Commit Graph

46463 Commits

Author SHA1 Message Date
Paulb23
bfe2cd2f03 Optimise TextEdit base operations 2021-12-08 18:23:07 +00:00
Fredia Huya-Kouadio
2e7e6502dd Add configs to specify the min and target sdk versions. 2021-12-08 09:13:07 -08:00
Rémi Verschelde
f1e3c87244 Merge pull request #55709 from raulsntos/expose_script_edit 2021-12-08 17:15:18 +01:00
Raul Santos
9535831866 Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
2021-12-08 15:25:05 +01:00
Rémi Verschelde
e53e357a2b Merge pull request #55725 from KoBeWi/id(x)
Improve PopupMenu doc about id and index
2021-12-08 14:08:55 +01:00
Yuri Roubinsky
04fac59f3f Merge pull request #51381 from Chaosus/shader_compile_enchancement 2021-12-08 15:15:07 +03:00
kobewi
347e50f73b Improve PopupMenu doc about id and index 2021-12-08 13:02:42 +01:00
Ignacio Roldán Etcheverry
6ab7657464 Merge pull request #55672 from raulsntos/csharp-docs
Various fixes to C# documentation
2021-12-08 11:25:26 +01:00
Yuri Roubinsky
76f6c0849c Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
Rémi Verschelde
5cf178f3bf Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Rémi Verschelde
f48b9367bc Merge pull request #55677 from Calinou/rename-gpu-particles-3d-attractor-collision-nodes
Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08 09:15:14 +01:00
Hugo Locurcio
c5550108c8 Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Hugo Locurcio
cf936ae0dd Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
Rémi Verschelde
ff118d7a88 Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offset
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 22:38:26 +01:00
jmb462
083ff9a133 Fix bad mouse offset with Control::wrap_mouse() 2021-12-07 20:55:12 +01:00
PouleyKetchoupp
8682adcb87 Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.

Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
Pedro J. Estébanez
76f262f241 Fix misuse of Vulkan enum value 2021-12-07 19:34:18 +01:00
Micky
6cf2623a20 Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.
2021-12-07 19:01:01 +01:00
Francois Belair
ad01201f34 Remove extraneous return to LSP 2021-12-07 12:37:11 -05:00
kobewi
841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Yuri Roubinsky
a651610c43 Add CanvasItem mode support to the MaterialEditor 2021-12-07 17:16:41 +03:00
Rémi Verschelde
46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
Rémi Verschelde
a33b85c122 Merge pull request #55689 from Chaosus/fix_shader_window_bug 2021-12-07 13:18:47 +01:00
Raul Santos
2deabd553f Various fixes to C# documentation 2021-12-07 12:54:24 +01:00
Ignacio Roldán Etcheverry
37302b5c24 Merge pull request #55675 from raulsntos/csharp-basis-quaternion
Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07 12:48:55 +01:00
Yuri Roubinsky
c34e806426 Fix error emitting when called new shader dialog from resource dialog 2021-12-07 14:18:54 +03:00
Rémi Verschelde
3ed2bd13ad Merge pull request #55670 from akien-mga/rename-videoplayer 2021-12-07 09:24:35 +01:00
Rémi Verschelde
ca2b0f6e77 Merge pull request #55685 from aaronfranke/item-count
Rename `items_count` property to `item_count`
2021-12-07 07:36:15 +01:00
Aaron Franke
6eb7179f1c Rename "items_count" property to "item_count" 2021-12-06 22:02:27 -06:00
Rémi Verschelde
c1ed695f32 Merge pull request #55659 from timothyqiu/boom
Fix crash when `update()` is called inside `_draw()`
2021-12-06 22:39:02 +01:00
Raffaele Picca
76e2c87f57 Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour. 2021-12-06 20:48:02 +01:00
Raul Santos
838f80ed91 Rename C# Quaternion() -> GetQuaternion()
To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.

Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Ignacio Roldán Etcheverry
2f41af7d2d Merge pull request #55655 from raulsntos/csharp-items-count
Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06 19:54:40 +01:00
Raul Santos
4a339dc8fd C# script reload fixed
Co-authored-by: Michael Bickel <mib@developium.net>
Co-authored-by: Germanrc <german_1995a@hotmail.com>
2021-12-06 19:45:59 +01:00
Rémi Verschelde
7ac9ea75cc Rename VideoPlayer to VideoStreamPlayer for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.

Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06 19:01:28 +01:00
Rémi Verschelde
75ac048e4b Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size 2021-12-06 18:28:46 +01:00
Rémi Verschelde
586c199789 Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋 2021-12-06 18:26:45 +01:00
Rémi Verschelde
e11baf90d1 Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms 2021-12-06 18:14:17 +01:00
Rémi Verschelde
be975e5d18 Merge pull request #55624 from Razoric480/raz/cs-lsp-signal 2021-12-06 17:46:25 +01:00
kobewi
b7d83689e4 Fix error when adding RESET key for new track 2021-12-06 17:36:25 +01:00
Rémi Verschelde
e1e3ea5978 Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame 2021-12-06 17:03:55 +01:00
kobewi
30e1478d0f Remove ProximityGroup3D node 2021-12-06 17:01:51 +01:00
Rémi Verschelde
4bce5e302e Merge pull request #55602 from nekomatata/improve-rigidbody-contacts 2021-12-06 16:49:42 +01:00
Hugo Locurcio
9e6b1b16c6 Document physics simulation being limited to 8 ticks per rendered frame 2021-12-06 16:39:33 +01:00
Fabio Alessandrelli
3ae8eda1ed Merge pull request #55603 from Calinou/add-os-crash-method
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi Verschelde
e8082003f1 Merge pull request #52280 from jmb462/fix-bad-popup-offset-with-single-window-off 2021-12-06 16:05:10 +01:00
kobewi
6a2938471b Rename TouchScreenButton's textures 2021-12-06 15:46:05 +01:00
Max Hilbrunner
78fd56a596 Merge pull request #55500 from KoBeWi/just_doc_things
Misc improvements to various docs
2021-12-06 15:34:21 +01:00
Rémi Verschelde
a68401df6e Merge pull request #55653 from KoBeWi/↩ 2021-12-06 14:57:32 +01:00
jmb462
81efebb3a1 Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00