Commit Graph

10770 Commits

Author SHA1 Message Date
Rémi Verschelde
bd91ca027a Merge pull request #50864 from reduz/gen-doc-on-thread 2022-01-07 16:28:14 +01:00
Rémi Verschelde
6a27d7361a Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere 2022-01-07 16:14:28 +01:00
Hendrik Brucker
40ee2b8953 Add FlowContainer 2022-01-07 15:51:49 +01:00
Fabio Alessandrelli
98b147b319 [Editor] Fix inspector keying signals argument count.
The second parameter of the signals `EditorInspector.property_keyed` and
`EditorProperty.property_keyed_with_value` can be NIL, causing the event
to fire with less arguments when using `emit_signal` that accepts
Variant arguments, so we use the pointer version instead.
2022-01-07 15:48:37 +01:00
Rémi Verschelde
129418962f Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
reduz
df7636b19a Generate editor docs on a thread
* The main generation could not be moved to a thread, as it instantiates
  classes to get default values, interacts with ProjectSettings, etc.
* Only uncompressing documentation and merging it is threaded.
* Seems to improve editor load times by 0.5 seconds.
2022-01-07 15:17:30 +01:00
Rémi Verschelde
4dbef3a4f5 i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.

(cherry picked from commit 02d9ac107158c8c5d95f1ecc48078d66e00c1a57)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
3ccedb4cdf i18n: Sync editor translations with Weblate (last 3.4 sync)
Next sync will be with the `3.x` branch to prepare the 3.5 translations.

(cherry picked from commit dd002197db63d0c4fd24c4ca005c83c60b3de1e8)
2022-01-07 13:34:52 +01:00
Yuri Roubinsky
ea8d00282d A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00
Rémi Verschelde
897afb69a7 Merge pull request #56578 from KoBeWi/sibling_from_hell 2022-01-07 01:16:17 +01:00
Rémi Verschelde
e885de0507 Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
kobewi
9e095bb68b Fix some more wrong node names 2022-01-07 00:27:20 +01:00
Rémi Verschelde
a01b18a476 Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Rémi Verschelde
0450f269f8 Merge pull request #56566 from mortarroad/master-fix-import-dock-multiple
Fix the importer dock being blank when selecting multiple files.
2022-01-06 20:16:09 +01:00
Julien Nguyen
234637ab79 Fix create physical bone when up vector is collinear to child rest origin 2022-01-06 19:14:55 +01:00
Rémi Verschelde
bd1aa669cb Merge pull request #56145 from V-Sekai/auto_rm_3
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06 18:34:35 +01:00
Morris Tabor
542b893436 Fix the importer dock being blank when selecting multiple files.
Broken in cff0a1a896
2022-01-06 18:32:24 +01:00
SaracenOne
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
SaracenOne
941ea38b9a Prevent saving branches in foreign scenes 2022-01-06 15:04:12 +00:00
Rémi Verschelde
a2a4ec7cb5 Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
Rémi Verschelde
ad07a339ee Merge pull request #56504 from Chaosus/fix_code_editor_goto_error 2022-01-06 09:39:10 +01:00
Rémi Verschelde
3662105f8b Merge pull request #56479 from V-Sekai/import-options 2022-01-05 20:44:42 +01:00
Rémi Verschelde
8f6cba3a44 Merge pull request #56398 from KoBeWi/cooler_picker 2022-01-05 17:42:48 +01:00
Rémi Verschelde
3fcae531e2 Merge pull request #55293 from LlamaLad7/master 2022-01-05 16:42:17 +01:00
Rémi Verschelde
6af77c7b09 Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
Rémi Verschelde
75c06289c4 Merge pull request #56517 from bruvzg/fix_export_utf8 2022-01-05 15:08:27 +01:00
Rémi Verschelde
63d9308b4b Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
bruvzg
d2573c1636 Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
kobewi
77eb25421e Fix names of scenes dropped onto viewport 2022-01-05 13:11:18 +01:00
Rémi Verschelde
e9c50c9c50 Merge pull request #56240 from KoBeWi/frankenstein's_PR 2022-01-05 11:00:18 +01:00
Rémi Verschelde
ab68384b85 Merge pull request #52997 from dalexeev/callback-name-setting 2022-01-05 10:29:56 +01:00
K. S. Ernest (iFire) Lee
07a39684a0 options dict is now passed to _import_scene. 2022-01-05 01:07:54 -08:00
Rémi Verschelde
6d4ed65f4c Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Yuri Roubinsky
eb95cdd690 Prevent error emitting when clicking on error in code text editor 2022-01-05 08:55:33 +03:00
Hugo Locurcio
b5f88b1efc Use JetBrains Mono as the editor's default code font
This recently released font has been gaining popularity thanks to
its readability and aesthetics. It also features font ligatures
(enabled by default, but can be disabled in the Editor Settings).

Its character set isn't as extensive as Hack's, but it should be
sufficient for most uses.

More information at <https://www.jetbrains.com/lp/mono/>.

This also reorders the third-party font notices to be in
alphabetical order.
2022-01-05 01:35:50 +01:00
Brennen Green
e5759b7ff9 add bounds to next keying next 2022-01-04 17:18:26 -05:00
Rémi Verschelde
ba2bdc478b Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Danil Alexeev
d0185402b5 Add Default Callback Name editor setting
Adds the "interface/editors/default_signal_callback_name" editor setting,
which allows you to specify the format of the default callback name
in the Signal Connection Dialog.
2022-01-04 20:46:10 +03:00
Rémi Verschelde
deefce7bb5 Merge pull request #56362 from V-Sekai/preview_node_sanitize
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00
Rémi Verschelde
851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
Marcel Admiraal
f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
George Marques
923b7b2748 Remove action to ignore warning in the script editor
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04 09:52:13 -03:00
Tomasz Chabora
1a091c498a Add option to paste animation as duplicate 2022-01-04 13:39:32 +01:00
Rémi Verschelde
42312f066b Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde
2d07789ad1 Fix compilation error after 4c30963 2022-01-04 10:40:17 +01:00
Rémi Verschelde
6994602e4f Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide 2022-01-04 10:22:47 +01:00
Rémi Verschelde
4c3096350f Fix shadowing warning after #52611 2022-01-04 10:19:31 +01:00
Rémi Verschelde
b609ab3b9c Merge pull request #52611 from KoBeWi/outsider_resources 2022-01-04 10:01:53 +01:00
Rémi Verschelde
7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00