Commit Graph

46463 Commits

Author SHA1 Message Date
Gilles Roudière 5504e11fb7 Fix useless debug print 2021-10-12 17:03:39 +02:00
Rémi Verschelde e4288bf728 Merge pull request #53720 from vnen/gdscript-typed-array-custom-class 2021-10-12 16:51:50 +02:00
Hugo Locurcio 7a3d0b79b4 Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).
2021-10-12 16:38:33 +02:00
Hugo Locurcio b1b14e5fd7 Build for 64-bit ARM by default when compiling or exporting for Android
All Android devices that support Vulkan support 64-bit ARM.

This also removes NEON opt-out code for ARMv7 as pretty much all
ARMv7 devices also support NEON.
2021-10-12 16:35:49 +02:00
Hendrik Brucker cd37af4e4c Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
Rémi Verschelde cb85ef6c38 Merge pull request #53715 from vnen/gdscript-setter-parameter-type 2021-10-12 16:01:57 +02:00
George Marques 34288b24a6 GDScript: Fix typed array with custom classes 2021-10-12 10:41:04 -03:00
Rémi Verschelde 480fc31450 Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends 2021-10-12 15:33:20 +02:00
M. Huri 033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Rémi Verschelde d5409e32f1 Merge pull request #53711 from Faless/mp/4.x_fix_custom_despwn 2021-10-12 14:57:53 +02:00
George Marques 45f546c1d8 GDScript: Make setter parameter type same as variable type 2021-10-12 09:39:23 -03:00
Fabio Alessandrelli 74b46bb220 [Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière 1be00864b7 Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00
Rémi Verschelde b67e68bce3 Merge pull request #53697 from bruvzg/ts_string_names 2021-10-12 12:45:24 +02:00
Hugo Locurcio 2e76d5a3a4 Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 12:29:13 +02:00
Matthew Newall e10d0d76bc Fixed editor attempting to save a blank scene with save all scenes 2021-10-12 10:19:58 +00:00
bruvzg 8e98e71997 Move static feature set and number system StringNames to the singleton.
Remove `hb_` prefix from the custom bitmap font functions to avoid potential conflicts with the HarfBuzz.
Cleanup commented debug code.
Update numbering system data to CLDR 39.
2021-10-12 12:47:18 +03:00
Rémi Verschelde 0fd50ff217 Merge pull request #52736 from aaronfranke/lgtm-mult
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde 3462406858 Merge pull request #53694 from CakHuri/fix-typo-csg
Fixed a typo in csg module
2021-10-12 08:36:02 +02:00
Rémi Verschelde 1bd6a2f020 Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke 7e51e4cb84 Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
M. Huri b981c111c9 Fixed a typo in csg module 2021-10-12 11:12:19 +07:00
Juan Linietsky f9aec342dc Merge pull request #53687 from godotengine/revert-48332-implement-ping-pong
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:28:34 -03:00
Juan Linietsky 610de0974d Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
ne0fhyk 3e44a6375e Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
Rémi Verschelde 9ed4f8367b Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Rémi Verschelde 5edfdc53eb Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky 188e08307e Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion 2021-10-11 20:29:43 +03:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde 94ce83beff Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Yuri Roubinsky e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
Rémi Verschelde 3aa897208c Merge pull request #53677 from m4gr3d/fix_aab_one_click_deploy_master 2021-10-11 18:04:00 +02:00
Gilles Roudière 1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
ne0fhyk 431ccdb057 Pass the correct export_format argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
Rémi Verschelde 91e681fe19 Merge pull request #53672 from groud/fix_set_source_id 2021-10-11 16:18:58 +02:00
Mark Riedesel 49a4d2bc49 add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564 2021-10-11 10:16:48 -04:00
George Marques a6414b34e9 Merge pull request #53430 from DavidSichma/typed_safe_setter
Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques f930d54140 Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Gilles Roudière 89a6c6cd84 Fixes set_source_id not updating the next automatic source id 2021-10-11 14:58:42 +02:00
Rémi Verschelde ceee1abc28 Merge pull request #53671 from groud/fix_missing_tileset_selection_update 2021-10-11 14:49:54 +02:00
Gilles Roudière ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Yuri Roubinsky 0a8b35b7c9 Merge pull request #53669 from Chaosus/shader_builtin_crash_fix 2021-10-11 14:25:00 +03:00
Yuri Roubinsky db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
Rémi Verschelde cd3c1f2594 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@raulsntos, @TokageItLab

Thanks to all contributors and donors for making Godot possible!
2021-10-11 11:59:11 +02:00
Rémi Verschelde 56078cca90 Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
Rémi Verschelde 8bd6b95ac4 Merge pull request #53617 from zacryol/node-remove-child-doc 2021-10-11 09:28:59 +02:00
Rémi Verschelde b47580a7a4 Merge pull request #53641 from DeeJayLSP/audio_pitch_fix 2021-10-11 09:22:49 +02:00
Rémi Verschelde 498602009b Merge pull request #53661 from bruvzg/ime_fix 2021-10-11 09:21:45 +02:00
Rémi Verschelde 21ab46f7e9 Merge pull request #53656 from pycbouh/gdscript-exports-redundant-string-op 2021-10-11 09:18:25 +02:00