Thaddeus Crews
9268bc73a0
Merge pull request #117619 from BastiaanOlij/fix_117303
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Fix assymmetrical rendering of reflections in SDFGI
2026-04-10 10:32:35 -05:00
Skyth
83d2b84a51
Refactor raytracing pipelines.
2026-04-10 14:21:02 +03:00
Thaddeus Crews
bed5d2774a
Merge pull request #118239 from blueskythlikesclouds/rd-disallow-zero-sizes-in-copies
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Forbid zero size values in RD texture copy method.
2026-04-09 17:41:18 -05:00
Thaddeus Crews
daa913af63
Merge pull request #117672 from Chaosus/shader_pp_ops
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Fix a few operators in shader preprocessor expression
2026-04-09 17:41:16 -05:00
Thaddeus Crews
27799eb871
Merge pull request #117847 from Nolkaloid/keyword_icon
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Add keyword code completion option
2026-04-09 17:41:09 -05:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
Nolkaloid
1d165e7ea9
Add keyword code completion option
2026-04-08 20:04:08 +02:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00
Thaddeus Crews
b6f86739b6
Merge pull request #109911 from TCROC/fix-particles-moving-timescale-0
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Fix particles moving when timescale is 0
2026-04-08 09:25:25 -05:00
Thaddeus Crews
ccdb6fdb29
Merge pull request #118120 from romgerman/visual-profiler-folding
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Add folding to the Visual Profiler tree
2026-04-08 09:25:21 -05:00
Thaddeus Crews
fdc9f35119
Merge pull request #117148 from blueskythlikesclouds/rt-api-adjustments
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Raytracing API adjustments.
2026-04-06 13:02:27 -05:00
Skyth
e7519d4849
Forbid zero size values in RD texture copy method.
2026-04-06 14:33:18 +03:00
Altay Evren Özsan
d18e225ba5
Added math constants to texture-blit
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Fixes #118144
Fixed an issue where texture-blit shader was failing to compile when using some math constants because the code was incorrectly passing name strings into the shader
2026-04-05 22:45:50 +03:00
German
0d08515a5b
Add folding to the Visual Profiler tree
2026-04-04 14:43:54 +03:00
Skyth
e16a299a86
Raytracing API adjustments.
2026-04-03 18:06:34 +03:00
Thaddeus Crews
7351e6909b
Merge pull request #116962 from blueskythlikesclouds/blas-create-api-change
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Refactor `blas_create` to accept multiple geometries.
2026-04-02 12:33:23 -05:00
Thaddeus Crews
c05358c1d6
Merge pull request #108073 from Gaktan/fix-decal-atlas
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Fix decal atlas clipped when using texture resolution < 32
2026-04-02 12:33:14 -05:00
Thaddeus Crews
872cfabf3d
Merge pull request #79731 from Calinou/viewport-add-nearest-3d-scaling
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Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
2026-04-02 12:33:13 -05:00
Thaddeus Crews
8c3a9f9afc
Merge pull request #105122 from Calinou/canvasitem-drawing-antialiasing-compensate-width
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Fix CanvasItem lines appearing thicker when antialiasing is enabled
2026-04-01 18:10:18 -05:00
Thaddeus Crews
7e3bf93f8a
Merge pull request #117909 from QbieShay/qbe/fix-trimmed-transform
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Fix incorrectly stored emission transform for GPUParticles2D
2026-04-01 18:10:11 -05:00
Thaddeus Crews
eda3dc13b9
Merge pull request #109142 from QbieShay/qbe/particle-process-windown
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Extra particle tools for seeking
2026-04-01 18:10:08 -05:00
Skyth
27305b6de8
Fix color correction not working in the tonemap subpass.
2026-04-01 12:36:39 +03:00
Qbieshay
df081fc7c1
Fix incorrectly stored emision transform for GPUParticles2D
2026-03-27 18:48:37 +01:00
StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00
Qbieshay
158d8784c3
Add parameter to request_process_time to have particle process without
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emission.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-03-27 11:57:08 +01:00
Hugo Locurcio
3aea7cfdea
Fix CanvasItem lines appearing thicker when antialiasing is enabled
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This was due to the antialiasing feather not being compensated for
when drawing the line. The feather makes the line appear thicker,
so we have to reduce the line width to compensate.
This also affected filled circles and rectangles, which are now
compensated for by adjusting their radius and size respectively.
2026-03-27 00:16:28 +01:00
Gaktan
c0eb935646
Fix decal atlas clipped when using texture resolution < 32
2026-03-26 20:48:25 +01:00
Hugo Locurcio
5df0c8b271
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
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This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.
The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).
Co-authored-by: Daniel Savage <dansvg@gmail.com >
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com >
2026-03-25 00:05:54 +01:00
Bastiaan Olij
2f07ccd68a
Fix assymmetrical rendering of reflections in SDFGI
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Co-authored-by: retrotails
2026-03-24 13:25:48 +11:00
Rémi Verschelde
cd8ee7d229
Merge pull request #116620 from QbieShay/qbe/rework-align-rotation
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Improve options for orienting particles in space
2026-03-23 22:34:16 +01:00
Rémi Verschelde
7958080d65
Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
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OpenXR: Allow using Vulkan subsampled images with foveated rendering
2026-03-23 22:34:11 +01:00
Rémi Verschelde
d7680230ae
Merge pull request #115108 from stuartcarnie/simplify_cluster_builder
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Renderer: Simplify shader and cluster builder
2026-03-23 12:57:48 +01:00
Thaddeus Crews
0e8bd28a10
CI: Implement clangd-tidy as GitHub Action
2026-03-20 09:16:38 -05:00
Chaosus
f243628618
Fix few operators in shader preprocessor expression
2026-03-20 16:15:31 +03:00
Qbieshay
113ace0cd3
Add options for billboarding on GPUParticles3D
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2026-03-19 16:10:20 +01:00
Rémi Verschelde
98868393cc
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Chaosus
e05ceb0e14
Restrict condition parsing in shader preprocessor
2026-03-17 16:13:38 +03:00
Rémi Verschelde
7795057e4b
Misc includes or modernize fixes found via clangd-tidy
2026-03-16 21:38:26 +01:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Gaktan
c05c85581e
Fix Octahedral encoding special case when computing vertex skinning
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Signed-off-by: Gaktan <Gaktan@users.noreply.github.com >
2026-03-13 20:18:46 +01:00
Thaddeus Crews
22a140486b
Merge pull request #117157 from Chaosus/shader_restrict_uncompatible_funcs
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Restrict `textureGather` shader function in Compatibility mode
2026-03-12 09:03:33 -05:00
Thaddeus Crews
d7ed107cd8
Merge pull request #116852 from Chaosus/rendering_fix_texture_array
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Fix repeating last valid texture in samplers array
2026-03-12 09:03:32 -05:00
Skyth
1b7fcc3993
Refactor blas_create to accept multiple geometries.
2026-03-11 15:19:56 +03:00
Rémi Verschelde
e015e8bde4
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
Rémi Verschelde
f1d63278d7
Remove unused includes in servers with clangd-tidy
2026-03-10 21:42:23 +01:00
Yyf2333
282e4544b0
Split VariantCaster from binder_common.h
2026-03-10 17:59:33 +08:00
Thaddeus Crews
cc970e91e5
Merge pull request #116888 from Chaosus/shader_fix_struct
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Allow using a struct name as a variable name in shaders
2026-03-09 15:18:11 -05:00
Chaosus
3085aaf924
Restrict textureGather shader function in Compatibility mode
2026-03-07 09:24:30 +03:00
mxtherfxcker
d5ebd33d72
Fix SDFGI ignoring visual layers of geometry instances
2026-03-06 12:35:16 -06:00