Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Rémi Verschelde
8028b65442
Remove unused includes in scene with clangd-tidy
2026-03-10 16:40:00 +01:00
Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
...
Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
StarryWorm
3cb2d376f8
Get rid of all unnecessary class_db.h includers
2026-03-04 17:40:05 -05:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
...
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
kit
f7c182371e
Remove build_array and build_dictionary from tests
2025-05-26 13:02:01 -04:00
Pablo Andres Fuente
1de900c6ec
Add MultiplayerSpawner unit tests
...
Partially fixes #43440 .
2025-03-19 10:03:28 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Pablo Andres Fuente
e376c4f30c
Add unit tests for SceneMultiplayer
...
This PR aims to help "fix" #43440
Also fixing a small typo on `SceneMultiplayer` docs.
2024-09-29 21:44:52 -03:00