Commit Graph

10 Commits

Author SHA1 Message Date
Allen Pestaluky 0810756a9f Add HDR output support to Vulkan on macOS.
Co-authored-by: Josh Jones <kilauea.jones@gmail.com>
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
2026-04-06 11:11:18 -04:00
Rémi Verschelde 98868393cc Style: Enforce #include validation hook 2026-03-18 10:41:59 +01:00
Rémi Verschelde e33e98a26f Style: Apply clang-format grouping rules 2026-03-17 20:11:01 +01:00
Stuart Carnie 06844bc55e Metal: Fix offscreen rendering in context driver.
Introduced by #106814
2026-03-08 07:26:35 +11:00
Rémi Verschelde 8c0f175c94 Decouple RenderingServer from as much of the codebase as possible
Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde a447ac95ec Move DisplayServer enums and typedefs to DisplayServerEnums
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Stuart Carnie d5504ffc69 feat: Add EDR support to Metal and all Apple platforms 2026-02-27 05:23:56 +11:00
Stuart Carnie 8f7f7b2703 Metal: Various fixes
- Handle border colour availability check with fallback
- Update patch for metal-cpp to add APIs used by Godot
- Fix segfault when freeing MDImmediateLibrary shaders that are still
  in flight
- Change MTL::Texture::allocatedBytes call to safe, for visionOS
2026-02-17 06:15:48 +11:00
Josh Jones b8389cc76b Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
2026-02-11 22:13:26 -07:00
Stuart Carnie b815c88dec Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00