Commit Graph

10769 Commits

Author SHA1 Message Date
Rémi Verschelde d9b9c9f98a Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Rémi Verschelde 3a7a1cd4c9 Merge pull request #27596 from mo7sener/master
Fix: RichTextLabel Crash - meta_hover_ended
2019-04-04 17:27:34 +02:00
Juan Linietsky a18989602b Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614 2019-04-04 10:34:41 -03:00
Angeloss 40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp 43bd28bc14 Option for BaseButton to keep button down when moving the pointer outside while pressed 2019-04-03 14:19:33 +02:00
PouleyKetchoupp 8b84638322 Add ability to flip TextureRect horizontally or vertically 2019-04-03 13:05:29 +02:00
Chaosus a19e99aacb Added signal for Tween emitted at completion 2019-04-03 10:35:26 +03:00
marxin f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Robear Selwans 84dfb3ff2d Fixed an issue where changing the default_cursor on the RichTextLabel's meta_hover_ended caused the entire project to crash 2019-04-02 13:59:38 +02:00
Tomasz Chabora fc8ad59af3 Make angular_damp of new Area nodes match the global default 2019-04-01 21:42:06 +02:00
Rémi Verschelde 9b691718f5 Merge pull request #27557 from Paulb23/deselect_line_edit_clear
Fixed not deselecting when clearing lineedit.
2019-04-01 17:01:45 +02:00
Rémi Verschelde e91844e8dc Merge pull request #27562 from guilhermefelipecgs/fix_27484
Fix wrong blend of animation tree
2019-04-01 16:38:55 +02:00
Rémi Verschelde f6bbb08ae1 Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
Make size cache dirty when removing tiles in 'TileMap'
2019-04-01 10:08:49 +02:00
Hugo Locurcio d59b210aec Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
Guilherme Felipe 45d97b9860 Fix wrong blend of animation tree
Interpolation cannot use zero values, must use the values from the
animation to be blended.
2019-03-31 17:12:24 -03:00
Paulb23 bfba1e36bc Fixed not deselecting when clearing lineedit. 2019-03-31 16:32:24 +01:00
Pedro J. Estébanez 5b00cd89d3 Drop mouseover when mouse not in the window
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.

This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
Pedro J. Estébanez e3fc5fb1db Fix Viewport and Camera issues
1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications.
2. Clean & fix handling of camera currency.

This fixes some random crashes and error logs in the editor; namely
- when enabling/disabling own world in a Viewport;
- when switching back from a subscene displayed into a main scene's Viewport;
- when exiting the editor after any of them;
- memory corruption (can that explain certain other seemingly unrelated crash reports?).

This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
2019-03-30 00:25:26 +01:00
Rémi Verschelde 64737c735b Merge pull request #27200 from piyushdagar/new
Fixed CollisionObject signals do not trigger on Area
2019-03-27 17:09:02 +01:00
Rémi Verschelde 1b4204fd76 Merge pull request #27162 from guilhermefelipecgs/fix_26540
StateMachine: Fix sync mode
2019-03-27 17:01:28 +01:00
Rémi Verschelde e02c7612e5 Merge pull request #27088 from fire/scaling_texture_button_focus
Fix scaling issue for texture button focus texture.
2019-03-27 16:55:07 +01:00
Rémi Verschelde 04c6347856 Merge pull request #27017 from qarmin/fix_inspector_update
Fix inspector update after changing anchor from buttons
2019-03-27 16:53:58 +01:00
Daniel Rakos 6dd65c0d67 KinematicBody performance and quality improvements
With this change finally one can use compound collisions (like those created
by Gridmaps) without serious performance issues. The previous KinematicBody
code for Bullet was practically doing a whole bunch of unnecessary
calculations. Gridmaps with fairly large octant sizes (in my case 32) can get
up to 10000x speedup with this change (literally!). I expect the FPS demo to
get a fair speedup as well.

List of fixes and improvements:

- Fixed a general bug in move_and_slide that affects both GodotPhysics and
  Bullet, where ray shapes would be ignored unless the stop_on_slope parameter
  is disabled. Not sure where that came from, but looking at the 2D physics
  code it was obvious there's a difference.
- Enabled the dynamic AABB tree that Bullet uses to allow broadphase collision
  tests against individual shapes of compound shapes. This is crucial to get
  good performance with Gridmaps and in general improves the performance
  whenever a KinematicBody collides with compound collision shapes.
- Added code to the broadphase collision detection code used by the Bullet
  module for KinematicBodies to also do broadphase on the sub-shapes of
  compound collision shapes. This is possible thanks to the dynamic AABB
  tree that was previously disabled and it's the change that provides the
  biggest performance boost.
- Now broadphase test is only done once per KinematicBody in Bullet instead of
  once per each of its shapes which was completely unnecessary.
- Fixed the way how the ray separation results are populated in Bullet which
  was completely broken previously, overwriting previous results and similar
  non-sense.
- Fixed ray shapes for good now. Previously the margin set in the editor was
  not respected at all, and the KinematicBody code for ray separation was
  complete bogus, thus all previous attempts to fix it were mislead.
- Fixed an obvious bug also in GodotPhysics where an out-of-bounds index was
  used in the ray result array.

There are a whole set of other problems with the KinematicBody code of Bullet
which cost performance and may cause unexpected behavior, but those are not
addressed in this change (need to keep it "simple").

Not sure whether this fixes any outstanding Github issues but I wouldn't be
surprised.
2019-03-27 00:39:47 +01:00
lupoDharkael 6232e7eed3 Add missing methods to Rect2i
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
2019-03-21 17:35:01 +01:00
Daeil Kim 24b7f08892 Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
qarmin 8b391b9ab0 Fix inspector update after changing anchor via buttons 2019-03-19 18:37:28 +01:00
Chaosus 61b22beeae Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
PouleyKetchoupp 8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Kanabenki 3f64215a43 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
Michael Alexsander Silva Dias de04003d3f Offset items in PopupMenu when Icons and Checks are present 2019-03-18 10:10:19 -03:00
piyushdagar d7387e8a68 Fixed CollisionObject signals do not trigger on Area 2019-03-18 13:56:40 +05:30
Guilherme Felipe d35eae166c StateMachine: Fix sync mode 2019-03-17 10:12:27 -03:00
Bastiaan Olij 8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias 4a2c433028 Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
Rémi Verschelde 43f147b5aa Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde 39a5bb4fbc Merge pull request #26459 from ptrojahn/eof
Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
Rémi Verschelde 67764bff64 Merge pull request #26788 from mo7sener/master
RichTextLabel: Adding the ability to change the default cursor
2019-03-16 11:08:29 -07:00
K. S. Ernest (iFire) Lee 1971c09e5e Fix scaling issue for texture button focus texture. 2019-03-15 01:55:50 -07:00
Michael Alexsander Silva Dias be5f35dfa0 Make size cache dirty when removing tiles in 'TileMap' 2019-03-15 00:58:30 -03:00
Rémi Verschelde 775e74e0d4 Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
merumelu db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
xDGameStudios ffc5f360e8 Fixed optional idx argument in add_item (OptionMeny & PopupMenu) 2019-03-11 11:54:12 +00:00
Rémi Verschelde 59aa79f218 Merge pull request #26867 from bojidar-bg/26816-graphnode-title
Fix cursor going to start while editing GraphNode's title
2019-03-10 11:50:49 +01:00
Bojidar Marinov 964152ed71 Fix cursor going to start while editing GraphNode's title
Fixes #26816
2019-03-10 12:22:15 +02:00
Rémi Verschelde 7052ddd706 Merge pull request #26859 from JFonS/fix_cpuparticles_resetting
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 11:09:36 +01:00
JFonS c13ac398f6 Fix resetting of CPUParticles (2D and 3D) 2019-03-10 00:33:08 +01:00
Rémi Verschelde bba854bac6 Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez f757460ec8 Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.

Fixes #26460.
2019-03-09 22:04:17 +01:00
Gilles Roudière ede5306d7c Fixes UI navigation with joysticks 2019-03-09 21:09:20 +01:00