Commit Graph

77006 Commits

Author SHA1 Message Date
bruvzg a5009f4d3c [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
Danil Alexeev 306308d957 Editor Theme: Set selection_color property of RichTextLabel 2023-04-11 10:53:42 +03:00
bruvzg d8d88e1530 [TextServer] Improve BiDi error handling. 2023-04-11 10:07:00 +03:00
Hugo Locurcio 517dc3654a Allow entering named colors in ColorPicker's hex field
This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
2023-04-10 23:59:07 +02:00
smix8 b18c7481aa Fix forced optimization in dev_build
Fixes forced optimization in dev_build.
2023-04-10 22:52:56 +02:00
Hugo Locurcio 8eb0d0e665 Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid() 2023-04-10 22:32:04 +02:00
Yuri Sizov c3ed7af123 Merge pull request #74885 from vmedea/toutf8-docfix
Change to_utf8 to to_utf8_buffer in remaining docs
2023-04-10 21:57:04 +02:00
mara 57dca93718 Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
2023-04-10 21:07:02 +02:00
Yuri Sizov a9e0226d80 Merge pull request #75780 from timothyqiu/log-sizes
Set font sizes for various styles in editor output panel
2023-04-10 20:14:59 +02:00
Yuri Sizov 3e295f3f93 Merge pull request #75895 from KoBeWi/your_dialog_is_so_fat_it_has_a_smaller_dialog_orbiting_it
Adjust size of some dialogs
2023-04-10 20:13:34 +02:00
Yuri Sizov aed655ff80 Merge pull request #75889 from DimitriPilot3/patch-2
docs/FileDialog: Use clickable references
2023-04-10 20:12:19 +02:00
Yuri Sizov b5e7842989 Merge pull request #75625 from AThousandShips/min_max_example
Document how to make custom min/max for Array
2023-04-10 20:09:52 +02:00
kobewi 71011e0855 Adjust size of some dialogs 2023-04-10 17:04:53 +02:00
Ninni Pipping 96ab31a711 Document how to make custom min/max for Array 2023-04-10 16:41:11 +02:00
Yuri Sizov c48219f51e Merge pull request #73658 from smix8/do_not_stop_the_entire_server_cause_you_want_to_pause_4x
Keep NavigationServer active while SceneTree is paused
2023-04-10 16:24:26 +02:00
Yuri Sizov 8d887158cb Merge pull request #75844 from KoBeWi/shy_label
Fix method dialog label
2023-04-10 16:22:01 +02:00
Yuri Sizov fd6a743823 Always cache parent visibility in CanvasItem 2023-04-10 16:18:46 +02:00
Danil Alexeev 66279b98b6 GDScript: Add missing member type check when resolving extends 2023-04-10 17:16:07 +03:00
smix8 4b0dee080e Keep NavigationServer active while SceneTree is paused
Keep NavigationServer active while SceneTree is paused.
2023-04-10 15:30:22 +02:00
Dimitri A a5778da55b docs/FileDialog: Use clickable references
This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
2023-04-10 15:13:20 +02:00
Yuri Sizov 78e2479ef9 Merge pull request #75737 from MewPurPur/🐁da🐁
Fix mistakes in documentation and GDScript errors
2023-04-10 14:10:43 +02:00
Yuri Sizov 220953b625 Merge pull request #75814 from timothyqiu/connect-unicode
Fix connect signal dialog not allowing Unicode method name
2023-04-10 13:03:00 +02:00
Yuri Sizov 5243f5cece Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov 98f8638bab Merge pull request #73984 from RedworkDE/net-nuget-cache-fix
C#: Discontinue `GodotNuGetFallbackFolder`
2023-04-10 12:50:59 +02:00
Yuri Sizov 8784f95e1f Merge pull request #75777 from 3deathtoll/patch-1
Make `SyntaxHighlighter::get_text_edit` a const function
2023-04-10 12:49:04 +02:00
Yuri Sizov b6cf8959e4 Merge pull request #72863 from JeffVenancius/enable_caret_drawing_when_not_editable
Add an option to show a TextEdit caret when editable is disabled
2023-04-10 12:48:18 +02:00
Yuri Sizov 271c5fad69 Merge pull request #75823 from YeldhamDev/this_was_a_thing_i_guess
Fix bottom of `LineEdit`s in the editor being rounded
2023-04-10 12:41:17 +02:00
Yuri Sizov 040330c63c Merge pull request #75835 from rburing/fix_convex_convex_axis_test
Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Yuri Sizov d54266899a Merge pull request #75810 from yedpodtrzitko/yed/simplify-comparison
misc: simplify blend position comparison
2023-04-10 11:58:51 +02:00
tefusion 1514376e46 Fix HTTPClient _request using wrong size
This only affects HttpClient in GDScript.
2023-04-10 11:45:41 +02:00
Yuri Sizov 533ec86e34 Merge pull request #75799 from KoBeWi/sector_clear
Initialize editor values on first launch
2023-04-10 11:30:37 +02:00
VolTer f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
bruvzg 83dc545ea2 [Windows] Cleanup COM library initialization/uninitialization. 2023-04-10 10:38:25 +03:00
bruvzg a9d326db60 [Windows TTS] Fix queuing utterances in rapid succession. 2023-04-10 10:24:40 +03:00
kobewi aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
Aaron Franke 27ccb52909 Elaborate on the from_end option in AnimationPlayer.play() 2023-04-09 12:31:20 -05:00
Ricardo Subtil 4be4eeea3a Poll LSP/DAP clients for connection status updates 2023-04-09 12:36:01 +01:00
kobewi b0eadcfbce Initialize editor values on first launch 2023-04-09 09:52:18 +02:00
kobewi c399d4f26c Fix method dialog label 2023-04-09 09:45:27 +02:00
kleonc d159123633 Fix recursive Node.find_children 2023-04-09 09:15:21 +02:00
VolTer 846f9e106c Optimize 2D Delaunay and make it more readable
Co-authored-by: Dimitri Tabatadze <tabatadzedima@protonmail.com>
2023-04-09 00:52:15 +02:00
Yuri Rubinsky e684d126ed Merge pull request #75809 from komugi1211s/fix-crash-visual-shader-ceil-vector2 2023-04-08 22:05:10 +03:00
Ricardo Subtil b8ae1c218c Fix DAP path mismatch on Windows 2023-04-08 19:59:01 +01:00
Ricardo Buring d7aed57b60 Fix typo bug in convex-convex separating axis test 2023-04-08 20:37:12 +02:00
Rémi Verschelde cfab3d2f57 Merge pull request #75797 from reduz/optimize-object-get-class-name
Optimize Object::get_class_name
2023-04-08 20:29:59 +02:00
VolTer f587a21899 Code style improvements to text_edit and related 2023-04-08 19:33:56 +02:00
Juan Linietsky 8950943356 Optimize Object::get_class_name
* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
Juan Linietsky 61630d4e1e Merge pull request #75829 from reduz/fix-ci-build-error
Fix CI build error
2023-04-08 19:25:05 +02:00
Yuri Rubinsky 12142f2b50 Fix completion of source_color hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
Juan Linietsky 37362202a4 Fix CI build error
Fixes potential use of uninitialized variable.
2023-04-08 18:21:08 +02:00