Commit Graph

77006 Commits

Author SHA1 Message Date
Rémi Verschelde 0f5e9a52da Merge pull request #77027 from brno32/hide-properties-when-overriden
Exclude overriden properties from Property Descriptions section
2023-05-15 09:33:48 +02:00
Rémi Verschelde 2161444ed0 Merge pull request #77025 from Summersay415/add-vector4i-icon
Add Vector4i icon
2023-05-15 09:33:25 +02:00
Rémi Verschelde 9ecb929da6 Merge pull request #76565 from clayjohn/debug-PSSM-splits
Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Rémi Verschelde 51a1bd7c08 Merge pull request #75869 from aaronfranke/anim-play-end-doc
Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev cc44d75cd8 Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
Yuri Rubinsky 719741b0eb Exclude incorrect completion options for render_mode in shaders 2023-05-15 08:21:16 +03:00
kobewi d1a114470c Print a warning when a nested project is detected 2023-05-15 02:04:58 +02:00
kobewi 61465ee9a1 Allow showing messages from threads in Editor Log 2023-05-15 01:58:27 +02:00
kleonc 5d8219b4fd Fix modulation propagation for Y-sorted CanvasItems 2023-05-15 01:32:41 +02:00
Rindbee 391bce44b7 Fix calculation bug with TextEdit::get_line_height()
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ ab5462e386 Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
Alex Drozd 28f391f301 Exclude overriden properties from Property Descriptions section 2023-05-14 17:41:14 +02:00
Fabio Alessandrelli fb10f45efe Merge pull request #75867 from tefusion/fix_http_client_unicode_request
Fix HTTPClient _request using wrong size
2023-05-14 16:05:39 +02:00
Ninni Pipping bd2e377007 Document limitations of placeholder textures 2023-05-14 15:07:58 +02:00
Fabio Alessandrelli 58c6f88802 [TLS/Windows] Skip disallowed certs in the trusted CA list.
Turns out the list of trusted root certificates contains disallowed
certificates (i.e. certificates which are no longer trusted or have been
revoked).

We need to check for the property `CERT_DISALLOWED_FILETIME_PROP_ID` to
check if and when the certificates should be distrusted.
2023-05-14 14:44:14 +02:00
kleonc fc92ee6bf4 Fix property usage docs referring to removed network flag 2023-05-14 12:18:26 +02:00
Bartłomiej Karwacki 444d211a8d Add support for non-standard OBJ vertex entries 2023-05-13 22:37:38 +02:00
Emmanuel Leblond ffd32a244b Merge pull request #66185 from touilleMan/gdextension-no-error-log-outofindex-operator-index
Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index
2023-05-13 21:43:54 +02:00
Emmanuel Leblond 7501ebb91a Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index 2023-05-13 20:01:55 +02:00
bonjorno7 283cac859c Make ok_color functions static
It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
kleonc d58e832062 Make SpriteFrames editor toolbar a FlowContainer 2023-05-13 16:00:25 +02:00
Danil Alexeev a16b2fc3b6 EditorHelp: Fix displaying typed Array links 2023-05-13 16:09:35 +03:00
kleonc d3d84d90de Fix AnimatedSprite3D autoplay warning 2023-05-13 13:10:38 +02:00
Summersay415 289af4f73c Add Vector4i icon 2023-05-13 16:20:56 +07:00
Danil Alexeev 43b0702a02 Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
Hugo Locurcio 9e21647578 Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Clement C 999a1fffec Fix crash when changing node type from PopMenu to ItemList 2023-05-12 23:29:52 +02:00
Rémi Verschelde c64afeb017 Merge pull request #77018 from RedworkDE/net-glue-neg-enum
Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde 1c8b203f70 Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde 405aa3f2d6 Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde f26a2dbb1b Merge pull request #75662 from goncalo/basis_looking_at
C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
sakrel f52c151fcf RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer 2023-05-12 23:25:20 +02:00
RedworkDE 45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
jpcerrone c6ea376842 fix errors while reordering input maps 2023-05-12 16:15:16 -03:00
Rémi Verschelde 964a5353db Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Rémi Verschelde 02c7ffc85c Merge pull request #76203 from dalexeev/gds-fix-warning-ignore-member-var
GDScript: Fix warning ignoring for member variables
2023-05-12 20:12:55 +02:00
Rémi Verschelde ca26d9dc48 Merge pull request #71280 from RandomShaper/fix_deadlock_windows
Enhance thread-safety of loaders and importers (a.k.a. fix editor deadlock)
2023-05-12 20:12:32 +02:00
Rémi Verschelde 3be56afa27 Merge pull request #63263 from KoBeWi/power_tooltips
Enhance filesystem dock tooltips
2023-05-12 20:11:37 +02:00
Fabio Alessandrelli eeac6f8c7f [TLS] Fix crashes trying to use TLS when not available.
If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.

Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Patrick c60e05694d Mention "Spatial" rename to "Node3D" in Godot 4 2023-05-12 20:06:25 +02:00
kobewi 27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Pedro J. Estébanez 6189ab5291 Robustify multi-threading primitives 2023-05-12 19:04:57 +02:00
Pedro J. Estébanez 45d0b38076 Enhance thread safety of loaders and importers 2023-05-12 17:44:48 +02:00
Pedro J. Estébanez 7537a0521f Simplify ResourceLoader error callbacks 2023-05-12 17:44:48 +02:00
Danil Alexeev c2fbb40e9a GDScript: Fix warning ignoring for member variables 2023-05-12 17:43:58 +03:00
ajreckof 6f596ee903 fix paste value not updated in dictionaries/arrays 2023-05-12 16:13:35 +02:00
Rémi Verschelde 20ed51a912 Merge pull request #72704 from myaaaaaaaaa/single-main-thread
Partial fixes for `threading/worker_pool/max_threads` = 0
2023-05-12 15:09:50 +02:00
Rémi Verschelde 8dd48a98e2 Merge pull request #76999 from RandomShaper/fix_wtp_exit
`WorkerThreadPool`: Handle exit signal in the tentative scheduling done during waits
2023-05-12 14:10:03 +02:00
Rémi Verschelde e0bbb83e7c Merge pull request #76961 from akien-mga/linux-joypad-skip-udev-if-sandboxed
Linux: Don't use udev for joypad hotloading when running in a sandbox
2023-05-12 14:09:39 +02:00
Rémi Verschelde 373f2a8f8b Merge pull request #76541 from KoBeWi/WAZZUP
Add mono audio support to WASAPI
2023-05-12 14:09:10 +02:00