Commit Graph

10769 Commits

Author SHA1 Message Date
Rémi Verschelde
42312f066b Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde
23342ac23c Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@ 2022-01-04 10:08:32 +01:00
Rémi Verschelde
7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20 Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property 2022-01-04 09:59:26 +01:00
kobewi
11111d997e Fix TextureButton focus texture logic 2022-01-04 01:06:24 +01:00
Rémi Verschelde
8501233401 Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434 Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Christoph Nelles
185724e5e9 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh
0af3d6b990 Fixed a invalidation of sets and out of range in the _horizontal_alignment function
Fixed start index (to the second half element)

Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov
fe283fd07a Correctly use fallback Theme values as last resort 2021-12-31 18:53:43 +03:00
Yuri Sizov
f1bc5c976a Fix an incorrect exposed property type in Tree 2021-12-30 20:04:14 +03:00
David Cambré
38ad72af44 Update default port_grab_distance_vertical 2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
be2d59fa0a Unfocus Control on NOTIFICATION_EXIT_TREE 2021-12-26 17:53:07 +01:00
Silc 'Tokage' Renew
61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
laws65
c559bef1c7 Prevent crashes on exported project relating to Skin resource 2021-12-24 17:32:51 +10:30
kobewi
a7a41a3431 Fix TabContainer not setting layout immediately 2021-12-23 23:47:27 +01:00
Kodi
51db86d789 add missing emit_changed() to set update mode function 2021-12-23 07:53:36 -05:00
Rémi Verschelde
1906b59675 Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
0f6a6ca5be Merge pull request #56131 from Chaosus/shader_refactor_render_modes 2021-12-22 13:29:03 +01:00
Yuri Roubinsky
e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
Rémi Verschelde
489f11ee0c Merge pull request #56043 from Zylann/mesh_old_conversion_message 2021-12-21 15:23:57 +01:00
Marc Gilleron
830b54a03b Added resource path to message about old mesh format conversion 2021-12-21 14:39:40 +01:00
kobewi
540ddbc33b Fix being unable to clear some theme overrides 2021-12-21 10:37:08 +01:00
Rémi Verschelde
78857ec770 Merge pull request #55823 from KoBeWi/optional_button 2021-12-21 09:43:42 +01:00
Rémi Verschelde
011c0279c5 Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape 2021-12-21 09:43:26 +01:00
kobewi
c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
Zae
e957f7aeb0 Fix BaseButton's localization for tooltip with shortcut 2021-12-21 01:08:37 +08:00
jmb462
f491b43edd Fix wrong ColorPicker shape with GradientEdit 2021-12-20 18:00:11 +01:00
Haoyu Qiu
1078c389f9 Fix crash when executing TileMap.map_pattern
Validates the input reference.
2021-12-18 15:53:21 +08:00
Ansraer
c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Yuri Roubinsky
6435d1be23 Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Fabio Alessandrelli
75ed3d74e8 Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
Yuri Roubinsky
765032ae95 Merge pull request #55969 from Chaosus/shader_anisotropic 2021-12-16 07:06:43 +03:00
Rémi Verschelde
deb30a4108 Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Yuri Roubinsky
f0a58af12f Rename shader hint filter_anisotropy to filter_anisotropic 2021-12-15 22:12:38 +03:00
Yuri Roubinsky
09185d76ac Rename shader hint filter_aniso to filter_anisotropy 2021-12-15 13:18:32 +03:00
Hugo Locurcio
b6caa0587a Add compatibility class handlers for portal and room occlusion culling
Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
2021-12-14 18:45:28 +01:00
Hugo Locurcio
e962900f23 Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Hugo Locurcio
240dfc2c68 Tweak the volumetric fog temporal reprojection property hint
Values below 0.5 will cause constant flickering in most situations,
and values above 0.99 take a very long time to fully update
(10+ seconds at high framerates).
2021-12-13 21:21:08 +01:00
vitika9
51501dadcc Added check for SceneTree being null 2021-12-13 15:41:29 +05:30
Rémi Verschelde
7f9a82b944 Merge pull request #52998 from AnilBK/node2d-renames
Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde
ef1d59cf1b Merge pull request #55816 from RandomShaper/fix_revert_null_defaults 2021-12-12 20:56:57 +01:00
Rémi Verschelde
dd869bd2a7 Merge pull request #55814 from williamd67/GPULightMapper-correct-colors 2021-12-12 20:56:11 +01:00
Rémi Verschelde
e8011be6f5 Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize 2021-12-12 20:54:53 +01:00