Rémi Verschelde
cd8ee7d229
Merge pull request #116620 from QbieShay/qbe/rework-align-rotation
...
Improve options for orienting particles in space
2026-03-23 22:34:16 +01:00
Rémi Verschelde
7958080d65
Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
...
OpenXR: Allow using Vulkan subsampled images with foveated rendering
2026-03-23 22:34:11 +01:00
Rémi Verschelde
d7680230ae
Merge pull request #115108 from stuartcarnie/simplify_cluster_builder
...
Renderer: Simplify shader and cluster builder
2026-03-23 12:57:48 +01:00
Qbieshay
113ace0cd3
Add options for billboarding on GPUParticles3D
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-03-19 16:10:20 +01:00
Rémi Verschelde
98868393cc
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Gaktan
c05c85581e
Fix Octahedral encoding special case when computing vertex skinning
...
Signed-off-by: Gaktan <Gaktan@users.noreply.github.com >
2026-03-13 20:18:46 +01:00
Thaddeus Crews
d7ed107cd8
Merge pull request #116852 from Chaosus/rendering_fix_texture_array
...
Fix repeating last valid texture in samplers array
2026-03-12 09:03:32 -05:00
Rémi Verschelde
f1d63278d7
Remove unused includes in servers with clangd-tidy
2026-03-10 21:42:23 +01:00
David Snopek
4d218bdeb7
OpenXR: Allow using Vulkan subsampled images with foveated rendered
2026-03-05 11:00:37 -06:00
Thaddeus Crews
4296a0c158
Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
...
Clean up `is_frustum` projection code
2026-03-04 14:32:33 -06:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
...
Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
...
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00
Chaosus
205a1b0972
Fix repeating last valid texture in samplers array
2026-02-27 19:49:09 +03:00
Thaddeus Crews
e42575d23f
Merge pull request #113956 from allenwp/colour/remove-LinearToSRGB-clamping
...
Remove clamping from LinearToSRGB visual shader node.
2026-02-27 08:49:33 -06:00
DDarby-Lewis
bf326793ba
Editor additions for MipMaps and rd_textures
2026-02-27 08:38:13 -06:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Allen Pestaluky
dce001aee7
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
Rémi Verschelde
e3b60a1530
Move RenderingMethod::RenderInfo to RenderingServerTypes
...
Also move RS::scaling_3d_mode_type to RenderingServerEnums.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
671864fb05
Decouple TextureStorage from RenderingServer
...
By moving RS::TextureDetect(Roughness)Callback and RS::TextureInfo
to RenderingServerTypes.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
cb9b4cff90
Decouple MeshStorage from RenderingServer
...
By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.
This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
Rémi Verschelde
0ce92073ae
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
...
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 1s, and paves the way for more decoupling in
rendering code.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
f0a448540e
Misc dependency improvements for files depending on rendering_server.h
...
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 3s.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
25bfae8ff9
Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
...
Removes RS as a dependency in `project_settings.cpp` (which was a bug,
`core` shouldn't include `servers`). This doesn't have a big impact on
incremental rebuild time by itself.
Also move helper `get_splash_stretched_screen_rect` to RenderingServerTypes.
2026-02-25 20:17:27 +01:00
Rémi Verschelde
a3cb56dd38
Decouple RenderingServer from XR/OpenXR headers
...
Move BlitToScreen to RenderingServerTypes.
2026-02-25 20:17:23 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
...
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews
2adf91e71f
Merge pull request #114890 from allenwp/fix-spatial-scaler-debanding
...
Fix viewport debanding not working with spatial scalers.
2026-02-25 11:25:09 -06:00
Thaddeus Crews
e8c69d4108
Merge pull request #116720 from allenwp/fix-reinhard-agx-mobile-subpass
...
Fix Reinhard and AgX tonemapper in Mobile renderer when using subpass.
2026-02-25 09:27:47 -06:00
Thaddeus Crews
c521ed8f71
Merge pull request #116519 from celyk/fix-omni-projector
...
Clamp uv coordinates of omni light projector
2026-02-25 09:27:38 -06:00
Bastiaan Olij
2c49923c39
Cleanup projection code so we don't need our frustum override in the renderer
2026-02-25 21:16:38 +11:00
Allen Pestaluky
662770a33d
Fix Reinhard and AgX tonemapper in Mobile renderer when using subpass.
2026-02-24 10:58:08 -05:00
Frank Becker
dc67bdaab4
Fix LCD batching flag for StyleBoxTexture
2026-02-22 19:59:09 -08:00
celyk
d2933f04b7
Clamp uv coordinates of omni light projector
2026-02-21 11:06:27 +11:00
Lukas Tenbrink
0ea5ece984
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
Thaddeus Crews
2d5b30c476
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
...
Reduce includes to rendering device.
2026-02-12 08:19:16 -06:00
Josh Jones
b8389cc76b
Support output to HDR monitors
...
Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
Thaddeus Crews
0808e47eff
Merge pull request #115904 from HEX-23/feature-fix_ssr
...
Fix inconsistent SSR blurriness on rough surfaces.
2026-02-10 10:34:34 -06:00
Skyth
8fbf2f1e14
Reduce includes to rendering device.
...
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2026-02-10 16:58:50 +03:00
X23
fe8709d077
Fix inconsistent SSR blurriness on rough surfaces.
2026-02-10 21:12:35 +08:00
Clay John
2343d36b43
Use transmittance instead of opacity in the early-out branch when calculating volumetric fog
2026-02-09 09:45:12 -08:00
Allen Pestaluky
ec394025f1
Fix viewport debanding not working with spatial scalers.
2026-02-06 12:05:43 -05:00
Stuart Carnie
b815c88dec
Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
2026-02-06 07:07:10 +11:00
Thaddeus Crews
7e91c61fec
Merge pull request #115874 from clayjohn/sky-crash
...
Avoid reading from sky pointer when rendering background without sky
2026-02-05 09:32:29 -06:00
Thaddeus Crews
79eb6694a1
Merge pull request #112381 from Ivorforce/no-right-align
...
Don't right-align escaped newlines (e.g. for `#define`)
2026-02-05 09:18:36 -06:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
clayjohn
da7540f3f1
Avoid reading from sky pointer when rendering background without sky
2026-02-04 09:44:15 -08:00
Dario
703b3f3dc2
Add structure padding where necessary for push constants.
...
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
2026-02-04 12:12:19 +01:00