Hugo Locurcio
5df0c8b271
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
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This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.
The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).
Co-authored-by: Daniel Savage <dansvg@gmail.com >
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com >
2026-03-25 00:05:54 +01:00
Rémi Verschelde
970f8236b5
Merge pull request #117733 from KoBeWi/autranslator_localized_(i.e._at_location)
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Add `_get_tooltip_auto_translate_mode_at()` to Control
2026-03-23 22:36:15 +01:00
kit
94c2707a8b
Fix WindowWrapper leaking all key inputs to parent
2026-03-23 16:58:42 -04:00
kobewi
0d220b35a5
Add _get_tooltip_auto_translate_mode_at() to Control
2026-03-22 17:56:46 +01:00
Pāvels Nadtočajevs
cdcb208eb9
[Viewport] Add option to inherit parents texture filter/repeat, use it for popups.
2026-03-11 15:06:47 +02:00
Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
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Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
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Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Thaddeus Crews
861d74c09d
Merge pull request #115799 from BastiaanOlij/add_view_count_to_viewport
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Add view count support to Viewport
2026-02-26 08:15:13 -06:00
Bastiaan Olij
f3a815238b
Add view count support to Viewport
2026-02-26 12:37:21 +11:00
Rémi Verschelde
a3cb56dd38
Decouple RenderingServer from XR/OpenXR headers
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Move BlitToScreen to RenderingServerTypes.
2026-02-25 20:17:23 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
kobewi
6f86914f55
Cleanup _validate_property() implementations
2026-02-23 15:05:25 +01:00
Rémi Verschelde
1c12d2c36e
Tidy up includes in scene/main and scene/debugger
2026-02-19 15:09:29 +01:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Adam Scott
263589497b
Add non-public {Line,Text}Edit::_set_text()
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- [Web] Fix "Enter" not triggering LineEdit submits.
Co-authored-by: Marwen Azouzi <marwen.azouzi@datadoghq.com >
2026-01-01 12:00:52 +01:00
Rémi Verschelde
43f966772d
Merge pull request #112712 from bruvzg/mo_e
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Use event position for mouse over when event come from the same window.
2025-12-18 14:23:48 +01:00
David Snopek
fc92ce3e7f
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
Thaddeus Crews
5ff7a9e793
Merge pull request #112031 from bruvzg/vm_os_f
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Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-11-25 09:52:24 -06:00
Pāvels Nadtočajevs
179d1b763b
Use safe ObjectID for mouse over controls.
2025-11-18 20:18:12 +02:00
Thaddeus Crews
462a8d65bf
Merge pull request #110162 from bruvzg/m_cli
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Fix out of control area mouse events crash, if nothing have mouse focus.
2025-11-18 08:25:46 -06:00
Thaddeus Crews
7d5034c50a
Merge pull request #108507 from dementive/optimize-scene-tree-groups
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Optimize scene tree groups
2025-11-14 14:22:57 -06:00
Pāvels Nadtočajevs
a6f6d7118e
Use event position for mouse over when event come from the same window.
2025-11-13 08:26:11 +02:00
Michael Alexsander
e32b9274a3
Fix UI focus being shown when it shouldn't
2025-11-03 17:00:05 -03:00
Pāvels Nadtočajevs
15279f769d
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-10-25 17:23:45 +03:00
hannes
89aa5137b8
add gui_drag_threshold for viewports
2025-10-24 19:01:25 +02:00
Thaddeus Crews
201eed7129
Merge pull request #94488 from Alex2782/fix_create_folder_94446
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Fix `exclusive` child window
2025-10-21 19:09:30 -05:00
Thaddeus Crews
e870cd911b
Merge pull request #110895 from Giganzo/input-focus
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Add setting for when to show the focus state for mouse input
2025-10-21 19:09:25 -05:00
Alex
4523514123
Fix 'exclusive' child window
2025-10-20 14:55:32 +02:00
Lanza
80ce18918e
fix: compilation errors when disable_xr=yes
2025-10-15 09:09:43 +08:00
Giganzo
e384085ca1
Add setting for when to show the focus state for mouse input
2025-10-07 14:26:14 +02:00
Mounir Tohami
9894256e3a
More XR disable for Viewport and export.
2025-10-06 20:15:07 +03:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Aaron Franke
e2dd60b5f8
Group together 2D camera override functions
2025-10-02 13:21:44 -07:00
Mounir Tohami
d9af8e0acc
Fix Camera2D editor override and 2D debug templates.
2025-10-02 13:52:29 +03:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
d86123870b
Merge pull request #52285 from rxlecky/camera-override-cleanup
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Clean up and simplify camera override API
2025-09-30 18:35:11 -05:00
Thaddeus Crews
1f5d8a39cb
Merge pull request #110520 from m4rr5/fix_vrs_modes_list
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Fix Viewport VRS Mode property listing unimplemented Depth buffer option
2025-09-23 12:08:49 -05:00
Michael Alexsander
aeb3a45c97
Hide Control focus when given via mouse input
2025-09-19 13:43:29 -03:00
Thaddeus Crews
f27f917d32
Merge pull request #107955 from lodetrick/mouse-signals
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Fix `mouse_entered` and `mouse_exited` Signals being emitted too early
2025-09-19 09:17:04 -05:00
Marcel Offermans
7d09e4a428
Fixes #110519 by removing the 'Depth buffer' option that is not present in the back-end.
2025-09-14 21:04:05 +02:00
Thaddeus Crews
bfe246c2af
Merge pull request #90922 from YeldhamDev/so_many_popupmenu_bugs
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Fix wrong tooltip behavior in `PopupMenu`s that have styles with top borders
2025-09-01 12:25:43 -05:00
Pāvels Nadtočajevs
2273c10a84
Fix out of control area mouse events crash, if nothing have mouse focus.
2025-09-01 14:56:13 +03:00
rxlecky
02e1919514
Cleanup and simplify camera override API
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- Harmonise the camera override 2D and 3D APIs
- Switch to using Camera2D/3D nodes to provide override functionality. This makes for simpler code, gets rid of much of copy-pasted camera code and makes code that relies on current viewport camera such as VisibleOnScreenNotifiers and object picking work out of the box.
- Make camera override code only accesible within DEBUG_ENABLED builds
2025-08-31 15:34:46 +02:00
Hugo Locurcio
eecfdbdd7d
Add missing range hint to Viewport.oversampling_override in the editor
2025-08-29 17:41:35 +02:00