Commit Graph

8281 Commits

Author SHA1 Message Date
Yuri Rubinsky 9e04531938 Fix enum type to use int64_t instead of int in GDScript 2022-10-25 09:06:08 +03:00
TechnoPorg 4c06237b93 Fix Thread usage in UPNP docs.
The threading API has changed between Godot 3 and Godot 4.
See https://github.com/godotengine/godot-proposals/issues/4691.
2022-10-24 17:23:33 -06:00
Marc Gilleron 7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Wei Guo d0edd36f80 Fix built-in script path of GDScript 2022-10-25 03:41:18 +08:00
Clay John c51a42778d Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Hugo Locurcio df636ac881 Document collision_priority in the CSGShape3D class 2022-10-24 18:44:30 +02:00
Clay John 753a182797 Merge pull request #65334 from dsnopek/opengl-multiview
[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
Wei Guo 95113a7cd5 Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0 2022-10-23 14:01:51 +08:00
Raul Santos 687633e5bd Use .generated suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
David Snopek 398ee08375 Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
Max Hilbrunner 13138b307b Merge pull request #67656 from MewPurPur/instance🧹
Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
VolTer 05a9637d5d Fix small mistakes throughout much of the documentation 2022-10-21 00:20:59 +02:00
Pedro J. Estébanez ae38d7930e Let the RD driver itself expose subgroup caps 2022-10-20 19:37:35 +02:00
Robbie Cooper f54c3d4287 Support 2 bits per pixel BMP images 2022-10-19 22:30:08 -04:00
Max Hilbrunner cb36006f9e Merge pull request #67100 from Mickeon/doc-peeves
Tweak `@GDScript` documentation overall
2022-10-19 21:45:35 +02:00
Max Hilbrunner 5f7906a289 Merge pull request #67527 from BastiaanOlij/fix_tracker_names
Fix two typos in tracker names and a bug in OpenXR haptic feedback
2022-10-19 18:18:36 +02:00
DeeJayLSP b87584a070 Update libtheora to GIT (2020.10) 2022-10-18 21:15:13 -03:00
kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
Micky a34cf161aa Tweak @GDScript documentation overall
- Made use of [param] more frequently,
- Link to other classes' documentation more often, improve the examples.
- Made the writing style closer to how the rest of the documentation is formatted.
- Ensure these are called "functions", not "methods".
- Add [b]Warning:[/b] where more appropriate than [b]Note:[/b]

Most notably, removed " It must be a static string, so format strings can't be used.", as this behavior is actually a bug.
2022-10-18 22:54:46 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg c1af9d57a3 Improve font glyph cache packing shelf best height fit heuristic. 2022-10-18 18:42:04 +03:00
bruvzg 634c2fbcae [TextServer] Fix build with disabled graphite. 2022-10-18 18:41:31 +03:00
Bastiaan Olij 4a96fce801 Merge pull request #67529 from BastiaanOlij/filter_out_htc_paths
Filter out HTC OpenXR paths based on extension
2022-10-19 01:53:56 +11:00
Bastiaan Olij 19f9fe1dec Filter out HTC OpenXR paths based on extension 2022-10-19 00:09:54 +11:00
Bastiaan Olij 45ce45c001 Fix missing itos for OpenXR logging 2022-10-18 13:55:39 +11:00
Rémi Verschelde 28a4eec9a7 Merge pull request #67532 from Faless/ws/4.x_fix_poll
[WebSocket] Fix client failing to connect to direct IP.
2022-10-17 17:32:16 +02:00
Rémi Verschelde 667bc202b5 Merge pull request #67179 from BastiaanOlij/openxr_add_refresh_rate_extension
Adding support for the OpenXR Display Refresh Rate extension
2022-10-17 17:32:01 +02:00
Rémi Verschelde 3c4b110ae0 Merge pull request #67521 from nikitalita/speed_up_texture_pos
Speed up `find_texture_pos_for_glyph()`
2022-10-17 17:31:54 +02:00
Rémi Verschelde 69bcda3dd2 Merge pull request #67514 from timothyqiu/defer
Fix memory leak when `_ensure_cache_for_size()` fails
2022-10-17 17:31:41 +02:00
Rémi Verschelde 1654810409 Merge pull request #67469 from anvilfolk/resource-load-clarification
Clarified reason why a resource cannot be preload()'ed
2022-10-17 17:31:32 +02:00
Rémi Verschelde c43ce5e341 Merge pull request #67485 from kdada/kdada/master
Fix peer visiblity in SceneReplicationInterface._update_sync_visibility
2022-10-17 17:31:20 +02:00
Rémi Verschelde f921409984 Merge pull request #67428 from aaronfranke/gltf-additional-data
Add a way to store additional data in GLTFState and GLTFNode
2022-10-17 17:30:49 +02:00
Fabio Alessandrelli adb3d2338e [WebSocket] Fix client failing to connect to direct IP.
The bug was caused by not checking the TCP CONNECTING state
appropriately during the client handshake, and not checking the TCP
CONNECTED state during connection (which is unlikely, but might still
happen).
2022-10-17 12:52:09 +02:00
Bastiaan Olij 1e7f009492 Fix two typos in tracker names and a bug in OpenXR haptic feedback 2022-10-17 20:29:19 +11:00
bruvzg 68ec84cded [TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used. 2022-10-17 10:57:49 +03:00
nikitalita 21341ddaed Speed up find_texture_pos_for_glyph() 2022-10-16 22:29:26 -07:00
Haoyu Qiu 6db8e79eed Fix memory leak when _ensure_cache_for_size() fails 2022-10-17 12:47:38 +08:00
Ignacio Roldán Etcheverry 9afc8337bd Merge pull request #67440 from raulsntos/dotnet/bindings-conflicts
Guard against more potential conflicts in C# bindings generator
2022-10-17 00:28:07 +02:00
Ignacio Roldán Etcheverry 2303c26783 C#: Load assemblies as collectible only in the Godot editor
We use collectible AssemblyLoadContexts as that's the only way to allow
reloading assemblies after building. However, collectible assemblies
have some restrictions:

- https://learn.microsoft.com/en-us/dotnet/framework/reflection-and-codedom/collectible-assemblies#restrictions-on-collectible-assemblies

Those restrictions can cause issues with third-party code, such as some
mocking libraries.

In order to work around this problem, we're going to load assemblies
as collectible only in Godot editor, and not when running games.
These issues will still exist in the editor, but this will be enough
for some users.
2022-10-17 00:22:48 +02:00
João Martins a0c4002520 Clarified reason why a resource cannot be loaded. 2022-10-16 17:27:00 -04:00
Wei Guo 972242d664 Fix MultiplayerSynchronizer peer visibility 2022-10-16 23:02:31 +08:00
Yuri Rubinsky 04f7207009 Add a Plane(Vector3, Vector3) constructor for C# 2022-10-16 14:10:58 +03:00
Aaron Franke a70dce893f Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
Rémi Verschelde dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde 96ec73f3ee Merge pull request #65281 from MisterMX/zip-module
Expose minizip API to allow creating zips using scripts
2022-10-15 12:56:26 +02:00
Raul Santos 333f88dc49 Guard against more potential conflicts in C# bindings generator 2022-10-15 12:47:10 +02:00
Marcelo Fernandez ea6cc3e260 Expose minizip API to allow creating zips using scripts
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>

Signed-off-by: MisterMX <mbxd12@web.de>
2022-10-14 21:51:38 +02:00
clayjohn 0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
Guilherme Sousa 5d06843fcf Added custom node export 2022-10-14 17:31:00 +02:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00