Thaddeus Crews
642f14b5bb
Merge pull request #117402 from akien-mga/clangd-unused-includes-modules
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Remove unused includes in `modules` with clangd-tidy
2026-03-16 11:33:07 -05:00
Thaddeus Crews
31a8c0904c
Merge pull request #117378 from YeldhamDev/grid_map_zoom_fix
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Fix mouse wheel zoom scrolling contents in the `GridMap` editor
2026-03-16 11:33:02 -05:00
Rémi Verschelde
7a99a2c782
Jolt: Use angled brackets for thirdparty includes
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That's how we usually include thirdparty code, and it solves warnings
from clangd/IWYU about some Jolt headers (notably `Jolt/Jolt.h`) not being
used directly but as proxies to transitive includes.
2026-03-16 16:40:40 +01:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Rémi Verschelde
6e07a6c3c9
Merge pull request #117442 from Ivorforce/classdb-dedup-name
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De-duplicate name and inherits `StringName` properties from `ClassDB::ClassInfo`, in favour of `GDType`
2026-03-16 12:08:25 +01:00
Rémi Verschelde
5631c0ae87
Merge pull request #116899 from dalexeev/gds-deprecate-type-exists
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GDScript: Deprecate `type_exists()` global function
2026-03-16 12:08:13 +01:00
Rémi Verschelde
872b5a52df
Merge pull request #115674 from akien-mga/jpeg-reject-CMYK-YCCK
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jpg: Explicitly reject unsupported CMYK and YCCK colorspaces
2026-03-16 12:08:04 +01:00
Lukas Tenbrink
67f63addc1
De-duplicate name and inherits StringName properties from ClassDB::ClassInfo, in favour of GDType.
2026-03-15 16:57:10 +01:00
Michael Alexsander
96edb55fcd
Fix mouse wheel zoom scrolling contents in the GridMap editor
2026-03-15 12:26:36 -03:00
Danil Alexeev
65a7cab928
GDScript: Deprecate type_exists() global function
2026-03-15 12:26:47 +03:00
Rémi Verschelde
d9b81615e5
Remove unused includes in platform with clangd-tidy
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Handled Linux, Windows, Android, and (partially) Web.
2026-03-14 22:37:05 +01:00
Rémi Verschelde
8415bd7105
Merge pull request #116589 from Sysex89/blend_import
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Blender attempts should be incremented to avoid endless loop
2026-03-14 12:15:54 +01:00
Rémi Verschelde
422be7031a
Merge pull request #113586 from Ivorforce/gdtype-noms-enums
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Move enum registration from `ClassDB` / `ClassInfo` to `GDType`.
2026-03-14 12:15:44 +01:00
Lukas Tenbrink
efcc97ee8a
Move enum registration from ClassDB / ClassInfo to GDType.
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Create caches across supertypes for faster lookup.
2026-03-13 19:20:30 +01:00
kobewi
9a0c0bf757
Remove redundant _has_main_screen() overrides
2026-03-13 13:10:09 +01:00
Thaddeus Crews
fcb7c06646
Merge pull request #109680 from ryevdokimov/preserve-children-transform
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Add ability to transform parent nodes without affecting global transform of its children
2026-03-12 09:03:36 -05:00
Thaddeus Crews
4e34c6ea63
Merge pull request #117053 from dalexeev/gds-fix-coroutine-stack-clearing
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GDScript: Fix and simplify coroutine stack clearing
2026-03-12 09:03:27 -05:00
Rémi Verschelde
e015e8bde4
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
Thaddeus Crews
563654353d
Merge pull request #110778 from BastiaanOlij/openxr_khr_generic_controller
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OpenXR: Add support for `XR_KHR_generic_controller`
2026-03-10 20:04:40 -05:00
Thaddeus Crews
ca77be8d0a
Merge pull request #117286 from akien-mga/clangd-unused-includes-scene
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Remove unused includes in `scene` with clangd-tidy
2026-03-10 14:11:08 -05:00
Thaddeus Crews
3837993f05
Merge pull request #117194 from jrouwe/heightfield_precision
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Increase maximum value of `HeightFieldShape::mBitsPerSample` to 16 to allow for better precision
2026-03-10 14:11:06 -05:00
Rémi Verschelde
8028b65442
Remove unused includes in scene with clangd-tidy
2026-03-10 16:40:00 +01:00
Yyf2333
282e4544b0
Split VariantCaster from binder_common.h
2026-03-10 17:59:33 +08:00
Rémi Verschelde
1d5e34ed7b
Merge pull request #114596 from bruvzg/ac_019
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Update AccessKit to 0.21.1
2026-03-10 10:29:16 +01:00
Bastiaan Olij
87eafe20ae
OpenXR: Add support for XR_KHR_generic_controller
2026-03-10 12:32:10 +11:00
Thaddeus Crews
c78eac252e
Merge pull request #117172 from dalexeev/gds-fix-return-type-check-inferred
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GDScript: Fix return type checking for inferred function type
2026-03-09 15:18:14 -05:00
Pāvels Nadtočajevs
2bc2e93e88
Update AccessKit to 0.21.1
2026-03-09 20:39:42 +02:00
Jorrit Rouwe
ff59dd6d5a
Increased maximum value of HeightFieldShape::mBitsPerSample to 16 to allow for better precision
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Made tolerance that's used in the internal edge removal algorithm configurable in CollideShapeSettings and PhysicsSettings
2026-03-09 12:59:20 +01:00
Rémi Verschelde
4bee1639b2
Merge pull request #116789 from aaronfranke/gltf-duplicate-doc-ext
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GLTF: Duplicate extensions at the start of the import and export process
2026-03-09 11:49:25 +01:00
Aaron Franke
f20517380d
GLTF: Duplicate extensions at the start of the import and export process
2026-03-07 14:04:04 -08:00
Robert Yevdokimov
e8e3cf1fdb
Add ability to transform parent nodes without affecting global transform of its children
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Revert
2026-03-07 09:23:50 -05:00
Danil Alexeev
566d86d081
GDScript: Fix return type checking for inferred function type
2026-03-07 12:52:31 +03:00
Silc Lizard (Tokage) Renew
73d041dd98
Optimize Animation Resource, Library, Mixer, Player
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Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com >
2026-03-06 16:35:21 -05:00
Thaddeus Crews
83f396d0dd
Merge pull request #116973 from YeldhamDev/we_need_coordination
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Add cursor coordinates to the `GridMap` editor
2026-03-06 12:40:33 -06:00
Thaddeus Crews
363de27105
Merge pull request #116814 from YeldhamDev/gridmap_selection_paste_fixes
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Fix problems with undoing selection and pasting in `GridMap` editor
2026-03-06 12:40:31 -06:00
Thaddeus Crews
cac8aad359
Merge pull request #116685 from YeldhamDev/gridmap_reset_button
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Add button to clear rotation in the `GridMap` editor
2026-03-06 12:40:29 -06:00
Thaddeus Crews
42c771d160
Merge pull request #115957 from YeldhamDev/cursor_manipulator
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Add `View3DController` for editor 3D view manipulation
2026-03-06 12:40:06 -06:00
kit
1800c4782f
Fix no GDScript build fails due to no class_db.h
2026-03-05 16:46:23 -05:00
Michael Alexsander
27c86165f7
Add View3DController for editor 3D view manipulation
2026-03-05 12:51:48 -03:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
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Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
Thaddeus Crews
fe6f78a4c7
Merge pull request #117036 from YeldhamDev/tile_grid_focus_out
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Stop drag actions in the `TileMapLayer` and `GridMap` editors when focus is lost
2026-03-04 21:03:51 -06:00
StarryWorm
3cb2d376f8
Get rid of all unnecessary class_db.h includers
2026-03-04 17:40:05 -05:00
Thaddeus Crews
c53c5a1f49
Merge pull request #116565 from YeldhamDev/you_unspin_me_round_round
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Make possible to undo rotation of selected `GridMap` cells.
2026-03-04 14:32:42 -06:00
Thaddeus Crews
0aacb28576
Merge pull request #116900 from IceflowRE/translation_1
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Add add_submenu_node_item to POT generation
2026-03-04 14:32:39 -06:00
Thaddeus Crews
5134bdb39e
Merge pull request #115842 from Arbee4ever/lsp-log-startup-errors
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LSP: log startup Errors
2026-03-04 14:32:35 -06:00
Thaddeus Crews
66a96d92c6
Merge pull request #116749 from Jesusemora/testing-changes
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Add automatic smoothing for CSG nodes
2026-03-04 14:32:27 -06:00
Jesusemora
6114c6a266
autosmooth
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added properties
update inspector
UX improvements
and minor optimizations
deg_to_rad
moved methods
move variables
performance and cleanup
Faster
Compare the angles/smooth of faces instead of vertices, skipping for loop.
Using a LocalVector instead of Vector, this simplifies the code while making it faster, and I don't think we need COW.
all done and working
Optimizations and cleanup
Clarifying and expanding the description of autosmooth and smoothing_angle properties.
Optimizations to skip steps in the loops:
Split loops to be able to skip vertices better and replace division with multiplication.
Suggestions for future changes.
Skip loop if smoothing_angle is lower than 0.1, as a more performant alternative to default smoothing.
Do not compare vertices that belong to the same triangle.
Remove has_smooth. Use a check at the start of the loop instead. This allows us to skip faces.
Perform normalize() at the end of the loop as we don't need the normal of the vertex afterwards, as we use the normal of the face for smoothing. This way we skip normalizing flat faces.
If one vertex of a triangle is connected to the current vertex, the other 2 can never physically connect, so we skip them (break;). This isn't as reliable but it could add a slight performance increase.
I calculate a decrease of at least 80% of calculations in the for loops compared to the previous code.
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-03-04 15:30:33 -03:00
Pāvels Nadtočajevs
b83ca97659
[TextServer] Remove GDExtension build support.
2026-03-04 19:34:46 +02:00
Thaddeus Crews
7438a39a13
Merge pull request #114324 from m4gr3d/support_composition_layers_anywhere_in_tree
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Support composition layers anywhere in the tree
2026-03-04 11:20:32 -06:00