Commit Graph

12324 Commits

Author SHA1 Message Date
Rémi Verschelde 02583ddde8 Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio 8ebc5b2875 Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques 554b55ae74 Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
bruvzg 4593ad23fd Add some missing EditorFileDialog methods and properties. 2023-02-22 11:55:08 +02:00
Rémi Verschelde ba5a70ccc9 Merge pull request #73708 from davicr/output_font_setting_fix
Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde 0a15f51617 Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde c86f18698e Merge pull request #73726 from KoBeWi/parenting_problems
Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde e0cba314b9 Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde 91aed4b9b5 Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
Danil Alexeev d49ac0466f Fix SpriteFrames data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio 445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
kobewi f3040be3ba Fix Polygon3DEditor parenting errors 2023-02-22 03:17:29 +01:00
Gordon MacPherson 8a86d8411e Implement automatic rename for project
- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
	scene->replace_by(base_node);
  when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Davi 21fcf657ce Add Output font size in Theme regeneration conditions 2023-02-21 17:45:20 -03:00
kobewi 5906d6de8e Fix line folding with multiple carets 2023-02-21 21:28:26 +01:00
Rémi Verschelde 6acc7f03ed Merge pull request #73595 from KoBeWi/missingno
Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
bruvzg 64ba999eb1 Fix shortcut reset. 2023-02-21 08:08:53 +02:00
Rémi Verschelde 62d4d8bfc6 Merge pull request #73634 from KoBeWi/merged_into_error
Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg b3c64675cc [macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
kobewi 56251cf08c Fix tile atlas merging crash 2023-02-20 18:22:44 +01:00
kobewi ff42cb0d1e Fix missing directories when exporting from cmd 2023-02-20 17:39:38 +01:00
Rémi Verschelde 410360ef04 Merge pull request #73592 from pattlebass/conversion-popup-cutoff
Increase minsize for some Project Conversion dialogs
2023-02-20 15:41:48 +01:00
Rémi Verschelde 3e0a989bd1 Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes_this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw
Fix corrupt undo after making sub-resources unique
2023-02-20 15:41:00 +01:00
pattlebass a16dfaa39c Increase minsize for some Project Conversion dialogs
This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Rémi Verschelde 6f64349bfe i18n: Sync translations with Weblate 2023-02-20 12:09:15 +01:00
Rémi Verschelde 4cd2aec2f0 Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only
Apply inspector read_only only when changed
2023-02-20 11:29:05 +01:00
kobewi 860da7bc77 Apply inspector read_only only when changed 2023-02-20 09:55:06 +01:00
kobewi 21b021a705 Remove path hard-coding in editor_build_profile 2023-02-19 20:58:36 +01:00
Rémi Verschelde f2a2e47009 Merge pull request #71398 from honix/property-revert-release-focus
Fix property revert doesn't revert selected fields
2023-02-19 01:02:20 +01:00
Rémi Verschelde 9ccfe68d50 Merge pull request #73526 from YuriSizov/branded-project-llc
Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00
Yuri Sizov e9c7b8d224 Merge pull request #71850 from WesleyElliott/fix-custom-node-export 2023-02-18 12:40:09 +03:00
Yuri Sizov ed8554bff6 Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methods
Remove deprecated methods from Bone2D
2023-02-18 04:32:49 +03:00
Yuri Sizov 236cec0633 Add a custom icon for the project.godot file in the EditorFileDialog 2023-02-17 22:42:23 +01:00
Yuri Sizov 0c27edf3d9 Merge pull request #73512 from groud/fix_tilemap_dragging_selection
Fix TileMap dragging selection
2023-02-17 23:41:56 +03:00
Yuri Sizov 28db611f0f Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
Yuri Sizov b2f63bbb43 Remove deprecated methods from Bone2D
- also add them to the project convertor
2023-02-17 18:05:52 +01:00
Gilles Roudière 88f3d18bc6 Fix TileMap dragging selection 2023-02-17 17:55:03 +01:00
Rémi Verschelde 0f72c77cd4 Merge pull request #70788 from ZangEldor/empty_frame_name_fix
Fixed SpriteFrame allowed entering an empty name
2023-02-17 15:30:44 +01:00
Eldor Zang 62976659b8 Set default name if SpriteFrames name is empty 2023-02-17 15:29:07 +01:00
Rémi Verschelde 7c7ba88d19 Merge pull request #66121 from Zylann/plugin_handles_edit_object_argument
Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17 15:19:12 +01:00
Yuri Sizov 37cd20b38d Merge pull request #73220 from Mickeon/renames-more-like-retype
Tweak comments in `renames_map_3_to_4` & reorder
2023-02-17 16:41:12 +03:00
Yuri Sizov 47e030251f Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
Marc Gilleron d2b4e30058 Change _can_handle and _edit virtual methods to take Object* 2023-02-17 14:10:38 +01:00
Rémi Verschelde f0c9ed4b55 Merge pull request #71475 from Maran23/4-x-theme-outline-affects-editor
Fix custom theme outline settings affects the editor theme as well
2023-02-17 14:07:22 +01:00
Rémi Verschelde b2584629c8 Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde 3a7cb4a1e0 Merge pull request #68083 from atngames/master
Added a signal connection to update buses editor on "bus_layout_changed"
2023-02-17 09:50:01 +01:00
Rémi Verschelde 2824774d29 Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde 2aaa6f6728 Merge pull request #69810 from trollodel/scene_importer_material_crash_fix
Ensure that generated import IDs are unique
2023-02-17 00:34:14 +01:00
Nong Van Tinh 010ddfbc16 Prevent saving files with no name and only an extension.
Fixes #69768.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
rsjtdrjgfuzkfg 331dd33009 Theme Editor: fix leading styleboxes / main styles
Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.

This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.

Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00