Thaddeus Crews
a70b7ad1e6
Merge pull request #115666 from DarkKilauea/rendering/hdr-output-changed
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[Windows] HDR Output: Emit window events when HDR state changes
2026-04-03 11:52:20 -05:00
Rémi Verschelde
a369cd466b
Make Node.get_path_to() error user-friendly when there is no common parent
2026-03-30 21:54:14 +02:00
Josh Jones
3512a169b2
Emit events when HDR output state changes externally
2026-03-21 14:42:56 -07:00
Rémi Verschelde
e015e8bde4
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
Thaddeus Crews
ca77be8d0a
Merge pull request #117286 from akien-mga/clangd-unused-includes-scene
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Remove unused includes in `scene` with clangd-tidy
2026-03-10 14:11:08 -05:00
Rémi Verschelde
8028b65442
Remove unused includes in scene with clangd-tidy
2026-03-10 16:40:00 +01:00
Fredia Huya-Kouadio
ef0163ba9f
Add support for PiP mode
2026-03-06 23:29:16 -08:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Lukas Tenbrink
e75aa9ed86
Include some headers explicitly in some important spots, to estimate include costs better.
2026-02-20 15:33:03 +01:00
Rémi Verschelde
1c12d2c36e
Tidy up includes in scene/main and scene/debugger
2026-02-19 15:09:29 +01:00
kobewi
3c0eaa38de
Remove some unused Node methods
2026-02-15 18:46:00 +01:00
David Snopek
6d60660cd6
Unmark Node::is_editable_instance() parameter as required
2025-12-03 08:34:04 -06:00
David Snopek
308f23f21d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
Thaddeus Crews
9f76aa3df5
Merge pull request #113282 from dsnopek/required-ptr-get-out-there
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Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 20:42:53 -06:00
Thaddeus Crews
dec0b22f7d
Merge pull request #64487 from Rindbee/fix-instantiated-scene-duplicate
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Fix resource shared when duplicating an instanced scene
2025-12-02 11:52:13 -06:00
David Snopek
fc92ce3e7f
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
Rindbee
e0532a711a
Fix resource shared when duplicating an instanced scene
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For resources with `resource_local_to_scene` enabled in the sub-scene,
the resource is already set when the sub-scene is instantiated, so does
not need to be set again. Just needs to update the property of the
resource according to the value in the main scene.
2025-12-02 20:45:54 +08:00
Hugo Locurcio
230ca1d673
Mention the called function name in thread group error messages
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This makes it easier to troubleshoot issues related to invalid
thread group usage.
2025-11-27 23:00:23 +01:00
David Snopek
090a4540b7
Use RequiredParam and RequiredResult in a handful of places in order to test
2025-11-24 12:12:10 -06:00
Florea Andrei
35a6ba5ff9
Fix a thread warning
2025-11-22 22:17:36 +01:00
Thaddeus Crews
6a3d1f1fa1
Merge pull request #57121 from KoBeWi/noddeganger
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Add `DUPLICATE_INTERNAL_STATE` flag
2025-11-13 17:42:47 -06:00
Thaddeus Crews
72925d756f
Merge pull request #112076 from kevinlam508/custom-node-reference-duplication
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Fix duplicating node references of custom node type properties
2025-11-11 16:07:53 -06:00
Kevin Lam
b9cc82df40
Fix duplicating node references of custom node type properties
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Script assignment must be complete for the subtree in order to correctly assign into properties set to a script type.
2025-10-27 16:00:45 -05:00
Mike Precup
abfc63b483
Speed up signal disconnects in the editor
2025-10-22 22:27:25 -07:00
Thaddeus Crews
60710df3b6
Merge pull request #94047 from KoBeWi/resource_printer
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Improve `to_string()` and add it to Resource
2025-10-16 12:48:11 -05:00
Lukas Tenbrink
1e0b41ab27
Remove display_server.h transitive include from node.h.
2025-10-14 00:43:02 +02:00
Thaddeus Crews
31f9ed087e
Merge pull request #110650 from WhalesState/node-cache-less-dirty
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Optimize children cache updates and refine special-case handling
2025-10-13 12:30:14 -05:00
kobewi
e6783dbdd1
Improve to_string() and add it to Resource
2025-10-09 00:54:38 +02:00
Juan
faddd60c40
Add unique Node IDs to support base and instantiated scene refactorings
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The main goal of this PR is to safeguard when a base or instantiated scene changes (nodes renamed, moved or readded),
that the hierarchy is still maintained and the node and its overridden properties can be preserved.
What it does:
* Implements unique node IDs.
* These IDs act as a fallback to names when saving.
* The IDs are **USED AS A FALLBACK**, so they are just an addition. It should not break any current existing scene.
* If a scene renames or moves a node, inherited or instantiated scenes will no longer lose reference to it.
Unlike the previous approach, this one is intended to be a fallback, only used if the node is not found.
This makes it safer to implement and ensure that, at worst case, we fail to find the node, but nothing breaks.
2025-10-06 12:55:38 +02:00
Thaddeus Crews
abbe792575
Merge pull request #111067 from HolonProduction/rm-multiplayer
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Remove unused `multiplayer` member from `Node`
2025-10-01 17:54:20 -05:00
Thaddeus Crews
09609c1320
Merge pull request #111043 from HolonProduction/rm-import-path
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Remove unused `import_path` member from `Node`
2025-09-30 20:10:44 -05:00
Thaddeus Crews
e5bf31b170
Merge pull request #107369 from Ivorforce/node-iter-children
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Core: Add `Node::iterate_children` as a fast way to iterate a node's children
2025-09-30 18:35:21 -05:00
HolonProduction
a9673e2bfc
Remove unused multiplayer member from Node
2025-09-30 14:02:00 +02:00
Ryan
6ebef31b3c
Make Node::orphan_node_count thread-safe
2025-09-29 17:54:41 -04:00
HolonProduction
743e0edfd7
Remove unused import_path member from Node
2025-09-29 21:40:01 +02:00
Thaddeus Crews
685c7e92e5
Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
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Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
Lukas Tenbrink
96619d46a1
Use AncestralClass to speed up Object::cast_to when possible.
2025-09-22 13:21:51 +02:00
Mounir Tohami
3335708ce0
Refine children cache invalidation to skip more special cases.
2025-09-18 18:28:59 +03:00
Pāvels Nadtočajevs
7b47f5e8db
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
2025-08-17 12:15:08 +03:00
kobewi
25f0e0ac91
Add DUPLICATE_INTERNAL_STATE flag
2025-07-12 22:18:59 +02:00
kobewi
11adf408ab
Add is_instance() helper method to Node
2025-07-08 20:42:52 +02:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
Lukas Tenbrink
175c38d0dc
Core: Add Node::iterate_children as a fast way to iterate a node's children, without needing allocations or get_child.
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Adds `Iterable` class to templates.
2025-06-13 17:01:51 +02:00
Thaddeus Crews
6427343ec8
Merge pull request #106660 from bruvzg/ac_node_to_ctl
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Move some accessibility properties from Node to Control
2025-06-09 12:31:32 -05:00
Pāvels Nadtočajevs
40665addbc
Bitpack node auto translation values.
2025-06-09 00:03:53 +03:00
Pāvels Nadtočajevs
aff5b413aa
Move some accessibility properties from Node to Control
2025-06-08 16:25:28 +03:00
kobewi
34152b3f39
Remove redundant data.inside_tree
2025-05-28 15:27:59 +02:00
Thaddeus Crews
91b3a26438
Merge pull request #106848 from Faless/mp/rpc_config_revert
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Expose `get_rpc_config` and `get_node_rpc_config`
2025-05-27 09:39:32 -05:00
Fabio Alessandrelli
b73ec1fa9b
Expose get_rpc_config and get_node_rpc_config
2025-05-27 00:43:21 +02:00
Fabio Alessandrelli
c28d5d0058
Revert "Expose get_rpc_config and get_node_rpc_config"
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This reverts commit 8835f326b1 .
2025-05-26 15:57:38 +02:00