Rémi Verschelde
005e054245
Remove unused includes in editor with clangd-tidy
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Also includes the few changes flagged in `main`.
2026-03-15 20:47:05 +01:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Pāvels Nadtočajevs
338cfba60a
Use ObjectID to store nodes in the editor selection.
2025-12-18 09:16:43 +02:00
Timo Schwarzer
a9dab2ba22
Improve 2D Particle Emission Mask dialog
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# Conflicts:
# editor/scene/2d/particles_2d_editor_plugin.cpp
2025-11-09 21:15:55 +01:00
Mike Precup
1c8e3f9037
Speed up large selections in the editor
2025-08-31 14:25:44 -07:00
Aaron Franke
b0d5d82c42
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00