Commit Graph

10 Commits

Author SHA1 Message Date
Rémi Verschelde eabb9a63d4 Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde f5a290ac46 Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews deace09d37 Merge pull request #114155 from Arnklit/improve-color-key-selection-visibility
Improve the visibility of the selection of Color value keys
2026-02-24 09:29:26 -06:00
Thaddeus Crews 5d9722e832 Merge pull request #113786 from kmMuellerGit/202512_sprite_animation_check_if_animation_key_exists
Fix Animation Editor erroring when animating SpriteAnimation3D 'frame' but not 'animation'.
2026-01-07 10:54:12 -06:00
Kasper Arnklit Frandsen db60d48f43 Improve the visibility of the selection of Color value keys 2025-12-18 15:17:40 +00:00
Kasper Arnklit Frandsen a6dc792bbd Fix the clipping of keys when moving keys 2025-12-11 20:38:08 +00:00
main a0d9155283 Added checks for safely accessing an animation track for SpriteAnimation2D & 3D. 2025-12-08 19:59:14 -08:00
A Thousand Ships bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Lukas Tenbrink 8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00