Commit Graph

46463 Commits

Author SHA1 Message Date
Rémi Verschelde 973d4753a2 Merge pull request #17225 from Chaosus/fixshaderfunc
Fix floatBitsToUint shader builtin function
2018-03-03 14:49:55 +01:00
Marcelo Fernandez a42dfd7882 Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export 2018-03-03 10:23:00 -03:00
Chaosus c6b6af7bb5 Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
Rémi Verschelde 26d42cd9a4 Merge pull request #17187 from bruvzg/macos_unbundled_app_focus_hack
[macOS] Hack to force window activation for non-bundled app.
2018-03-03 12:53:01 +01:00
bruvzg 506e17ee70 Hack to force macOS window activation for non-bundled app. 2018-03-03 13:28:59 +02:00
Rémi Verschelde 618b22bbec Merge pull request #17219 from mhilbrunner/docs-area
[DOCS] Small fix to Area: Fix copy/paste errors
2018-03-03 11:00:10 +01:00
Rémi Verschelde dd23f33b49 i18n: Sync translation templates with 3.0 source
(cherry picked from commit 65d214d3dafef696d99f6c23c7b941bbde1c1802)
2018-03-03 10:58:51 +01:00
Rémi Verschelde 7c7d3efb5b i18n: Sync translations with Weblate 2018-03-03 10:56:09 +01:00
Max Hilbrunner fdd0f18959 [DOCS] Small fix to Area: Fix copy/paste errors 2018-03-03 10:52:14 +01:00
robfram 5ef88cf577 Added get_playing_speed method to AnimationPlayer, returning the actual
playing speed of the animation being played.

As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.

Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
2018-03-03 09:29:22 +01:00
Chaosus 7c0da76402 Fix 3 memory leaks 2018-03-03 09:11:26 +03:00
Ranoller 979dccbd8d FIX Windows enter/exit mouse notifications
Fix to this issue #17202
2018-03-03 03:42:38 +01:00
Blazej Floch 934498d37a Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport 2018-03-02 21:27:32 -05:00
Hein-Pieter van Braam 04345d2557 Merge pull request #17192 from poke1024/fixrtl-multiline
Fix more regressions in RichTextLabel from PR 15711
2018-03-03 01:19:41 +01:00
Rémi Verschelde 741af0652d Update AUTHORS and DONORS list
New contributors added as AUTHORS:
@mrcdk, @binbitten, @paulloz, @PJB3005

New Gold sponsor: Skirmish <https://skirmish.io>

Thanks and welcome! :)

[ci skip]
2018-03-02 19:47:48 +01:00
Bernhard Liebl 0e1e95c41f Fix more regressions in RichTextLabel from PR 15711 2018-03-02 19:19:46 +01:00
Andreas Loew a01ba4523b Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.
2018-03-02 19:17:47 +01:00
Rémi Verschelde 8d01b706ff Merge pull request #17158 from bruvzg/gles2_driver_select
[GLES2] Renderer selection improvement
2018-03-02 18:43:18 +01:00
Poommetee Ketson 2067932e2a Merge pull request #17185 from Noshyaar/camear
s/Camear/Camera in docs

[ci skip]
2018-03-02 23:57:08 +07:00
Poommetee Ketson b099a500eb s/Camear/Camera in docs 2018-03-02 23:20:14 +07:00
Poommetee Ketson 54ecfc96ea TileSetEditorPlgn: use EditorHandle icon as handle 2018-03-02 23:15:32 +07:00
Rémi Verschelde 79a07527ab Merge pull request #17178 from akien-mga/prop-serialization
Fix serialization of identifiers with non printable ASCII characters
2018-03-02 14:44:12 +01:00
Paul Joannon 22606a7bec [mono] add the 'Facades' subfolder to the searched directories in _preload_hook 2018-03-02 13:38:29 +01:00
Rémi Verschelde 3bab5477ff Merge pull request #17173 from karroffel/gles2-line-rendering-fix
fix GLES2 line rendering
2018-03-02 13:37:44 +01:00
Rémi Verschelde 802c5f14c2 Merge pull request #17175 from bruvzg/gles2_macos_support
[GLES2] Adds GLES2 renderer support on macOS.
2018-03-02 13:37:28 +01:00
Rémi Verschelde ab001d830b Fix serialization of identifiers with non printable ASCII characters
Fixes #6888.
2018-03-02 13:33:53 +01:00
Poommetee Ketson 555a8c0b8d EditorAudioBus: expand effects list 2018-03-02 18:51:47 +07:00
karroffel 8b82f4ad2e fix GLES2 line rendering
fixes #17147
2018-03-02 12:35:34 +01:00
bruvzg a5a4f3714b GLES2 renderer support on macOS. 2018-03-02 13:15:12 +02:00
Poommetee Ketson 86938a06aa TileSet&TextureRegion: fix error when getting nonexistent tile 2018-03-02 17:14:55 +07:00
Rémi Verschelde 4ccc8e57f9 Merge pull request #17171 from hpvb/fix-17153
Don't crash when trying to add an invalid navmesh
2018-03-02 11:10:29 +01:00
Rémi Verschelde 3bddce7e3d Merge pull request #17168 from rraallvv/scons_master
Prune cache at the beginning and end of build (master)
2018-03-02 11:07:50 +01:00
Rémi Verschelde c8d2bb24fa Merge pull request #17167 from Noshyaar/plane
GridMap: fix next/prev plane text, fix meta not found
2018-03-02 11:07:06 +01:00
Rémi Verschelde d6a5fbf3e1 Merge pull request #17163 from mhilbrunner/mhilbrunner-docs-enet
[DOCS] NetworkedMultiplayerENet
2018-03-02 11:01:19 +01:00
Rémi Verschelde 21c2110bf2 Merge pull request #17164 from mhilbrunner/docs-pinjoint2d
[DOCS] Small fix to PinJoint2D
2018-03-02 11:00:26 +01:00
Hein-Pieter van Braam 555eebf3f4 Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
2018-03-02 09:37:32 +01:00
bruvzg f0d24de960 Fix --help output, allow renderer override from command line (--video-driver). 2018-03-02 10:05:14 +02:00
Poommetee Ketson 89323f94bb GridMap: fix next/prev plane text, fix meta not found 2018-03-02 12:49:09 +07:00
Rhody Lugo 29e6ec6594 prune cache only at the start and end of build 2018-03-02 01:24:33 -04:00
Max Hilbrunner 5aae17a6fb [DOCS] NetworkedMultiplayerENet 2018-03-02 05:03:03 +01:00
Max Hilbrunner 0b65bac1a1 [DOCS] Small fix to PinJoint2D 2018-03-02 04:59:17 +01:00
Rémi Verschelde 08cadc3d87 NativeScript: Fix initialization in wrong scope
Regression from d702d7b335 which broke javascript build.
2018-03-02 02:07:37 +01:00
Hugo Locurcio a0ddd6122c Add documentation for the DynamicFont hinting property 2018-03-01 22:23:18 +01:00
Andreas Haas 1cfc43421e ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. 2018-03-01 21:45:24 +01:00
Hein-Pieter van Braam 334b6c68d3 Merge pull request #17129 from nical/issue-17102
Allow degenerate triangles in polygon triangulation when necessary.
2018-03-01 20:15:37 +01:00
Geoffrey 030b59502f Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)

Now reads the md5's from a separate file

Now uses a file in the .import folder to store md5s
2018-03-01 19:46:22 +01:00
Rémi Verschelde 98609c3993 Merge pull request #17145 from poke1024/fix17139
Fix regression through fa98637acaab9135568bf0d43a65c9c96b59c32d
2018-03-01 19:18:12 +01:00
Marcelo Fernandez 00693f4ad0 Support for uneven amount of channels on PulseAudio 2018-03-01 14:10:39 -03:00
poke1024 89f607604e Fix regression through fa98637acaab9135568bf0d43a65c9c96b59c32d 2018-03-01 18:03:53 +01:00
Rémi Verschelde 234dfde22f Merge pull request #17143 from karroffel/sconstruct-rebase-ups
fix accidental SConstruct reverts
2018-03-01 17:34:43 +01:00