Commit Graph

12 Commits

Author SHA1 Message Date
vaner-org a00317d3bd Fix early return preventing BlendTree graph update 2026-03-18 19:11:11 +05:30
Ryan 1a5d818ea9 Optimize AnimationTree & Improve internals
Apply suggestions from code review

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2026-03-14 02:24:21 -04:00
Silc Lizard (Tokage) Renew 73d041dd98 Optimize Animation Resource, Library, Mixer, Player
Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2026-03-06 16:35:21 -05:00
Rémi Verschelde eabb9a63d4 Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
Rémi Verschelde ad4b910a10 Minimize include dependencies of display_server.h
- Removes `native_menu.h` dependency from `display_server.h`.
  It's now forward-declared in all DisplayServer implementations and should
  be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
  having to include them explicitly in half the scene and editor codebase...
  which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Logan Detrick a0c2d3d51d Use new dock system for Animation dock 2025-12-02 12:30:43 -08:00
LuoZhihao ce2fae79b1 Fallback to parent class icon by default for gdextension 2025-10-31 18:03:32 +08:00
Thaddeus Crews 63fa4fc2ba Merge pull request #110131 from vaner-org/animationtree-better-deselection
Improve deselection in AnimationTree editors and inspector
2025-10-20 18:09:40 -05:00
vaner-org f6a6aad6eb Better deselection handling in AnimationTree editors 2025-10-19 02:38:59 +05:30
Hugo Locurcio 269ee1204d Display AnimationTree editor warnings when the node is disabled
AnimationTree's Active property isn't the only way to control whether
an AnimationTree can play animations. Node's Process Mode property
also affects it.
2025-07-24 00:08:31 +02:00
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00