path may crash 2026-03-03 21:51:53 +08:00
Rémi Verschelde 8c0f175c94 Decouple RenderingServer from as much of the codebase as possible
Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
jazztickets 4c3b3744dd Add separate Freelook Invert Y Axis option 2026-03-02 18:04:46 -07:00
Hugo Locurcio 040e19e75d Add "Follow Selection" in the 3D editor by using Center Selection twice
When pressing the Focus Selection shortcut twice, you will begin following
the current selection. This also applies to selection changes.

The effect is undone by pressing the Focus Selection shortcut another
time, using the Focus Origin shortcut, or by panning/using freelook
on the 3D editor camera. (Orbiting or switching between perspective and
orthogonal does not undo the effect.)

Co-authored-by: Robert Yevdokimov <robert.yevdokimov@autStand.com>
2026-03-02 19:24:01 +01:00
Thaddeus Crews 1aaea38e7f Merge pull request #111573 from StarryWorm/rm-class_db.h-from-resource.h
Core: remove `class_db.h` include from `resource.h`
2026-02-28 13:55:24 -06:00
StarryWorm 357fa00a4a rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
kobewi 1b543e85cf Reorganize interface/editor setttings 2026-02-27 22:25:59 +01:00
DDarby-Lewis bf326793ba Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
Thaddeus Crews f630133a01 Merge pull request #116826 from Repiteo/style/class-db-explicit-include
Style: Add `class_db.h` includes explicitly
2026-02-26 16:18:45 -06:00
Thaddeus Crews 77c66698e6 Merge pull request #116248 from KoBeWi/ReloadHD
Rework updating editor viewport HDR
2026-02-26 16:18:39 -06:00
Thaddeus Crews 0848acfe4b Merge pull request #111469 from Raftatul/Copy/PasteGroup/CategoryProperties
Add support for copy/paste of section/category properties
2026-02-26 16:18:34 -06:00
Raphaël Daubelcour 25071ac07f Added Copy/Paste Properties For Groups
Co-Authored-By: Tomasz Chabora <2223172+KoBeWi@users.noreply.github.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-02-26 16:13:54 -06:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
kobewi 7e2d260e68 Rework updating editor viewport HDR 2026-02-26 17:52:53 +01:00
Thaddeus Crews 9426643d5f Merge pull request #91970 from jsjtxietian/add-canvasitem
Rename `"Add Node Here` to `Add 2D Node Here` to avoid confusion when right click on 2d scene to add nodes
2026-02-26 08:15:12 -06:00
Rémi Verschelde f0a448540e Misc dependency improvements for files depending on rendering_server.h
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews e41577abdf Merge pull request #112219 from Meorge/feat/signals-ui-use-monospaced-font
Use monospaced font for code names (methods, signals, properties) in UI
2026-02-24 09:29:18 -06:00
Thaddeus Crews 42ac04d9a9 Merge pull request #116023 from ryevdokimov/splitter-fail
Fix using editor viewport splitters failing sometimes
2026-02-24 09:29:17 -06:00
Thaddeus Crews 929dddcee3 Merge pull request #113552 from arkology/cam_preview_take_2
Rework `Camera3D` preview
2026-02-24 09:29:13 -06:00
Thaddeus Crews 1b5011d08b Merge pull request #109184 from NasheethAhmedA/path_3d_curve_property_and_toolbar_sync
Update toolbar on curve change in Path3D editor
2026-02-24 09:29:09 -06:00
Thaddeus Crews 953e6e8116 Merge pull request #109360 from DexterFstone/add-a-scene-painter-tool
Add a scene painter tool
2026-02-23 11:59:08 -06:00
Thaddeus Crews 4af7648288 Merge pull request #102992 from Giganzo/anchor-show
Add highlight to used anchor preset in ControlEditorToolbar popup
2026-02-23 11:58:48 -06:00
Thaddeus Crews 9196d6b372 Merge pull request #108875 from ThatNerdNxtDoor/master
Properly update region editor window when undoing changes to `region_rect`
2026-02-23 11:58:35 -06:00
jsjtxietian ee3bc98808 Rename "Add Node Here to Add 2D Node Here to avoid confusion
when right click on 2d scene to add nodes
2026-02-23 11:03:35 -06:00
Malcolm Anderson f05049fce7 Use monospaced font for code names (methods, signals, properties)
Add monospace font styling to more items in signal workflow

Use monospace font in method and property selection dialogs

Use monospaced font in Animation editor

Add editor setting

Additional fixes and things

Add documentation to editor setting

# Conflicts:
#	editor/inspector/property_selector.cpp

Update doc/classes/EditorSettings.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-02-23 07:47:43 -08:00
DexterFstone 69f4719e05 Add a scene painter tool 2026-02-23 14:34:10 +03:30
arkology 8abb0fab9c Rework Camera3D preview 2026-02-21 16:18:22 +03:00
Giganzo 84bc552487 Add highlight to used anchor/sizing preset in ControlEditorToolbar popup 2026-02-21 12:23:12 +01:00
Thaddeus Crews 4d6dc336d5 Merge pull request #99949 from YeldhamDev/be_more_descriptive_but_also_a_little_less
Make tooltips from all editor modes inform about the selection menu shortcut
2026-02-20 17:22:51 -06:00
kobewi 404ab3e2bd Fix error in TileSetEditor 2026-02-21 00:10:50 +01:00
Thaddeus Crews 02451893cc Merge pull request #115008 from KoBeWi/tileanslation
Improve auto-translation of tile editors
2026-02-20 14:34:29 -06:00
Lukas Tenbrink d6540e4aa7 Add move semantics to RBMap and RBSet. Make copy constructors explicit. 2026-02-20 20:47:15 +01:00
Michael Alexsander a7575e94d6 Make tooltips from all editor modes inform about the selection menu shortcut 2026-02-20 16:23:10 -03:00
kobewi 0d01c01c7b Improve auto-translation of tile editors 2026-02-20 09:56:32 +01:00
passivestar 23df31ece4 Don't tint the preview camera icon 2026-02-20 12:24:04 +04:00
Thaddeus Crews 9a3a7f9abf Merge pull request #104628 from Calinou/editor-add-toggle-visibility-shortcut
Add `H` keyboard shortcut to toggle node visibility in the 2D and 3D editors
2026-02-19 09:46:08 -06:00
DinkeyKing 4e95d26c97 Fix 3D editor camera not updating correctly 2026-02-19 15:00:47 +01:00
Thaddeus Crews ad4c2c3da8 Merge pull request #116097 from KoBeWi/but_who_will_validate_validation_panel
Fix auto-translation of EditorValidationPanel
2026-02-18 17:28:30 -06:00
Thaddeus Crews 325dc44c08 Merge pull request #116328 from KoBeWi/🩶
Fix "disabled" nodes depending on process mode
2026-02-18 17:28:27 -06:00
Hugo Locurcio f3ba89c381 Add H keyboard shortcut to toggle node visibility in the 2D and 3D editors
This can be used to quickly toggle visibility of all selected nodes
in the editor.

Note that the default shortcut won't work when the Scene tree dock is
focused, as incremental search takes priority over the shortcut.

This changes the Show Helpers shortcut in the 2D editor to Shift + H
by default to avoid conflicts with this new shortcut.
2026-02-19 00:04:23 +01:00
Thaddeus Crews d07793e7ba Merge pull request #116406 from akien-mga/cleanup-includes-displayserver
Minimize include dependencies of `display_server.h`
2026-02-18 08:28:10 -06:00
Thaddeus Crews c4a893e988 Merge pull request #114849 from TokageItLab/pathedit-selection
Highlight selected points in Path3DEditor
2026-02-17 14:04:03 -06:00
Thaddeus Crews 4ce9ef043a Merge pull request #111016 from almic/patch-1
Remove dead code in `node_3d_editor_gizmos.cpp`
2026-02-17 14:03:53 -06:00