Commit Graph

77006 Commits

Author SHA1 Message Date
Rémi Verschelde a791103069 Merge pull request #78626 from Sauermann/fix-centered-doc
Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Fabio Alessandrelli d577a2109a Merge pull request #78662 from AThousandShips/mp_doc
Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`
2023-06-26 10:06:00 +02:00
Hugo Locurcio 1621b4e2b1 Mention Xbox menu button by name in Start button description
Microsoft officially calls it the Menu button:

https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Ninni Pipping 40e2168ac6 Fix documentation for Mutex.try_lock
Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
Markus Sauermann 31fab43b8b Fix scene load crash related to _ready
The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
smix8 8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions
Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8 8e31d986c3 Fix GlobalScope doc link for NavigationServer3D
Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Hendrik Brucker 1e8ca95cdc [GraphEdit] Fix port hotzones at zoom levels other than 100% 2023-06-25 17:13:53 +02:00
smix8 4ae5dcca45 Fix NavObjects map assignments
Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
Ninni Pipping e9c9285213 Clarify restrictions on nested MultiplayerAPI in SceneTree 2023-06-25 11:29:05 +02:00
Ninni Pipping 3147d84647 Add example for NodePath to grandparent 2023-06-25 10:25:22 +02:00
Rémi Verschelde 3710f06929 Merge pull request #78637 from V-Sekai/varying-offset-mismatch
Varying mismatch causing shaders to fail.
2023-06-24 22:26:13 +02:00
Danil Alexeev da4590b3f1 Unexpose DocCache class 2023-06-24 22:24:54 +03:00
MewPurPur 0786876077 Tweak documentation to use bold font when a class is referencing itself 2023-06-24 18:09:31 +02:00
Rémi Verschelde 030c1a950e Merge pull request #78643 from godotengine/revert-76711-fix-paste-value-not-updating-element-in-dictionaries/array
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 11:58:01 +02:00
Rémi Verschelde 1ee2697682 Revert "Fix paste value not updated in dictionaries/arrays" 2023-06-24 10:59:35 +02:00
Rémi Verschelde 24e7502279 Merge pull request #78629 from Calinou/editor-export-mobile-web-csharp-error
Display a message about missing C# support on Android/iOS/Web platforms
2023-06-24 10:58:29 +02:00
K. S. Ernest (iFire) Lee 39dfa8436e Varying mismatch causing shaders to fail. 2023-06-23 21:36:38 -07:00
Hugo Locurcio bce2985615 Use bullet points in shader editor creation dialog
This is consistent with the script creation dialog.
2023-06-24 02:12:13 +02:00
Hugo Locurcio 0b19ec3498 Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.

Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Hugo Locurcio 08118b1456 Only display 15 nodes in the Recent section of the Create New Node dialog
This prevents the history size from becoming too large, which made it less
useful.

This also fixes an off-by-one error in the completion scoring algorithm.
2023-06-23 23:51:51 +02:00
Rémi Verschelde 19e7490c9a Merge pull request #78620 from clayjohn/GL-viewport
Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 22:49:23 +02:00
Rémi Verschelde afe65de110 Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
Markus Sauermann a1f517b77d Fix documentation of popup_centered_ratio 2023-06-23 22:35:25 +02:00
ajreckof f745299c36 Fix crash when removing child during focus exit. 2023-06-23 21:31:18 +02:00
Arman Elgudzhyan af9d1743f3 Clear specular buffer if bg mode is canvas and ss effects are used
Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.
2023-06-23 12:16:52 -07:00
RevoluPowered 83f2fce078 Add support for KHR_materials_emissive_strength
This reads the multiplier for the emission strength from GLTF files.

This is fairly universal and is required for blender's emission value to be imported.

The value is a simple universal multiplier and is unitless.

Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
clayjohn cc89321c9c Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared 2023-06-23 10:57:56 -07:00
Rémi Verschelde 68193bee9a Revert "Fix that the focus-out notification got sent deferred"
This reverts commit 8cdab04d7f.

Fixes #78589.
2023-06-23 18:03:48 +02:00
Yuri Sizov f44b2d7898 Merge pull request #78611 from YuriSizov/editor-cure-for-early-onset-layout-dementia
Handle contextual editors gracefully when restoring layout
2023-06-23 17:52:35 +02:00
Rémi Verschelde 46b2619223 Merge pull request #78614 from RandomShaper/disable_doc_cache
Disable doc cache temporarily for pre-RC stabilization
2023-06-23 17:23:56 +02:00
Rémi Verschelde 731df52084 Merge pull request #77532 from dsnopek/text_server_adv_gdextension
Fix text_server_adv compiling as a GDExtension
2023-06-23 17:23:29 +02:00
Pedro J. Estébanez 7afb9dd275 Disable doc cache temporarily for pre-RC stabilization 2023-06-23 16:40:40 +02:00
Yuri Sizov f623509086 Handle contextual editors gracefully when restoring layout 2023-06-23 15:46:06 +02:00
Yuri Sizov 8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
Pedro J. Estébanez c85beb8106 Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
Rémi Verschelde 9ab388c146 Merge pull request #78609 from KoBeWi/—GodotEngine
Unify window title format
2023-06-23 12:36:44 +02:00
kobewi 44bec97d5e Unify window title format 2023-06-23 12:21:56 +02:00
Rémi Verschelde 75f5e003de Merge pull request #78586 from KoBeWi/shader_editor_the_guardian_of_stability
Remember only permanent bottom tabs
2023-06-23 11:59:45 +02:00
Rémi Verschelde fa7f8e34f2 Merge pull request #78135 from BastiaanOlij/fix_openxr_passthrough
Fix OpenXR Passthrough mode
2023-06-23 11:59:16 +02:00
kobewi 9a302e32c8 Speed up closing multiple scripts 2023-06-23 11:19:09 +02:00
kobewi 5dde57e958 Remember only permanent bottom tabs 2023-06-23 10:53:39 +02:00
Rémi Verschelde fd31dc7f32 Merge pull request #78601 from AThousandShips/doc_callable_fix
Fix `MultiplayerSpawner` documentation
2023-06-23 10:43:10 +02:00
Ninni Pipping 982ca52e4c Fix MultiplayerSpawner documentation 2023-06-23 10:26:33 +02:00
Fabio Alessandrelli 2d19cec174 Merge pull request #78409 from AThousandShips/spawn_func_fix
Do not serialize `MultiplayerSpawner.spawn_function`
2023-06-23 10:13:11 +02:00
Rémi Verschelde fee49f4f9d Merge pull request #78596 from smix8/navmes_old_poly_clear_4.x
Fix NavigationMesh not clearing old polygons
2023-06-23 08:49:06 +02:00
Rémi Verschelde 8d65fb9ec7 Merge pull request #78584 from bgie/bgie
Moved variables closer to usage to fix unused variable warning
2023-06-23 08:48:43 +02:00
Rémi Verschelde dbcbba5575 Merge pull request #78575 from brno32/bind-light-param-intensity
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Rémi Verschelde f24f615b04 Merge pull request #78556 from QbieShay/qbe/hotzonehotfix
Fix regression in visual nodes hotzones
2023-06-23 08:47:56 +02:00
Rémi Verschelde 1d41ce76ca Merge pull request #78550 from BastiaanOlij/fix_openxr_depth_buffer
Fix incorrect depth buffer option in OpenXR
2023-06-23 08:47:32 +02:00