Commit Graph

46463 Commits

Author SHA1 Message Date
Poommetee Ketson 5665bdea1b Merge pull request #11112 from LikeLakers2/master
Make Node.queue_free's documentation description a little more verbose
2017-09-12 05:47:07 +07:00
Poommetee Ketson f45258ad8d Merge pull request #11115 from hpvb/document-line2d
Document Line2D
2017-09-12 05:45:32 +07:00
Poommetee Ketson 1aa5fe387f Merge pull request #11120 from cbscribe/kcc_lightoccluder2d_doc
Update LightOccluder2D class ref
2017-09-12 05:39:05 +07:00
Poommetee Ketson b259fcfbd3 Merge pull request #11134 from notonfire/script-doc
Document the Script and GDScript classes
2017-09-12 05:33:22 +07:00
Poommetee Ketson d0a6ac0c1d Merge pull request #11138 from NathanWarden/change_cancel_to_done
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-12 05:27:25 +07:00
Poommetee Ketson a447fdb199 Merge pull request #11139 from djrm/pr_docs
Added documentation for some clases (Variant, ToolButton, Button (partial), GradientTexture, BitMap, CollisionShape2D, CollisionShape)
2017-09-12 05:25:01 +07:00
Poommetee Ketson 88fd69c9bb Merge pull request #11142 from BastiaanOlij/arvr_signal_id
Added ID to tracker signals and property for storing hand
2017-09-12 05:10:35 +07:00
Poommetee Ketson 513ea0ff32 Merge pull request #11148 from GodotExplorer/pr-globalize_path_with_data_dir
Add user data directory support for ProjectSettings::globalize_path
2017-09-12 05:03:11 +07:00
Poommetee Ketson b19ab0dd79 Merge pull request #11149 from supagu/symlink5
DirAccess constructor sets current_dir to an absolute path
2017-09-12 04:53:24 +07:00
Poommetee Ketson 03fa4d3b8b Merge pull request #11151 from n-pigeon/transform-doc
Documented Transform and Transform2D.
2017-09-12 04:45:41 +07:00
Poommetee Ketson 27a848e408 Merge pull request #11152 from SaracenOne/mesh_arrays_access
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson 8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Poommetee Ketson 5b3527ec82 Merge pull request #11161 from Noshyaar/pr-lenstr
Implement String len()
2017-09-12 04:26:33 +07:00
Poommetee Ketson 8e82bf42a8 Merge pull request #11163 from marcelofg55/project_grayed
Not found projects are grayed instead of removed at the Project Manager
2017-09-12 04:23:33 +07:00
Poommetee Ketson 5edb3b6ee4 Merge pull request #11167 from bojidar-bg/9547-fix-metadata-duplication
Fix duplication of nodes resulting in shared metadata
2017-09-12 04:19:26 +07:00
Poommetee Ketson ea5231fdf4 Merge pull request #11168 from Noshyaar/pr-mat
Material: fix priority not int
2017-09-12 04:16:42 +07:00
Przemysław Gołąb (n-pigeon) decd5052d8 Documented Transform and Transform2D. 2017-09-11 23:13:39 +02:00
toger5 226f2ae2f2 fix always updating +removed print +use EDITOR_DEF 2017-09-11 22:54:49 +02:00
Leon Krause 4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Poommetee Ketson 1c063abf0d Material: fix priority not int 2017-09-11 18:13:28 +07:00
Bojidar Marinov ebee9898ca Fix duplication of nodes resulting in shared metadata
Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne f95edd3be9 Allow animations to be saved to external files during scene import. 2017-09-11 06:59:03 +01:00
SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
Marcelo Fernandez dcdcf358db Not found projects are grayed instead of removed at the Project Manager 2017-09-11 02:01:20 -03:00
Poommetee Ketson dccb37417c Implement String len() 2017-09-11 08:43:25 +07:00
Hein-Pieter van Braam 390a2025fe Don't set editor_hint true for project manager
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.

This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Thomas Herzog 5f39f3a2df Merge pull request #11158 from bncastle/master
unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10 23:44:38 +02:00
bncastle fc83821316 Fixed attempt to delete NULL pointer error
Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Daniel J. Ramirez ecb92bc6c3 Added documentation for some clases
Variant, ToolButton, Button, GradientTexture, BitMap

Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips d12ff0d09e Document the Script and GDScript classes 2017-09-10 11:16:15 -07:00
Aron de Castro 6e0892f223 Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
Oliver Dressler d73f09ef48 Added docs for PrimitiveMesh 2017-09-10 13:12:44 +02:00
supagu e7c5706f71 DirAccess constructor sets current_dir to an absolute path 2017-09-10 20:03:26 +09:30
geequlim 20442d0a89 Add user data directory support for ProjectSettings::globalize_path 2017-09-10 16:33:54 +08:00
Bastiaan Olij de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Chris Bradfield 134e24408a Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc 2017-09-09 20:10:28 -07:00
Nathan Warden db3776e1fd Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. 2017-09-09 22:00:57 -05:00
Felix M. Cobos 3b5ee014bd Hint the window manager to disable desktop compositing in fullscreen mode. 2017-09-09 23:24:19 +02:00
Chris Bradfield 030528a285 Update Timer class ref. 2017-09-09 13:30:27 -07:00
Chris Bradfield f66e9158a8 Update LightOccluder2D class ref 2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam b7c4b9b8cd Document Line2D 2017-09-09 21:53:58 +02:00
Pedro J. Estébanez fbeb27b01d Remove joint freeing logic from physics servers
Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly.

The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them.
2017-09-09 21:45:22 +02:00
Lewis b11e145ddc Removed code that flips normal if facing away from test direction 2017-09-09 20:08:35 +01:00
Chris Bradfield c68a34d6bf Update TextureRect class ref 2017-09-09 11:17:37 -07:00
LikeLakers2 e4c274752a Use gdquest's suggestions 2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon) 9ee65942db Documented Spatial node. 2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam 13fe1a344e Correct InputEvent documentation 2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00
Nathan Warden 236025dccf Updated documentation for StaticBody. 2017-09-09 09:30:38 -05:00
Nathan Warden 8f1cf87a82 Updated the 'members' documentation for Rigidbody. 2017-09-09 08:55:41 -05:00