Commit Graph

46463 Commits

Author SHA1 Message Date
Rémi Verschelde 7c3f411cb1 Merge pull request #41914 from madmiraal/add-missing-semicolons
Explicitly add implicitly added JavaScript semicolons.
2020-09-09 17:05:05 +02:00
Marcel Admiraal 64095245ee Explicitly add implicitly added semicolons. 2020-09-09 15:30:57 +01:00
skyace65 496a2f17bd Document some properties of NavigationMesh 2020-09-09 10:21:18 -04:00
Rémi Verschelde 36e2c39f0c Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde e4a8b472cf Merge pull request #41812 from Calinou/doc-array-errors
Improve documentation related to Array error handling
2020-09-09 15:24:34 +02:00
Rémi Verschelde a63ac0f8e0 Merge pull request #41894 from aaronfranke/ineq-exact
Change vector inequality comparison operators to use exact equality
2020-09-09 14:57:42 +02:00
Hugo Locurcio 263f620421 Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.
2020-09-09 14:57:02 +02:00
Rémi Verschelde 1c881c973b GDScript: Fix MutexLock usage, fixes Clang 6 compat
Fixes #41852.
2020-09-09 14:56:57 +02:00
Rémi Verschelde 4d34677623 Merge pull request #41898 from Chaosus/vs_performance_fix
Improve performance of Undo:change node position in visual shader
2020-09-09 11:21:51 +02:00
Yuri Roubinsky ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Jonah Stich f6b14238c7 Fixed minor typo, gui_hid -> gui_hide. 2020-09-08 18:08:21 -07:00
Aaron Franke d0a1399a1b Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
TwistedTwigleg a622649876 Changes to SkeletonIK:
* Removed the pointers to PhysicalBone in the code, as they were unused.
* Forward ported the SkeletonIK bone scaling fix I made from Godot 3.2 to Godot 4.0.
* Fixed issue where the root bone in the IK chain would not rotate correctly.
  * The issue turned out to be the update_chain function being called in solve. This would override the root bone transform incorrectly and that would cause it not to rotate after just a single solve. Removing the update_chain function fixes the issue and based on my testing there are no adverse effects.
  * While the old fix on this PR (prior to a force push) required a hack fix, this new fix does not!
* Removed the update_chain function. This change doesn't appear to have any adverse effects in any of the projects I tested (including with animations, Skeleton3D or otherwise, from AnimationPlayer nodes!)
* Fixed issue where the scale of the Skeleton node would change the position of the target, causing it not to work with skeletons that have a global scale of anything but 1.
2020-09-08 17:50:36 -04:00
Michael Alexsander 2b319889cb Add 'get_previous_tab()' to 'Tabs' 2020-09-08 17:35:49 -03:00
Rémi Verschelde 2410016638 Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde bd34d38bf8 Merge pull request #41888 from neikeq/sln-bom
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Rémi Verschelde 950c5567f7 Merge pull request #41886 from neikeq/issue-40001
C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:19:48 +02:00
Ignacio Etcheverry 1c74fa4242 C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry ac471ff563 C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Rémi Verschelde 9d209bfc3d Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@EricEzaM

Thanks to all contributors and donors for making Godot possible!
2020-09-08 17:22:50 +02:00
Rémi Verschelde 9568bcf166 i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.

(cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
2020-09-08 15:18:17 +02:00
Rémi Verschelde d425cf58e4 Merge pull request #41879 from madmiraal/fix-40505
Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:03:58 +02:00
Thakee Nathees 279a11bbda GDScript crash on builtin type constructor fix
Fix: #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde 1e1a9be93e Merge pull request #41880 from Yetizone/update_header_guard
mesh_library.h: Update header guard to reflect file name
2020-09-08 14:44:00 +02:00
Yetizone 701493ab33 mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
Rémi Verschelde af00bb998e Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
Rémi Verschelde 5cc8da9f18 Merge pull request #41876 from madmiraal/fix-40947
Check if old mouse column is still available.
2020-09-08 13:36:32 +02:00
Marcel Admiraal 9149fb760c Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Marcel Admiraal 79802b31a9 Check if old mouse column is still available. 2020-09-08 10:24:57 +01:00
Rémi Verschelde 0a8c5845e3 Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp 280496a2c3 Fix TURN server example in WebRTC documentation
WebRTC GDNative plugin uses `credential` and not `credentials`.
https://github.com/godotengine/webrtc-native/blob/74f2c78db5cdffa5b2b6ba9cd041061d7694400c/src/WebRTCLibPeerConnection.cpp#L35-L37
2020-09-08 11:10:57 +02:00
PouleyKetchoupp 5c63dec36e Fix LineEdit not consuming enter events
LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.

Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3)
2020-09-08 10:22:37 +02:00
Rémi Verschelde 5c879e6d7d Merge pull request #41854 from Faless/mbedtls/2.16.8
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 20:20:24 +02:00
Yuri Roubinsky bd27ea7574 Merge pull request #41856 from Chaosus/vs_particles_restart
Added `active` boolean to particles mode output in visual shaders
2020-09-07 19:35:37 +03:00
Yuri Roubinsky e50b2e58b2 Added active boolean to particles mode output in visual shaders 2020-09-07 19:21:22 +03:00
Rémi Verschelde 3c42d5789f Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli 2cb6b2ac6f Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Fabio Alessandrelli 8eb295cc54 Merge pull request #39100 from Wavesonics/pool-byte-array-fix
Fixed PackedByteArray GDScript functions
2020-09-07 16:59:26 +02:00
Fabio Alessandrelli a905764e3d Update mbedTLS to version 2.16.8 (+ patch). 2020-09-07 15:47:38 +02:00
Juan Linietsky 82efb06aaa Merge pull request #41840 from Chaosus/vs_particles
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde 5bf28c735d Merge pull request #41510 from SkyLucilfer/TranslatorComment
Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Rémi Verschelde 8f9ab618ae Merge pull request #41846 from EricEzaM/PR/fix-expand-collapse-filesystem-dock
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 14:26:03 +02:00
Eric M 54bef223fd Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
Rémi Verschelde bc23899fb4 Merge pull request #41845 from madmiraal/clarify-comparison
Clarify comparison when enabling or disabling canvas_item copy_back_buffer buffer.
2020-09-07 13:20:35 +02:00
Rémi Verschelde b4a831b42e Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Rémi Verschelde 365dbde25d Merge pull request #41843 from Chaosus/vs_fix_some_nodes
Fix some broken visual shader nodes
2020-09-07 12:31:38 +02:00
Marcel Admiraal 08bedf68ff Clarify comparison precedence when enabling or disabling back buffer. 2020-09-07 11:00:00 +01:00
Yuri Roubinsky e2aca7e047 Fix some broken visual shader nodes 2020-09-07 12:39:20 +03:00
Marcel Admiraal f515e72348 Use != 0 instead of > 0 when checking bit mask. 2020-09-07 10:36:22 +01:00