Commit Graph

51458 Commits

Author SHA1 Message Date
Rémi Verschelde f3f6c62b14 Merge pull request #46424 from RandomShaper/fix_no_threads
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Rémi Verschelde b7b70004bc Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Carlos Cabello edb8c11970 Add descriptive error message when trying to access a dir fails 2021-02-25 22:24:21 +01:00
Pedro J. Estébanez b1edb69249 Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 21:22:01 +01:00
Rémi Verschelde 3ad5aa8ce3 Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
Document seamless noise having a lower contrast than non-seamless noise
2021-02-25 21:18:59 +01:00
Rémi Verschelde 6ef0538f18 Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc b59a06da25 Make Color::from_hsv use Color::set_hsv 2021-02-25 19:50:43 +01:00
Emmanuel Leblond 60d2c1fd47 Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Hugo Locurcio 2e8e6e26a8 Document seamless noise having a lower contrast than non-seamless noise
See #41787.
2021-02-25 18:33:11 +01:00
Rémi Verschelde 494e1cb148 Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond 0e4abcb77f Fix Godot returned status code on unexpected error 2021-02-25 18:01:37 +01:00
Rémi Verschelde 9e24ad5a3f Merge pull request #41575 from kotelifelif/31627
Chorus effect inspector update voices automatically
2021-02-25 17:50:00 +01:00
Rémi Verschelde 5d8025ec66 Merge pull request #38844 from hbina/patch-5
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
booer 65975b9a08 Update Inspector when changing AudioEffectChorus voice_count
Fixes #31627.
2021-02-25 17:32:50 +01:00
Rémi Verschelde ee5ea64e83 Merge pull request #40276 from Taywee/master
remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Rémi Verschelde f01e95eb55 Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
Rémi Verschelde 369dffc217 Merge pull request #46399 from YeldhamDev/import_defaults_another_fix
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 16:05:28 +01:00
Rémi Verschelde 68ebcb915e Merge pull request #46398 from iatenine/master
Added GridMap description to get_bake_meshes()
2021-02-25 15:57:27 +01:00
Rémi Verschelde 6e7f5c7c44 Merge pull request #46400 from Calinou/improve-editor-html-template-2
Improve the editor HTML template
2021-02-25 15:56:15 +01:00
Rémi Verschelde 4d0f01a786 Merge pull request #46418 from Calinou/doc-os-environment
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25 15:55:53 +01:00
PouleyKetchoupp c4b116cff7 Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Michael Alexsander f2ad7c5f12 Fix heap-use-after-free in Import Defaults Editor 2021-02-25 11:50:10 -03:00
Jack Linhart 03fd2b4c86 Added GridMap description to get_bake_meshes() 2021-02-25 15:42:49 +01:00
Hugo Locurcio 355803db1b Improve the OS.get_environment()/OS.set_environment() documentation 2021-02-25 15:38:51 +01:00
Rémi Verschelde 58cb152565 Merge pull request #45424 from aaronfranke/cs-bindings
Fix C# bindings generator for default value types
2021-02-25 15:31:37 +01:00
Aaron Franke 4b4721f5bd Fix C# bindings generator for default value types 2021-02-25 08:30:48 -05:00
Rémi Verschelde ba048b8b6e Merge pull request #46414 from RandomShaper/fix_thread_self_join
Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00
Rémi Verschelde a61fbe3b32 Merge pull request #46415 from BastiaanOlij/set_environment_gdscript
Expose set_environment to GDScript
2021-02-25 14:26:31 +01:00
Rémi Verschelde 2032960a09 Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:14:47 +01:00
Bastiaan Olij 4c8f5b998f Expose set_environment to GDScript 2021-02-25 23:36:14 +11:00
Pedro J. Estébanez afc5af8dfa Prevent thread wait on itself for finish 2021-02-25 13:16:27 +01:00
Rémi Verschelde 2adacd751c Merge pull request #46402 from nekomatata/natvis-local-vector
Added LocalVector to Visual Studio debugger visualization
2021-02-25 07:22:08 +01:00
Rémi Verschelde c0614bc059 Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-25 07:18:39 +01:00
Bastiaan Olij 1f96ba5141 Moving GI code into RendererServerGIRD
Moving Skyshader code into RendererServerSkyRD
2021-02-25 15:15:48 +11:00
Fredia Huya-Kouadio eda18fcc1f Update the filtering logic to properly handle directories with .gdignore files. 2021-02-24 18:40:36 -08:00
PouleyKetchoupp 27d5e1fff0 Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
kleonc 988f4cdc90 Geometry2D::make_atlas Fail is passed invalid rect size 2021-02-24 23:38:30 +01:00
Rémi Verschelde 757c151219 Merge pull request #46394 from YeldhamDev/import_defaults_fix
Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Rémi Verschelde a1b5d8fbfe Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalization
Fix capitalization of checkbox in Input Map Editor
2021-02-24 22:52:56 +01:00
Hugo Locurcio 3527756943 Improve the editor HTML template
- Darken the header tab background to match the default editor
  background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
  from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
  loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
  warning dialog.
- Tidy up the HTML template by removing obsolete attributes.
2021-02-24 22:50:49 +01:00
Rémi Verschelde 273fe7e656 Merge pull request #36476 from qarmin/vector_set_err
Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24 22:48:33 +01:00
Rémi Verschelde 305683f83b Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00
Rafał Mikrut bb6ece1450 Change CRASH_COND to ERR_FAIL in Cowdata::set 2021-02-24 21:36:08 +01:00
Delf Neumärker eaa04c1a22 Fix crash during drag if user freed the drag preview 2021-02-24 20:59:17 +01:00
Michael Alexsander 4837766292 Fix capitalization of checkbox in Input Map Editor 2021-02-24 16:20:39 -03:00
Michael Alexsander 881d1984cf Fix import selector resetting in Import Defaults Editor 2021-02-24 16:05:43 -03:00
Rémi Verschelde 4cdd22212a Merge pull request #45783 from trollodel/collisionobject3d-debug-shapes
Allow CollisionObject3D to show collision shape meshes
2021-02-24 19:16:34 +01:00
trollodel 85a776ddcd Allow CollisionObject3D to show collision shape meshes
Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire 61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde 65305ea001 Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00