Commit Graph

77006 Commits

Author SHA1 Message Date
jsjtxietian 3c10493d0b Fix Editor crash when re-importing GLTF while animation is playing 2023-11-15 11:13:42 +08:00
Mikael Hermansson a3278c772e Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
Rémi Verschelde d5217b68db Merge pull request #84914 from mihe/revert-84856
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 23:31:44 +01:00
Rémi Verschelde 03204551f8 Merge pull request #84911 from Sauermann/fix-experimental-input-event
Mark `SubViewportContainer::_propagate_input_event` experimental
2023-11-14 23:31:21 +01:00
Rémi Verschelde 6197f0952b Merge pull request #84872 from alesliehughes/res_import_scene
Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Mikael Hermansson a98b94758b Revert "Fix transform notification not getting sent out for RigidBody2D" 2023-11-14 22:17:26 +01:00
Markus Sauermann 8ac2e2ac20 Mark SubViewportContainer::_propagate_input_event experimental
The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
2023-11-14 21:34:46 +01:00
Markus Sauermann fa02d19fd1 Fix internal events not being delivered to some Window types
`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to
"window_input" signal, because that is only sent if it is not an
internal signal.

Instead they receive events in `_input_from_window`. They ensure that
the event is also propagated to their super-function, just like
previously the signals would be treated.
2023-11-14 20:29:17 +01:00
Hendrik Brucker 1a8e676131 Add different grid patterns to GraphEdit 2023-11-14 19:48:31 +01:00
Rémi Verschelde c455cb6555 Merge pull request #84897 from raulsntos/dotnet/callp-when-invalid
C#: Fail `callp` silently if script is not valid
2023-11-14 19:31:55 +01:00
Rémi Verschelde dcee5cf9fa Merge pull request #84884 from akien-mga/donors-sync-new-tiers
Donors: Change tiers to match Dev Fund, sync latest data
2023-11-14 19:31:50 +01:00
Rémi Verschelde c26b36e0e5 Merge pull request #84870 from jsjtxietian/add-set-selected-protection
Make Tree's `set_selected` check if the TreeItem belongs to the tree
2023-11-14 19:31:47 +01:00
Rémi Verschelde 9c67a02259 Merge pull request #84856 from mihe/fix-block-transform-notify
Fix transform notification not getting sent out for RigidBody2D
2023-11-14 19:31:43 +01:00
Rémi Verschelde a28476d1cd Merge pull request #84847 from RandomShaper/lang_init_term
Let languages init & finish run without locks held
2023-11-14 19:31:37 +01:00
Ricardo Subtil 760ff2e933 Fix DAP breakpoints being cleared on closed scripts 2023-11-14 16:51:38 +00:00
Raul Santos 3936871077 C#: Fail callp silently if script is not valid 2023-11-14 16:56:16 +01:00
Ricardo Subtil 485342408b Prevent race condition on initial breakpoints from DAP 2023-11-14 15:56:03 +00:00
clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 2023-11-14 16:27:10 +01:00
Rémi Verschelde ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data
The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.

We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Hugo Locurcio 47cadda3ad Improve and clarify texture filtering documentation
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
  (it uses trilinear filtering by default, like linear mipmap).
2023-11-14 15:18:03 +01:00
Nikita Krasnov 0d6300d269 Fix folder color not showing up in file dialogs 2023-11-14 17:17:10 +03:00
Hugo Locurcio d6768a17fa Document changing the window's resizable status at runtime 2023-11-14 15:02:25 +01:00
Rémi Verschelde baf6b4634d Merge pull request #84537 from shana/fix-r128-intrinsics
r128: Update to include latest fix for intrinsics being incorrect included
2023-11-14 14:13:10 +01:00
Rémi Verschelde 40cdd22d57 Merge pull request #84873 from bruvzg/locale_rempas
Fix remapped font reloading on locale change.
2023-11-14 12:17:39 +01:00
Rémi Verschelde 70ec97aadf Merge pull request #84844 from Calinou/doc-runtime-loading-image
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio e5270c0db2 Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
Rémi Verschelde 75e0b90f1d Merge pull request #84874 from bruvzg/rtl_excessive_draw
[RTL] Fix excessive underline and table border draw calls.
2023-11-14 11:27:55 +01:00
Rémi Verschelde 6a94fe7d4a Merge pull request #84683 from bruvzg/macos_trans_fs
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
2023-11-14 11:27:51 +01:00
Rémi Verschelde 7c7d9e2169 Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
2023-11-14 11:27:44 +01:00
Martin Felis f04ec34b78 Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
Fixes #83326.

The issue was introduced in the refactoring done in 1b95827d3e.
2023-11-14 08:30:40 +01:00
bruvzg 6b25204575 [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
bruvzg 4a82d3b16d [RTL] Fix excessive underline and table border draw calls. 2023-11-14 08:31:44 +02:00
Alistair Leslie-Hughes b0e0615075 Fix Resource Importer use after free 2023-11-14 16:39:41 +11:00
jsjtxietian b79cac6d2d Make Tree's set_selected check if treeitem belongs to the tree 2023-11-14 11:34:00 +08:00
Rémi Verschelde fee6df76a2 Merge pull request #84857 from smix8/fix_obstacle_height
Fix NavigationObstacle height
2023-11-14 00:04:09 +01:00
Rémi Verschelde 8b705af9e5 Merge pull request #84832 from alesliehughes/fix_use_after_free
Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde 8d731b17f1 Merge pull request #84829 from bitsawer/fix_particle_material_names
Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Rémi Verschelde 85ecb853cf Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
Rémi Verschelde 80a9f21b76 Merge pull request #84630 from KoBeWi/what_belongs_to_scene_saves_the_scene
Save scene when saving built-in resource
2023-11-14 00:02:29 +01:00
Alistair Leslie-Hughes a30dc67007 Fix VisualShader connection use after free. 2023-11-14 07:34:41 +11:00
smix8 3f26191d16 Fix NavigationObstacle height
Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
bruvzg 8b2260544a Fix remapped font reloading on locale change. 2023-11-13 21:25:41 +02:00
Markus Sauermann 361aa909da Explain which nodes receive NOTIFICATION_WM_SIZE_CHANGED 2023-11-13 17:32:39 +01:00
kobewi da55c06322 Save scene when saving built-in resource 2023-11-13 16:34:17 +01:00
Pedro J. Estébanez f05f8c399e Let languages init & finish run without locks held 2023-11-13 16:06:48 +01:00
Mikael Hermansson 9fb0b52608 Fix transform notification not getting sent out for RigidBody2D 2023-11-13 15:44:32 +01:00
kobewi 4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Rémi Verschelde 59457685c1 Merge pull request #84833 from jsjtxietian/add-protection-in-rich-text-label-add-image
Add protection in `RichTextLabel.update_image` to prevent crash
2023-11-13 12:21:24 +01:00
Rémi Verschelde 8ce4ff27fa Merge pull request #84830 from smix8/fix_obstacle_elevation
Fix NavigationObstacle elevation
2023-11-13 12:21:01 +01:00
Rémi Verschelde 787e98e955 Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
GLES3: Ensure all ShaderData is properly initialized in `set_code`
2023-11-13 12:20:33 +01:00