Allen Pestaluky
0810756a9f
Add HDR output support to Vulkan on macOS.
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Co-authored-by: Josh Jones <kilauea.jones@gmail.com >
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
2026-04-06 11:11:18 -04:00
Rémi Verschelde
98868393cc
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Stuart Carnie
06844bc55e
Metal: Fix offscreen rendering in context driver.
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Introduced by #106814
2026-03-08 07:26:35 +11:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
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Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Stuart Carnie
d5504ffc69
feat: Add EDR support to Metal and all Apple platforms
2026-02-27 05:23:56 +11:00
Stuart Carnie
8f7f7b2703
Metal: Various fixes
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- Handle border colour availability check with fallback
- Update patch for metal-cpp to add APIs used by Godot
- Fix segfault when freeing MDImmediateLibrary shaders that are still
in flight
- Change MTL::Texture::allocatedBytes call to safe, for visionOS
2026-02-17 06:15:48 +11:00
Josh Jones
b8389cc76b
Support output to HDR monitors
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Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
Stuart Carnie
b815c88dec
Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
2026-02-06 07:07:10 +11:00