Commit Graph

77006 Commits

Author SHA1 Message Date
bruvzg f8a6c0e8ab Enable fallback from ANGLE to native and improve ANGLE error messages. 2024-08-25 21:19:54 +03:00
Rémi Verschelde bc2d0e9f39 Merge pull request #96067 from SaracenOne/advanced_importer_scale_fix
Fix importer preview for models with scaled armatures.
2024-08-25 20:18:46 +02:00
Rémi Verschelde bb437722ea Merge pull request #96033 from Tallivm/patch-1
Fix typo in `Array` code example
2024-08-25 20:18:42 +02:00
Rémi Verschelde 3495e82644 Merge pull request #96010 from jwinarske/jw/wayland_fix
Wayland: Use `wayland-egl-core.h` instead of `wayland-egl.h`
2024-08-25 20:18:39 +02:00
Rémi Verschelde e35a45e166 Merge pull request #95962 from dsnopek/validate-extension-api-disable-warnings
Temporarily disable "validation errors no longer occur" warnings
2024-08-25 20:18:32 +02:00
Rémi Verschelde 887d56721d Merge pull request #95959 from dsnopek/openxr-api-hand-tracker-crash
Fix crash when calling `OpenXRAPI::get_hand_tracker()` and hand-tracking is disabled
2024-08-25 20:18:28 +02:00
Rémi Verschelde 844ac90bad Merge pull request #95956 from ItzCog/master
Fix some C# variable types In `AStar2D/3D` Class Reference
2024-08-25 20:18:25 +02:00
Rémi Verschelde 473e7e0df3 Merge pull request #95947 from passivestar/timelineedit-namelimit
Fix animation timeline resize widget allowing invalid internal values
2024-08-25 20:18:21 +02:00
Rémi Verschelde 68d188d521 Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-08-25 20:18:18 +02:00
Rémi Verschelde c9e5008966 Merge pull request #95857 from KoBeWi/novel_variant_of_0
Always store ID of PopupMenu items
2024-08-25 20:18:14 +02:00
Rémi Verschelde cbe1d6f7af Merge pull request #95274 from Chaosus/shader_forbind_const_func_decl
Forbid function declaration with a const qualifier in shaders
2024-08-25 20:18:10 +02:00
Rémi Verschelde dc6d6551e4 Merge pull request #96044 from darksylinc/matias-TheForge-hotfix2
Disable extra memory tracking by default
2024-08-25 20:18:03 +02:00
DeeJayLSP 703c31fb40 WAV: Add missing break on get_length() 2024-08-25 14:18:26 -03:00
Craig-Stoneham 604df4fc83 Improve Template Class Conditionals (Code Style)
Refactored the following template classes by replacing runtime checks with compile-time checks using if constexpr for improved code clarity and maintainability:

- RID_Alloc
- SortArray
- PagedAllocator

Changes made:

- Updated conditional checks for THREAD_SAFE in the RID_Alloc class.
- Updated conditional checks for Validate in the SortArray class.
- Updated conditional checks for thread_safe in the PagedAllocator class.
2024-08-25 18:10:51 +01:00
Adam Scott 7e580150f9 Add import tab "import_script/path" relative path support 2024-08-25 12:50:50 -04:00
A Thousand Ships 5b91040ba6 [Doc] Clarify is_null methods of Callable and Signal 2024-08-25 14:33:07 +02:00
Saracen 06709e6865 Fix importer preview for models with scaled armatures. 2024-08-25 13:15:26 +01:00
Hei 94e434b34e Expose the function 'RenderingServer.canvas_item_attach_skeleton' 2024-08-25 04:13:04 +03:00
DeeJayLSP b4d44a4253 QOA: Remove unnecessary memory allocation 2024-08-24 21:39:55 -03:00
Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
Stuart Carnie 2ef1ef63a5 Metal: Improve startup times by using concurrent shader compilation APIs 2024-08-25 09:05:58 +10:00
Matias N. Goldberg d26c2f86cc Add VK_EXT_astc_decode_mode support
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-24 17:58:12 -03:00
Tallivm b516742358 Fix typo in Array code example 2024-08-24 20:44:01 +03:00
kit 3da4f457d0 Fix LineEdit word mode when there are no words 2024-08-24 12:28:18 -04:00
Rémi Verschelde e3550cb20f Merge pull request #95975 from darksylinc/matias-TheForge-hotfix
Fix build error in arm32
2024-08-24 01:01:37 +02:00
Joel Winarske 6ce71f0fb0 Use wayland-egl-core.h instead of wayland-egl.h
-avoid use of transitive wayland include

-resolves https://github.com/godotengine/godot/issues/95830

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-08-23 14:16:37 -07:00
kit 23927c3d9b Fix script overwriting with external editor 2024-08-23 16:34:24 -04:00
kerstop 2fd39eca30 fix deadzone slider not working correctly 2024-08-23 12:29:24 -05:00
David Giardi e371587147 Improve SpinBox interaction, split arrows, add theme attributes 2024-08-23 18:21:20 +02:00
Matias N. Goldberg 38ae58bda2 Fix build error in arm32
Fixes #95973
2024-08-23 12:52:47 -03:00
Alex Docauer 08dcbce6b5 Add movement caveats to InputEventMouseMotion docs
InputEventMouseMotion may fire when the mouse hasn't moved.
Also, it generally won't fire when the mouse stops moving.
This makes reliably detecting when the mouse isn't moving tricky.

Update the docs for InputEventMouseMotion to capture these caveats
and give guidance for the best way to detect lack of mouse movement.
2024-08-23 07:54:18 -07:00
bruvzg ea252675aa [Windows] Emit native file dialog callback from event loop, fix selected options not saved. 2024-08-23 09:53:16 +03:00
Rémi Verschelde a1acd38c35 Merge pull request #95945 from stuartcarnie/sgc/metal_mobile_fix
Metal: Fix artefacts for mobile render method and disable multi-view
2024-08-23 08:45:13 +02:00
Lars Pettersson dfdf7ebcda Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
DeeJayLSP b3265497c7 MP3: Remove unnecessary memory allocation 2024-08-23 00:58:07 -03:00
Alex Docauer 125ff3213a Only reset tooltip timer when mouse actually moved
InputEventMouseMotion isn't guaranteed to fire only on actual mouse
movement. It's not uncommon for the underlying OS motion event to be
sent either by the OS itself or another application even though the
mouse hasn't moved.  Godot will generate such zero-motion
InputEventMouseMotion events itself for things like cursor shape
changes.

Once started, the tooltip timer is reset only after a mouse movement of
at least 5 pixels in one frame.
2024-08-22 19:20:41 -07:00
Hilderin 6cbadcf606 Fix mouse move over an unfocused window 2024-08-22 21:36:01 -04:00
Radiant 02fc4bbc2a Implement ClassDB::class_call_static_method 2024-08-23 02:56:29 +03:00
David Snopek 6f7c52d17f Temporarily disable "validation errors no longer occur" warnings 2024-08-22 18:16:11 -05:00
wareya 94b31c1db7 Optimize cubic hermite algorithm in AudioStreamPlaybackResampled 2024-08-22 18:40:01 -04:00
Rakka Rage ba23b22153 Enable revert button for ShaderMaterial::next_pass and ShaderMaterial::render_priority. 2024-08-22 16:28:59 -04:00
Dungeon Master 1928a84f6e Fix some C# variable types In AStar2D/3D Class Reference 2024-08-23 02:25:56 +08:00
David Snopek 11dd1f52ae Fix crash when calling OpenXRAPI::get_hand_tracker() and hand-tracking is disabled 2024-08-22 13:03:05 -05:00
bruvzg fba7ad8c7b Remove spaces and punctuation from the beginning of translatable strings. 2024-08-22 20:51:13 +03:00
Vinni Richburgh 3e86f7b50e In Node.xml mentioned that Node::duplicate also copies children.
The list now uses the Oxford comma.
2024-08-22 18:57:05 +02:00
passivestar 155033384c Fix animation timeline resize widget allowing impossible internal values 2024-08-22 16:32:38 +04:00
Stuart Carnie bbc7962fe2 Metal: fix artefacts for mobile render method and return false for multi-view support 2024-08-22 21:34:53 +10:00
Raul Santos 4dd6e8eca5 GDExtension: Implement GDExtensionLoader concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Bastiaan Olij 1925d1e6f9 OpenXR: Check correct status bit for hand tracking 2024-08-22 11:57:56 +10:00
Goutte a014705d64 docs: update UPnP gdscript snippet to latest gdscript
This commit adds usage of the new (stringless) signal API.
2024-08-22 00:49:52 +02:00